#1 snyderhead
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2ripe.bsky.social
#1 snyderhead
@2ripe.bsky.social
in da house we luv snyder & gunn 🙏😌 || rick the morthog || pcrf.net
Reposted by #1 snyderhead
A Cloudflare outage is causing various apps such as X, Canva, Letterboxd & more to experience downtime.
November 18, 2025 at 1:44 PM
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Just a general update, yes most of the internet, including our website is down due to Cloudflare for the moment.
November 18, 2025 at 1:27 PM
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(walks in with a weirdly Cloudfare server shaped neck) hey guys what's going on
November 18, 2025 at 1:21 PM
it appears hoodgenius crashed twitter ☠️
November 18, 2025 at 12:15 PM
lmfao
November 18, 2025 at 12:04 PM
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Twitter/X is down.
November 18, 2025 at 12:03 PM
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This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM
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Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
September 28, 2025 at 5:10 AM
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This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
September 20, 2025 at 10:52 PM
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everything went downhill when they took porn off tumblr
i don't want to hear your most boomer complaint. what's your most millennial complaint?
September 18, 2025 at 2:39 PM
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Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
September 13, 2025 at 10:13 PM
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I think there might be a problem
September 10, 2025 at 9:59 PM
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My last lobby in CrossWorlds before the beta servers closed, I'm gonna miss this game. 🫡
September 2, 2025 at 4:20 AM
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POV: You're the sniper about to shoot Sonic the Hedgehog
September 1, 2025 at 6:34 PM
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I got ultrawhyde covered too, don't worry (it's so wide that Bluesky forced me to letterbox it).
August 25, 2025 at 3:34 PM
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These arrows have been the bane of my existence for the past couple days, but I finally got them extending dynamically at ultrawide.
August 25, 2025 at 3:29 PM
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Here's what we cooked up this week, some big things coming soon...

- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches
August 24, 2025 at 12:03 PM
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Music Attenuation is in!
August 11, 2025 at 1:03 PM
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August 19, 2025 at 5:17 PM
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"My name is Greta Thunberg and I am from Sweden. If you see this video, we have been intercepted and kidnapped in international waters by the Israeli occupational forces, or forces that support Israel."
June 9, 2025 at 12:52 AM
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Would you look at the time...
- We've fixed issues with reflections in stages like Crisis City
- Started implementing fixes for high refresh rate (>60 FPS)
- Added support for volume attenuation on Linux and Windows

aaand started work on autosaves!
August 16, 2025 at 5:44 PM
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Another week already? We've added several graphical improvements:
- Pedestrians animate at further distances
- Some objects have shadows at longer distances
- Configurable shadow & reflection resolutions!
August 9, 2025 at 10:49 AM
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We have been busy, busy, busy! Here's some screenshots and a brief summary of what's been added to Marathon Recompiled in the last few days.

- Metal & D3D12 support
- Several shader fixes
- Several mod manager patches ported (HUD colours seen here)
- Improved colour accuracy
- Working installer
August 2, 2025 at 7:13 PM
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Marathon Recompiled is not finished, any tutorials for setting it up in its current state do not use binaries provided by us.

Any official updates will come from either @isaacmarovitz.com or myself. Refer to the official GitHub repository for development updates. Thanks.

github.com/ga2mer/Marat...
GitHub - ga2mer/MarathonRecomp: An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation
An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation - ga2mer/MarathonRecomp
github.com
July 28, 2025 at 7:30 PM
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So whilst writing unit tests for Marathon ('06 modding tool) to ensure all binary formats are written 1:1, I found that the sound bank file for Shadow's boss voice lines wasn't writing correctly.

...or rather, the *original* file wasn't written correctly, causing his voice lines to sound wrong.
July 27, 2025 at 12:07 PM