Substations (the steel building, temp art) will be needed to transform electricity the buildings can use. If there are not enough, the buildings furthest away will lose power.
Substations (the steel building, temp art) will be needed to transform electricity the buildings can use. If there are not enough, the buildings furthest away will lose power.
There was a bottleneck with the A* setup I was using for indoor pathing that limited the number of units processed without causing FPS stuttering. 🧵
There was a bottleneck with the A* setup I was using for indoor pathing that limited the number of units processed without causing FPS stuttering. 🧵
I've updated the road map reflect what Metropolis 1998 will offer for early access: yesboxstudios.com/roadmap/
I've updated the road map reflect what Metropolis 1998 will offer for early access: yesboxstudios.com/roadmap/
- Not enough workers
- Not enough customers
- Too many customers
(hope this video doesnt get compressed to sand!)
- Not enough workers
- Not enough customers
- Too many customers
(hope this video doesnt get compressed to sand!)
Soon, I'll be making this work as a function of distance and proximity demand.
Soon, I'll be making this work as a function of distance and proximity demand.
Coloring roads to show specific businesses' customer reach (compressed distance to show color range).
Probably should not use strict color palette for this feature 🤔🥉
Coloring roads to show specific businesses' customer reach (compressed distance to show color range).
Probably should not use strict color palette for this feature 🤔🥉
dashboard.mailerlite.com/forms/153652...
dashboard.mailerlite.com/forms/153652...
Full list: store.steampowered.com/news/app/228...
Full list: store.steampowered.com/news/app/228...
Medium density zoning will be available in the next update (Soon)
Medium density zoning will be available in the next update (Soon)
More customizations are planned for the future!
More customizations are planned for the future!
I've been attempting to implement CTRL-Z, but not sure if this will happen before EA.
I also resolved the GPU bottleneck and improved the FPS by 20x-30x.
I've been attempting to implement CTRL-Z, but not sure if this will happen before EA.
I also resolved the GPU bottleneck and improved the FPS by 20x-30x.
Major leap forward in unit simulation.
All updates here: store.steampowered.com/news/app/228...
Major leap forward in unit simulation.
All updates here: store.steampowered.com/news/app/228...
I've been adding a lot more depth to the unit simulation for the next build :)
I've been adding a lot more depth to the unit simulation for the next build :)
I recently watched a documentary from the 70s. That inspired me to modify the color palette to reflect the color space of analog film. This isn't the final result, but I find the results interesting. Maybe a second option
I recently watched a documentary from the 70s. That inspired me to modify the color palette to reflect the color space of analog film. This isn't the final result, but I find the results interesting. Maybe a second option