This will eventually be an 18+ Furry VN/RPG. For now, I'm just holding the name.
Dev: @brunoburrito.bsky.social
I hope you are ready to find your own path through the world of Everwild!
I hope you are ready to find your own path through the world of Everwild!
Chapter 1:
v1: 2826 words
v2: 3275 words (+15.9%)
v3: 3364 words (+2.7%)
Chapter 2:
v1: 3274 words
v2: 4671 words (+42.67%)
v3: 5630 words (+20.5%)
But it just keeps getting better...
If only I didn't have FIVE more chapters to go through!
Chapter 1:
v1: 2826 words
v2: 3275 words (+15.9%)
v3: 3364 words (+2.7%)
Chapter 2:
v1: 3274 words
v2: 4671 words (+42.67%)
v3: 5630 words (+20.5%)
But it just keeps getting better...
If only I didn't have FIVE more chapters to go through!
I just didn't want it to keep restarting the same track. And I wanted it to keep working even if you dragged outside of its bounds.
~90 lines of code and... it works fine enough.
I just didn't want it to keep restarting the same track. And I wanted it to keep working even if you dragged outside of its bounds.
~90 lines of code and... it works fine enough.
The 40 page long document is getting a little unruly to read as is.
So I started to work on a bit of the visuals...
The 40 page long document is getting a little unruly to read as is.
So I started to work on a bit of the visuals...
"A pack of gnolls, Seekers in the age of darkness, run into a strange soothsayer, who claims the end of the world can only be prevented through ritual sacrifice of a worthy leader."
"A pack of gnolls, Seekers in the age of darkness, run into a strange soothsayer, who claims the end of the world can only be prevented through ritual sacrifice of a worthy leader."
Some days game dev is listening to a video essay on the genre you're working on. Realizing an even tighter scope might be right.
Some days game dev is listening to a video essay on the genre you're working on. Realizing an even tighter scope might be right.
I had never understood the impact of the sentence until I decided to lean into pixel stuff for the vibe and feel of the game, outside of the VN segments.
Suddenly, each card having a 38x25 image makes it feel so much more approachable.
I had never understood the impact of the sentence until I decided to lean into pixel stuff for the vibe and feel of the game, outside of the VN segments.
Suddenly, each card having a 38x25 image makes it feel so much more approachable.
... after having coded 80% of the thing in your manic haze.
... after having coded 80% of the thing in your manic haze.
Small little demos of each system are likely the way to go, and then I can combine everything together when I'm satisfied with how things play and feel.
Small little demos of each system are likely the way to go, and then I can combine everything together when I'm satisfied with how things play and feel.
I don't yet have any bears planned for Wanderlust.
I should fix that...
I don't yet have any bears planned for Wanderlust.
I should fix that...
I'm still refining the art style I want for this project's characters... but I think this is closing into what feels uniquely mine.
I'm still refining the art style I want for this project's characters... but I think this is closing into what feels uniquely mine.
A thread, for posterity.
A thread, for posterity.