XMunkki
xmunkki.bsky.social
XMunkki
@xmunkki.bsky.social
Game developer
Reposted by XMunkki
I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11:

gargaj.github.io/demos-for-du...
January 28, 2025 at 6:04 PM
Reposted by XMunkki
New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:
www.youtube.com/watch?v=HPqG...

Source repository:
github.com/runevision/D...

#gamedev #vfx
January 23, 2025 at 3:28 PM