Adrian Novell
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adriannovell.bsky.social
Adrian Novell
@adriannovell.bsky.social
Argentinian 🇦🇷 in Vancouver 🇨🇦
. Senior Gameplay Designer at EA
. Christian (Philippians 4:13)
. Views are my own
Wiegraf fight is a good example of this. I remember having to start the game all over again when I was a kid as I was hard locked (only one save file and was mathematically impossible to beat). I’m still struggling with it now haha
October 9, 2025 at 5:48 AM
Haha I wasn’t expecting the empanada in the end. Now I’m hungry
September 18, 2025 at 7:47 PM
Haha I’m not so happy to hear people ranting about the length of a 3.5 hour game. But well, I imagine expectations over a Lego game are way higher than they’ll be with ours haha
September 16, 2025 at 7:07 PM
I’m developing a fully coop game that’s definitely not going to be longer than 3.5 hours 🥹🫠
September 16, 2025 at 6:01 PM
Also wtf with Penticton?

This place is amazing. Can you believe this is just a (huge) lake in Canada?
September 1, 2025 at 4:56 PM
Hey if you like playing these types of games, can I ask you to play the one I’m developing? It’s a 2 player coop 2D side scroller platforming game! Should have a decent thing to show around in 1 or 2 months 🙃☺️
August 30, 2025 at 3:52 PM
Literally the same here. I was 7, my brother 17, we played myst with a 3DO, he moved around while I was in charge of taking notes.
August 20, 2025 at 6:29 PM
Hey when I hire I appreciate portfolios showcasing not only projects but also specifics of the design process. Which design problem/objective/goal they had and what was the process to solve it. Plus if it talks about iterations needed and any follow up after it went live.
August 16, 2025 at 6:41 PM
Testing the DBox with a beautiful flip by the end 🫠🥲
August 1, 2025 at 10:07 PM
@elmugu.bsky.social and Max, game dev gang
July 27, 2025 at 7:48 PM