Formerly @ Hi-Rez Studios (SMITE, Paladins, Realm Royale, SMITE 2)
xelan101.artstation.com
I'm a Senior Environment Artist for games with over 10 years of professional experience, I've worked on SMITE 2, Paladins, and more
I'm still on the hunt for Remote Work (or Georgia Local) positions, Full Time, Part Time, or Contract
xelan101.artstation.com
I'm a Senior Environment Artist for games with over 10 years of professional experience, I've worked on SMITE 2, Paladins, and more
I'm still on the hunt for Remote Work (or Georgia Local) positions, Full Time, Part Time, or Contract
I'm DMing a Humblewood game for some friends and we found www.myminifactory.com/users/pepunk... 's fantastic critter minis
We picked up one for each player and I got a bat for me and I painted them all up, pretty happy with the result
I'm DMing a Humblewood game for some friends and we found www.myminifactory.com/users/pepunk... 's fantastic critter minis
We picked up one for each player and I got a bat for me and I painted them all up, pretty happy with the result
xelan101.artstation.com
I'm a Senior Environment Artist with 10+ years of professional experience
I've previously worked on SMITE, SMITE 2, Paladins and Realm Royale
I'm open to work, trying to find a remote position on a stylized project
xelan101.artstation.com
I'm a Senior Environment Artist with 10+ years of professional experience
I've previously worked on SMITE, SMITE 2, Paladins and Realm Royale
I'm open to work, trying to find a remote position on a stylized project
Alright, final entry, was having some trouble coming up with something and ended just going with a simple answer and do camo
Haven't done fabric much at all so trying to figure out folds and creases was fun
Learned a lot! pleased to have tackled to the whole month
Alright, final entry, was having some trouble coming up with something and ended just going with a simple answer and do camo
Haven't done fabric much at all so trying to figure out folds and creases was fun
Learned a lot! pleased to have tackled to the whole month
I feel the moss and plaster that I made for "The Adventure Inn" have really pulled their weight using them to break up major shapes and surfaces has been super helpful
This one's inspired by staring at the roads while walking the dog recently
I feel the moss and plaster that I made for "The Adventure Inn" have really pulled their weight using them to break up major shapes and surfaces has been super helpful
This one's inspired by staring at the roads while walking the dog recently
Catching up on my uploads here
Again, like the tiles for Illuminate, I feel like I saw a bunch of tree bark by people for Weathered and I got bark on the brain as a result, feel like a big thick tree hits the idea of Sturdy pretty well
Catching up on my uploads here
Again, like the tiles for Illuminate, I feel like I saw a bunch of tree bark by people for Weathered and I got bark on the brain as a result, feel like a big thick tree hits the idea of Sturdy pretty well
Wasn't able to post much over the long weekend so been a bit behind on uploads
I've been considering a personal project that leans into stylized Baroque/Rococo architecture so this was a nice little attempt to ease into that, definitely will revisit this one
Wasn't able to post much over the long weekend so been a bit behind on uploads
I've been considering a personal project that leans into stylized Baroque/Rococo architecture so this was a nice little attempt to ease into that, definitely will revisit this one
Tried to hit a "sea wall eroded from the bottom" type feel. I feel like I need to work on establishing some more distinct and stylistic shapes for wear patterns feel like I have a tendency to let this kind of thing get too crunchy, too "realistic" for what I'm after
Tried to hit a "sea wall eroded from the bottom" type feel. I feel like I need to work on establishing some more distinct and stylistic shapes for wear patterns feel like I have a tendency to let this kind of thing get too crunchy, too "realistic" for what I'm after
I mean, if you're an FMA kid you only have one answer when this prompt comes up.
I fully built the transmutation circle in Substance, including all the stuff covered by the eye and THEN realized just how much the eye would cover >.< but overall pretty happy with it
I mean, if you're an FMA kid you only have one answer when this prompt comes up.
I fully built the transmutation circle in Substance, including all the stuff covered by the eye and THEN realized just how much the eye would cover >.< but overall pretty happy with it
Ended up busy so went with something much simpler, grabbed the canvas material I made for "Splattered" and did some brushstroke blurs and such to The Club logo, tried to get some strong differences in material definition between paint and canvas to make it less simple
Ended up busy so went with something much simpler, grabbed the canvas material I made for "Splattered" and did some brushstroke blurs and such to The Club logo, tried to get some strong differences in material definition between paint and canvas to make it less simple
Had a busier weekend so just getting these posted now. Definitely wanna learn more about how to scatter foliage in convincing ways, like better height differentiation and scattering along splines with the stems attached etc. but for now some basic scatters will do!
Had a busier weekend so just getting these posted now. Definitely wanna learn more about how to scatter foliage in convincing ways, like better height differentiation and scattering along splines with the stems attached etc. but for now some basic scatters will do!
I guess I was pining for all the tiles people made for Ceramic and ended up making another floor/wall of some sort.
Haven't really worked with Emissive that's plugged into the viewport in Substance before, mostly just kicking out packed masks, comes out decent!
I guess I was pining for all the tiles people made for Ceramic and ended up making another floor/wall of some sort.
Haven't really worked with Emissive that's plugged into the viewport in Substance before, mostly just kicking out packed masks, comes out decent!
Had a lot of fun with this one, couldn't decide if this was a kitchen cupboard or a like a potter's studio but either way I'm happy with it!
Big thanks to www.artstation.com/d4ku/store?t... For their Lathe node, which made all the jars quick, simple and easy to edit
Had a lot of fun with this one, couldn't decide if this was a kitchen cupboard or a like a potter's studio but either way I'm happy with it!
Big thanks to www.artstation.com/d4ku/store?t... For their Lathe node, which made all the jars quick, simple and easy to edit
Been keeping up with the materials themselves but didn't have a chance to throw the little showcase image together till this morning
Wanted to try and do something fun with an opening in the wall wish I could push more parallax on the sky outside though
Been keeping up with the materials themselves but didn't have a chance to throw the little showcase image together till this morning
Wanted to try and do something fun with an opening in the wall wish I could push more parallax on the sky outside though
A word I had to look up, its clumped up rocks, pebbles and dirt at the base of a cliff that collect from things falling and eroding off the upper rocks.
I tried to push the overall height a bit further to mimic the slope of the debris pushing out from the cliff behind it
A word I had to look up, its clumped up rocks, pebbles and dirt at the base of a cliff that collect from things falling and eroding off the upper rocks.
I tried to push the overall height a bit further to mimic the slope of the debris pushing out from the cliff behind it
Well, I was trying to pull back and not noodle quite so much, and, that didn't happen...
Not fully happy with the "cubbies" at the back of the workbench that are full of random gears, would ideally fill them with more intention but it'll do for now!
Well, I was trying to pull back and not noodle quite so much, and, that didn't happen...
Not fully happy with the "cubbies" at the back of the workbench that are full of random gears, would ideally fill them with more intention but it'll do for now!
Forgot to post last night >.<
2nd prompt and I've already learned things, had to look up some ways to generate an impact "splat" like what I had in my head, the idea to put it in a gallery was spur of the moment near the end but I think it adds some fun "framing"
Forgot to post last night >.<
2nd prompt and I've already learned things, had to look up some ways to generate an impact "splat" like what I had in my head, the idea to put it in a gallery was spur of the moment near the end but I think it adds some fun "framing"
Gonna see how well I can keep up, haven't really had the time to try before
Need to throw together a quick scene to do some nicer renders and maybe video but this gets the job done for now
Might kick out a clean/unbroken version of the underlying bricks later too
Gonna see how well I can keep up, haven't really had the time to try before
Need to throw together a quick scene to do some nicer renders and maybe video but this gets the job done for now
Might kick out a clean/unbroken version of the underlying bricks later too
www.artstation.com/artwork/1NOZJ8
I'm currently looking for full-time work as a Senior or Lead 3D Environment Artist at Remote Work friendly studios!
www.artstation.com/artwork/1NOZJ8
I'm currently looking for full-time work as a Senior or Lead 3D Environment Artist at Remote Work friendly studios!
It's #portfolioday
xelan101.artstation.com
I'm Alex Martin, Senior Environment Artist with over 10 years experience in the industry
I've worked on SMITE, Paladins, Realm Royale and SMITE 2
Open to work, interested in remote positions on stylized projects
It's #portfolioday
xelan101.artstation.com
I'm Alex Martin, Senior Environment Artist with over 10 years experience in the industry
I've worked on SMITE, Paladins, Realm Royale and SMITE 2
Open to work, interested in remote positions on stylized projects