AadzeNomad☕
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aadzenomad.bsky.social
AadzeNomad☕
@aadzenomad.bsky.social
👣Small Steps - Big Dreams✨
🔰🕹 Free-Time Solodev in Self-Training ☕

Now working on:
- Pixel Tennex (The first project!)
and other prototypes 😉

🏕 My campsite: https://player3.io/aadzenomad

Follow for more harmless shenanigans!
New gamemode, anyone? 🕹👀

Logging in. Random 3D #Pinball gameplay in the bg while coding my #pong clone. Idea hits!💡 *grabs my idea notebook*

#GameDev #IndieDev #Godot
October 17, 2025 at 4:57 PM
🔊ENEMY SPOTTED
I mean... Bug Spotted! 🔭🐞

My game gave the opponent scores for my mistakes here 😂

#GameDev #ndieDev #Godot
October 16, 2025 at 10:06 AM
Well... time to settle the SCORE! (I'm not sorry for the pun)😋

Good news: My cold's gone. やったー!
Bad news: Lots of things to do today. Like an overdue devlog for one.

This will be gonna be a long night for sure... 😪

#GameDev #IndieDev #Godot
October 14, 2025 at 12:53 PM
AACHOOO!!!🤧 I'm not feeling well today, tripped my leg, and has to go to work...

Well, I just spent about an hour to reread and clean up the code. I have to take it easy, but doesn't mean I have to skip the day!🔥

Maybe I should brew some hot chocolate...☕

#GameDev #IndieDev #Godot
October 13, 2025 at 12:50 PM
Happy Saturday, #GameDev and #IndieDev !

This is my first #ScreenshotSaturday so I made a recap of my progresses and fails on my game project self-learning this week. Enjoy 😁
October 11, 2025 at 12:01 PM
Playtesting Footage:
(1/2) Pong uses their own physics while my ball uses built-in physics engine. So why don't just combine both? And the result satisfied my expectations. 😁
October 10, 2025 at 4:38 PM
Oh boy, I'm all fired up today! 🔥🔥

The basic paddles and ball are finished! Using both pong like physics and physics engine.

Why don't I turn this into Pong standoff instead? 🤠

#GameDev #IndieDev #Godot
October 10, 2025 at 4:38 PM
Playtesting Footage:

Since my ball is still using CharacterBody2D node, why don't just handle the ball's movement collision by using another physics object? This time, I use StaticBody2D so my paddle can handle the ball's velocity while preventing itself to be sliding.
October 10, 2025 at 12:19 PM
Nope! I revert my paddles. Using static physics body this time, and the ball wont suddenly go pass through the paddles for the time being. 😉👍

Now trying to make paddles able to control the ball direction! Unless if there's a market for a straight pong like this 👇

#Gamedev #IndieDev #Godot
October 10, 2025 at 12:19 PM
Testing Footage:
October 9, 2025 at 5:54 PM
Spent my free time to convert the objects into non-physics object and put simple bouncing logic there. Now I'm learning something in #GameDev that when you crush a bug, another shows up 🐞💥🔨🐞

Crush one, another shows up, and so on like this pic below 👇

(Check for testing footage)

#IndeDev #Godot
October 9, 2025 at 5:54 PM
Fixed the physics of the ball and the paddles from sliding away! I also make the ball a bit faster when hit the paddles too.🥳

Turns out game physics doesn't suit well with the pong clone, which I plan to change the paddles into non physics object to make it more snappy.😌

#GameDev #IndieDev #Godot
October 8, 2025 at 7:56 AM
Had a pretty busy hour lately, so I barely touch my project while trying to understand the move_and_collide function.

Today I just played with the physics settings on the ball node, and apparently I made the physics acted weird sometimes... 😆

#GameDev #IndieDev #Godot
October 7, 2025 at 7:41 AM
So I decided to put the ball into the game area and test it out before I write a full devlog... until the paddle just slide towards (which shouldn't)

Both the paddle and the ball are CharacterBody2D nodes. Did I do the physics wrong or I'm missing something here?🤔

#GameDev #IndieDev #Godot
October 6, 2025 at 7:25 AM
Nailed the ball bouncing mechanics! 🏓

Took a while to understand the bounce/reflect function provided by Vector2 variables, and now it looks like I wanted.

I'd like to have fun afterwards, so instead of DVD screensaver, I made the ball slowly go haywire 😋

---

#GameDev #IndieDev #Godot
October 4, 2025 at 7:07 AM
My sprites are consisted of white-ish solid cinderblocks, so I experiment with scaling and rotation and stuff. Looks cool, no?😎

In case if you're wondering, I've not yet delve into graphics black magic (read: shaders) 👀

The balls are cooking, btw

#GameDev #IndieDev #Godot
October 3, 2025 at 4:37 PM