Non-Playable Aaron
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aaronthenpc.bsky.social
Non-Playable Aaron
@aaronthenpc.bsky.social
Writer. Dungeon Master. Rambler. Find me on StartPlaying.Games: https://startplaying.games/gm/non-playable-aaron
Try a system that makes you uncomfortable. Play a game where the rules actively work against your instincts.
Your storytelling brain will thank you.
What system broke YOUR brain?
June 23, 2025 at 3:58 PM
Now I run mostly MOTW on StartPlayingGames, but when I do run D&D, I bring lessons from other systems:

~Complications make success more interesting
~Player failure can drive better stories than success

If you've only played D&D, I'm not saying abandon it. I'm saying expand your horizons.
June 23, 2025 at 3:58 PM
~Powered by the Apocalypse games where "success with complications" is more interesting than clean wins
~Blades in the Dark where you plan AFTER the heist starts
~Ten Candles where EVERYONE dies

D&D taught me to think tactically. Other systems taught me to think dramatically.
June 23, 2025 at 3:58 PM
When my character's "brilliant" heist plan collapsed because I rolled poorly on the chaos dice, we didn't groan. We cheered. Because now we had the setup for an even better catastrophe.

That opened the floodgates. I started seeking out games that challenged D&D's assumptions
June 23, 2025 at 3:58 PM
The revelation hit me like a truck: This game wasn't about overcoming obstacles. It was about creating the most entertaining disaster possible.

Failure wasn't the enemy. Failure was THE POINT.
My D&D brain couldn't compute. But once I leaned into it? Pure magic.
June 23, 2025 at 3:58 PM
The system is DESIGNED to make everything go sideways.
Dice determine how spectacularly your plans will backfire.

First session, I kept trying to "win." Kept strategizing to avoid the disaster mechanics. My fellow players were cackling as their characters made increasingly terrible decisions.
June 23, 2025 at 3:58 PM
Success = good numbers. Failure = bad numbers. The math was simple, the dopamine predictable.
Then someone handed me a copy of Fiasco.

In Fiasco, you play ordinary people with powerful ambition and poor impulse control. Think Fargo meets Ocean's Eleven. The twist?
June 23, 2025 at 3:58 PM