AadzeNomad☕
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aadzenomad.bsky.social
AadzeNomad☕
@aadzenomad.bsky.social
👣Small Steps - Big Dreams✨
🔰🕹 Free-Time Solodev in Self-Training ☕

Now working on:
- Pixel Tennex (The first project!)
and other prototypes 😉

🏕 My campsite: https://player3.io/aadzenomad

Follow for more harmless shenanigans!
Ah, yes. The power got stable now. Happy me!
November 12, 2025 at 3:26 PM
In case if you're wondering: I'm back to do some gamedev after days of absence. Mostly work related among stuff. Now I want nothing but some me time.

I also thought the other forms of post might be too quick for this account, so I'll be focusing on Pixel Tennex dailyposting. Expect them soon!
November 12, 2025 at 3:26 PM
While you're here, check out the newest Pixel Tennex devlog! Click link below! 👇

www.player3.io/bit/154-pixe...
Player 3 | Pixel Tennex: Devlog #2
A Bit from Player 3 — game updates, stories, and content from the creators shaping the worlds of play.
www.player3.io
October 31, 2025 at 4:59 PM
Anyway, I love to see my own work starting to bear fruit. That makes my journey goes with a blast so far!

Well, minus not-so-constant blackouts still testing my patience. 😞
October 28, 2025 at 4:23 AM
(3/3)
Also, no ScreenshotSaturday special this week. sorry! 😔

(Totally not an excuse to watch anime--

*Ahem* Any ani- I mean, gamedev books you can recommend me?
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ALT: a gif that says make gifs at gifsoup.com is displayed
media.tenor.com
October 25, 2025 at 4:20 PM
(2/3)
Not all doom and gloom tho! I’ll read game design books, watch longplays, or practice pixel art on my phone during outages. No power, no problem, I hope.

There's also a bunch of music I want to listen deeply, so that's a plus.
October 25, 2025 at 4:20 PM
That's what I'm trying to do - by utilizing Area 2D collision detection instead of ball exiting the screen.

My old method sounds a bit unorthodox, but I think I can try to utilize 'visible on/off screen' in different case, let's say performance efficiency or something.
October 21, 2025 at 8:12 AM
Looks good! Not only day/night cycle but I see a bit of weather system as well.
October 20, 2025 at 5:51 PM
Other engines can be more bit complex too. Like something I remembered: The more complex it is, the more control you have.

But I think if you're working on less heavy 2D games or quick prototypes, Engines like Gamemaker should be enough
October 17, 2025 at 9:21 AM