In order to answer this the player has to think on the session they just played, and what they did
They don’t HAVE to, but they get XP if they do
anyone hacked this beautiful rule for use in non-“in the dark” games?
In order to answer this the player has to think on the session they just played, and what they did
They don’t HAVE to, but they get XP if they do
anyone hacked this beautiful rule for use in non-“in the dark” games?
Mechanically empower players "to declare a story detail"
Suddenly the game is 100x more collaborative
Mechanically empower players "to declare a story detail"
Suddenly the game is 100x more collaborative