AadzeNomad☕
@aadzenomad.bsky.social
👣Small Steps - Big Dreams✨
🔰🕹 Free-Time Solodev in Self-Training ☕
Now working on:
- Pixel Tennex (The first project!)
and other prototypes 😉
🏕 My campsite: https://player3.io/aadzenomad
Follow for more harmless shenanigans!
🔰🕹 Free-Time Solodev in Self-Training ☕
Now working on:
- Pixel Tennex (The first project!)
and other prototypes 😉
🏕 My campsite: https://player3.io/aadzenomad
Follow for more harmless shenanigans!
Hey fellow game devs 👋
#ScreenshotSaturday is coming up, and I’d love to share some of your progress too!
What do you think? should I repost your replies, or pick a few favorites to highlight?
Either way, I can't wait to see what's cooking! 🎮
#GameDev #IndieDev
#ScreenshotSaturday is coming up, and I’d love to share some of your progress too!
What do you think? should I repost your replies, or pick a few favorites to highlight?
Either way, I can't wait to see what's cooking! 🎮
#GameDev #IndieDev
October 31, 2025 at 4:59 PM
Hey fellow game devs 👋
#ScreenshotSaturday is coming up, and I’d love to share some of your progress too!
What do you think? should I repost your replies, or pick a few favorites to highlight?
Either way, I can't wait to see what's cooking! 🎮
#GameDev #IndieDev
#ScreenshotSaturday is coming up, and I’d love to share some of your progress too!
What do you think? should I repost your replies, or pick a few favorites to highlight?
Either way, I can't wait to see what's cooking! 🎮
#GameDev #IndieDev
Noma got a witch hat for #Halloween and called it a “costume".
Well, At least she'll be happy trick-or-treating with it! 🍬🎃
#PixelArt #Spookymonth #Spooktober
Well, At least she'll be happy trick-or-treating with it! 🍬🎃
#PixelArt #Spookymonth #Spooktober
October 27, 2025 at 5:46 AM
Noma got a witch hat for #Halloween and called it a “costume".
Well, At least she'll be happy trick-or-treating with it! 🍬🎃
#PixelArt #Spookymonth #Spooktober
Well, At least she'll be happy trick-or-treating with it! 🍬🎃
#PixelArt #Spookymonth #Spooktober
It's #ScreenshotSaturday, #GameDev and #IndieDev fam!🥳
Reply with your game/project screenshot—I'll check 'em out & RT my faves!
Who's showcasin' today? 👇
Reply with your game/project screenshot—I'll check 'em out & RT my faves!
Who's showcasin' today? 👇
October 18, 2025 at 4:52 PM
It's #ScreenshotSaturday, #GameDev and #IndieDev fam!🥳
Reply with your game/project screenshot—I'll check 'em out & RT my faves!
Who's showcasin' today? 👇
Reply with your game/project screenshot—I'll check 'em out & RT my faves!
Who's showcasin' today? 👇
I know it's a bit late and I have nothing to offer besides my self-learning pong clone game, but...
October 14, 2025 at 6:30 PM
I know it's a bit late and I have nothing to offer besides my self-learning pong clone game, but...
AACHOOO!!!🤧 I'm not feeling well today, tripped my leg, and has to go to work...
Well, I just spent about an hour to reread and clean up the code. I have to take it easy, but doesn't mean I have to skip the day!🔥
Maybe I should brew some hot chocolate...☕
#GameDev #IndieDev #Godot
Well, I just spent about an hour to reread and clean up the code. I have to take it easy, but doesn't mean I have to skip the day!🔥
Maybe I should brew some hot chocolate...☕
#GameDev #IndieDev #Godot
October 13, 2025 at 12:50 PM
Happy Saturday, #GameDev and #IndieDev !
This is my first #ScreenshotSaturday so I made a recap of my progresses and fails on my game project self-learning this week. Enjoy 😁
This is my first #ScreenshotSaturday so I made a recap of my progresses and fails on my game project self-learning this week. Enjoy 😁
October 11, 2025 at 12:01 PM
Happy Saturday, #GameDev and #IndieDev !
This is my first #ScreenshotSaturday so I made a recap of my progresses and fails on my game project self-learning this week. Enjoy 😁
This is my first #ScreenshotSaturday so I made a recap of my progresses and fails on my game project self-learning this week. Enjoy 😁
Playtesting Footage:
(1/2) Pong uses their own physics while my ball uses built-in physics engine. So why don't just combine both? And the result satisfied my expectations. 😁
(1/2) Pong uses their own physics while my ball uses built-in physics engine. So why don't just combine both? And the result satisfied my expectations. 😁
October 10, 2025 at 4:38 PM
Playtesting Footage:
(1/2) Pong uses their own physics while my ball uses built-in physics engine. So why don't just combine both? And the result satisfied my expectations. 😁
(1/2) Pong uses their own physics while my ball uses built-in physics engine. So why don't just combine both? And the result satisfied my expectations. 😁
Playtesting Footage:
Since my ball is still using CharacterBody2D node, why don't just handle the ball's movement collision by using another physics object? This time, I use StaticBody2D so my paddle can handle the ball's velocity while preventing itself to be sliding.
Since my ball is still using CharacterBody2D node, why don't just handle the ball's movement collision by using another physics object? This time, I use StaticBody2D so my paddle can handle the ball's velocity while preventing itself to be sliding.
October 10, 2025 at 12:19 PM
Playtesting Footage:
Since my ball is still using CharacterBody2D node, why don't just handle the ball's movement collision by using another physics object? This time, I use StaticBody2D so my paddle can handle the ball's velocity while preventing itself to be sliding.
Since my ball is still using CharacterBody2D node, why don't just handle the ball's movement collision by using another physics object? This time, I use StaticBody2D so my paddle can handle the ball's velocity while preventing itself to be sliding.
Nope! I revert my paddles. Using static physics body this time, and the ball wont suddenly go pass through the paddles for the time being. 😉👍
Now trying to make paddles able to control the ball direction! Unless if there's a market for a straight pong like this 👇
#Gamedev #IndieDev #Godot
Now trying to make paddles able to control the ball direction! Unless if there's a market for a straight pong like this 👇
#Gamedev #IndieDev #Godot
October 10, 2025 at 12:19 PM
Spent my free time to convert the objects into non-physics object and put simple bouncing logic there. Now I'm learning something in #GameDev that when you crush a bug, another shows up 🐞💥🔨🐞
Crush one, another shows up, and so on like this pic below 👇
(Check for testing footage)
#IndeDev #Godot
Crush one, another shows up, and so on like this pic below 👇
(Check for testing footage)
#IndeDev #Godot
October 9, 2025 at 5:54 PM
Fixed the physics of the ball and the paddles from sliding away! I also make the ball a bit faster when hit the paddles too.🥳
Turns out game physics doesn't suit well with the pong clone, which I plan to change the paddles into non physics object to make it more snappy.😌
#GameDev #IndieDev #Godot
Turns out game physics doesn't suit well with the pong clone, which I plan to change the paddles into non physics object to make it more snappy.😌
#GameDev #IndieDev #Godot
October 8, 2025 at 7:56 AM
From what I researched earlier before this project, Atari made Pong Doubles where both players have two paddles, but I'm not sure about diagonal one, although it sound a bit simple.
Still, I'll put it into the idea bin for the gameplay. Thanks for suggestion! 😁
Still, I'll put it into the idea bin for the gameplay. Thanks for suggestion! 😁
October 7, 2025 at 5:28 PM
From what I researched earlier before this project, Atari made Pong Doubles where both players have two paddles, but I'm not sure about diagonal one, although it sound a bit simple.
Still, I'll put it into the idea bin for the gameplay. Thanks for suggestion! 😁
Still, I'll put it into the idea bin for the gameplay. Thanks for suggestion! 😁
So I decided to put the ball into the game area and test it out before I write a full devlog... until the paddle just slide towards (which shouldn't)
Both the paddle and the ball are CharacterBody2D nodes. Did I do the physics wrong or I'm missing something here?🤔
#GameDev #IndieDev #Godot
Both the paddle and the ball are CharacterBody2D nodes. Did I do the physics wrong or I'm missing something here?🤔
#GameDev #IndieDev #Godot
October 6, 2025 at 7:25 AM
Nailed the ball bouncing mechanics! 🏓
Took a while to understand the bounce/reflect function provided by Vector2 variables, and now it looks like I wanted.
I'd like to have fun afterwards, so instead of DVD screensaver, I made the ball slowly go haywire 😋
---
#GameDev #IndieDev #Godot
Took a while to understand the bounce/reflect function provided by Vector2 variables, and now it looks like I wanted.
I'd like to have fun afterwards, so instead of DVD screensaver, I made the ball slowly go haywire 😋
---
#GameDev #IndieDev #Godot
October 4, 2025 at 7:07 AM
I case you wondering...
October 3, 2025 at 1:48 PM
I case you wondering...