Alex Martin
xelan101.bsky.social
Alex Martin
@xelan101.bsky.social
Senior/Lead 3D Environment Artist - Looking for Work (Remote, and ideally Stylized)

Formerly @ Hi-Rez Studios (SMITE, Paladins, Realm Royale, SMITE 2)
It's #Portfolioday once again

xelan101.artstation.com

I'm a Senior Environment Artist for games with over 10 years of professional experience, I've worked on SMITE 2, Paladins, and more

I'm still on the hunt for Remote Work (or Georgia Local) positions, Full Time, Part Time, or Contract
October 14, 2025 at 2:16 PM
Figured I'd post some analog art I've been doing of late too

I'm DMing a Humblewood game for some friends and we found www.myminifactory.com/users/pepunk... 's fantastic critter minis

We picked up one for each player and I got a bat for me and I painted them all up, pretty happy with the result
August 5, 2025 at 5:23 PM
Well #Portfolioday definitely sneaks up on ya!

xelan101.artstation.com

I'm a Senior Environment Artist with 10+ years of professional experience

I've previously worked on SMITE, SMITE 2, Paladins and Realm Royale

I'm open to work, trying to find a remote position on a stylized project
July 8, 2025 at 4:39 PM
#Mayterials Day29-30 - Tactical

Alright, final entry, was having some trouble coming up with something and ended just going with a simple answer and do camo

Haven't done fabric much at all so trying to figure out folds and creases was fun

Learned a lot! pleased to have tackled to the whole month
May 30, 2025 at 8:33 PM
#Mayterials Day27-28 - Crumbling

I feel the moss and plaster that I made for "The Adventure Inn" have really pulled their weight using them to break up major shapes and surfaces has been super helpful

This one's inspired by staring at the roads while walking the dog recently
May 29, 2025 at 2:53 PM
#Mayterials Day25-26 - Sturdy

Catching up on my uploads here

Again, like the tiles for Illuminate, I feel like I saw a bunch of tree bark by people for Weathered and I got bark on the brain as a result, feel like a big thick tree hits the idea of Sturdy pretty well
May 29, 2025 at 2:48 PM
#Mayterials Day23-24 - Filigree

Wasn't able to post much over the long weekend so been a bit behind on uploads

I've been considering a personal project that leans into stylized Baroque/Rococo architecture so this was a nice little attempt to ease into that, definitely will revisit this one
May 29, 2025 at 2:46 PM
#Mayterials Day21-22 - Weathered

Tried to hit a "sea wall eroded from the bottom" type feel. I feel like I need to work on establishing some more distinct and stylistic shapes for wear patterns feel like I have a tendency to let this kind of thing get too crunchy, too "realistic" for what I'm after
May 23, 2025 at 2:37 PM
#Mayterials Day19-20 - Alchemy
I mean, if you're an FMA kid you only have one answer when this prompt comes up.
I fully built the transmutation circle in Substance, including all the stuff covered by the eye and THEN realized just how much the eye would cover >.< but overall pretty happy with it
May 20, 2025 at 3:45 PM
#Mayterials Day17-18 - Brushed

Ended up busy so went with something much simpler, grabbed the canvas material I made for "Splattered" and did some brushstroke blurs and such to The Club logo, tried to get some strong differences in material definition between paint and canvas to make it less simple
May 19, 2025 at 5:17 PM
#Mayterials Day15-16 - Gloom

Had a busier weekend so just getting these posted now. Definitely wanna learn more about how to scatter foliage in convincing ways, like better height differentiation and scattering along splines with the stems attached etc. but for now some basic scatters will do!
May 19, 2025 at 5:14 PM
#Mayterials Day13-14 - Illuminated

I guess I was pining for all the tiles people made for Ceramic and ended up making another floor/wall of some sort.

Haven't really worked with Emissive that's plugged into the viewport in Substance before, mostly just kicking out packed masks, comes out decent!
May 15, 2025 at 6:40 PM
#Mayterials Day11-12 - Ceramic

Had a lot of fun with this one, couldn't decide if this was a kitchen cupboard or a like a potter's studio but either way I'm happy with it!

Big thanks to www.artstation.com/d4ku/store?t... For their Lathe node, which made all the jars quick, simple and easy to edit
May 13, 2025 at 2:38 PM
#Mayterials Day9-10 - Fortress

Been keeping up with the materials themselves but didn't have a chance to throw the little showcase image together till this morning
Wanted to try and do something fun with an opening in the wall wish I could push more parallax on the sky outside though
May 12, 2025 at 2:14 PM
#Mayterials Day7-8 - Scree

A word I had to look up, its clumped up rocks, pebbles and dirt at the base of a cliff that collect from things falling and eroding off the upper rocks.
I tried to push the overall height a bit further to mimic the slope of the debris pushing out from the cliff behind it
May 9, 2025 at 4:08 PM
#Mayterials Day5-6 - Workshop

Well, I was trying to pull back and not noodle quite so much, and, that didn't happen...
Not fully happy with the "cubbies" at the back of the workbench that are full of random gears, would ideally fill them with more intention but it'll do for now!
May 7, 2025 at 7:18 PM
#Mayterials Day3-4 - Splattered

Forgot to post last night >.<

2nd prompt and I've already learned things, had to look up some ways to generate an impact "splat" like what I had in my head, the idea to put it in a gallery was spur of the moment near the end but I think it adds some fun "framing"
May 5, 2025 at 2:20 PM
#Mayterials Day1-2 - Overgrown

Gonna see how well I can keep up, haven't really had the time to try before

Need to throw together a quick scene to do some nicer renders and maybe video but this gets the job done for now

Might kick out a clean/unbroken version of the underlying bricks later too
May 3, 2025 at 2:58 AM
Feels good to finally get this polished up after it sat in limbo for a while, and it just feels good to get back to making stuff again in general
www.artstation.com/artwork/1NOZJ8

I'm currently looking for full-time work as a Senior or Lead 3D Environment Artist at Remote Work friendly studios!
April 29, 2025 at 5:58 PM
Seems as good a first actual BS post as any
It's #portfolioday
xelan101.artstation.com
I'm Alex Martin, Senior Environment Artist with over 10 years experience in the industry

I've worked on SMITE, Paladins, Realm Royale and SMITE 2

Open to work, interested in remote positions on stylized projects
April 8, 2025 at 5:46 PM