Yesbox Studios
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yesboxstudios.bsky.social
Yesbox Studios
@yesboxstudios.bsky.social
Recreating childhood pixel by pixel.

Developing Metropolis 1998.

https://linktr.ee/yesboxstudios
⚡️More municipal electricity progress⚡️
Substations (the steel building, temp art) will be needed to transform electricity the buildings can use. If there are not enough, the buildings furthest away will lose power.
October 24, 2025 at 9:38 PM
I've got the power ⚡️(early WIP) :)
October 23, 2025 at 1:45 PM
High rise + construction
October 21, 2025 at 4:34 PM
Working on municipal simulation !
October 10, 2025 at 9:25 PM
Terrain manipulation is now in game! 🗻
July 25, 2025 at 6:05 PM
Stress testing: Rendering (max) 100K units and simulating all of them.

There was a bottleneck with the A* setup I was using for indoor pathing that limited the number of units processed without causing FPS stuttering. 🧵
July 3, 2025 at 2:17 PM
Hey everyone, launching is on the horizon. No official date yet.

I've updated the road map reflect what Metropolis 1998 will offer for early access: yesboxstudios.com/roadmap/
Archapolis - Roadmap
yesboxstudios.com
June 22, 2025 at 7:01 PM
I've been working through a backlog of assets. Happy to see the pond ones in the game now!
June 13, 2025 at 4:09 PM
I waited too long to add pillars. They look great!
June 12, 2025 at 9:06 PM
Added emergency vehicles and vehicle lights (at night) :)
June 9, 2025 at 5:46 PM
More overlay/UI work. Some common issues are now covered:
- Not enough workers
- Not enough customers
- Too many customers
(hope this video doesnt get compressed to sand!)
June 4, 2025 at 4:59 PM
Real time supply road painting :)
Soon, I'll be making this work as a function of distance and proximity demand.
May 28, 2025 at 2:55 PM
Starting on UI Overlay work.
Coloring roads to show specific businesses' customer reach (compressed distance to show color range).
Probably should not use strict color palette for this feature 🤔🥉
May 27, 2025 at 3:20 PM
Howdy everyone, I've setup a mailing list if you want major updates sent to your inbox 💌
dashboard.mailerlite.com/forms/153652...
SIgn Up
dashboard.mailerlite.com
May 20, 2025 at 5:33 PM
Hey everyone, I just pushed out a big QOL update to the Steam demo (itch io soon). Includes 25x bigger map size and lots more!

Full list: store.steampowered.com/news/app/228...
May 12, 2025 at 6:37 PM
I improved the building construction animation (sped up)!

Medium density zoning will be available in the next update (Soon)
May 10, 2025 at 5:33 PM
You'll be able to customize zone widths for more control over how your city feels and looks. 🔲

More customizations are planned for the future!
May 8, 2025 at 8:35 PM
🔊Adding more sounds to Metropolis 1998.

I've been attempting to implement CTRL-Z, but not sure if this will happen before EA.

I also resolved the GPU bottleneck and improved the FPS by 20x-30x.
May 1, 2025 at 2:48 PM
Major update to the demo now live on Steam and Itch!

Major leap forward in unit simulation.

All updates here: store.steampowered.com/news/app/228...
March 4, 2025 at 4:16 PM
Simulation is starting to come together! Workers and shoppers at the local grocery store.
February 14, 2025 at 6:54 PM
Get item 🍰. Purchase 💵. Consume 🥵

I've been adding a lot more depth to the unit simulation for the next build :)
February 11, 2025 at 5:27 PM
Experimenting with the color space. Thoughts???

I recently watched a documentary from the 70s. That inspired me to modify the color palette to reflect the color space of analog film. This isn't the final result, but I find the results interesting. Maybe a second option
February 4, 2025 at 4:24 PM
Camera can lock on units, and units can now enjoy your city parks :)
February 3, 2025 at 2:16 PM
Some bugs should just be kept
February 2, 2025 at 3:03 PM
Making great strides to drastically improve the UI. After (left), before (right). Gonna try adding clickable items to move camera to item clicked
January 31, 2025 at 9:30 PM