🔰🕹 Free-Time Solodev in Self-Training ☕
Now working on:
- Pixel Tennex (The first project!)
and other prototypes 😉
🏕 My campsite: https://player3.io/aadzenomad
Follow for more harmless shenanigans!
I also thought the other forms of post might be too quick for this account, so I'll be focusing on Pixel Tennex dailyposting. Expect them soon!
I also thought the other forms of post might be too quick for this account, so I'll be focusing on Pixel Tennex dailyposting. Expect them soon!
www.player3.io/bit/154-pixe...
www.player3.io/bit/154-pixe...
Well, minus not-so-constant blackouts still testing my patience. 😞
Well, minus not-so-constant blackouts still testing my patience. 😞
Also, no ScreenshotSaturday special this week. sorry! 😔
(Totally not an excuse to watch anime--
*Ahem* Any ani- I mean, gamedev books you can recommend me?
Also, no ScreenshotSaturday special this week. sorry! 😔
(Totally not an excuse to watch anime--
*Ahem* Any ani- I mean, gamedev books you can recommend me?
Not all doom and gloom tho! I’ll read game design books, watch longplays, or practice pixel art on my phone during outages. No power, no problem, I hope.
There's also a bunch of music I want to listen deeply, so that's a plus.
Not all doom and gloom tho! I’ll read game design books, watch longplays, or practice pixel art on my phone during outages. No power, no problem, I hope.
There's also a bunch of music I want to listen deeply, so that's a plus.
My old method sounds a bit unorthodox, but I think I can try to utilize 'visible on/off screen' in different case, let's say performance efficiency or something.
My old method sounds a bit unorthodox, but I think I can try to utilize 'visible on/off screen' in different case, let's say performance efficiency or something.
But I think if you're working on less heavy 2D games or quick prototypes, Engines like Gamemaker should be enough
But I think if you're working on less heavy 2D games or quick prototypes, Engines like Gamemaker should be enough