Bert Van den Bosch
vdboschbert.bsky.social
Bert Van den Bosch
@vdboschbert.bsky.social
Graphics & Engine Software Engineer @Cyborn
Reposted by Bert Van den Bosch
Here's the follow up post on using Temporal Super Resolution with 4x MSAA. Still getting used to posting here, but better late than never. This one turned a little better than expected, and the balanced sampling was a happy accident with the jitter pattern. filmicworlds.com/blog/tempora...
Temporal Super Resolution via Multisampling
Is anyone using temporal reprojection to improve MSAA?
filmicworlds.com
May 19, 2025 at 3:43 AM
Reposted by Bert Van den Bosch
The world is pretty rubbish right now, but the weather is nice enough that I can eat lunch in the garden, so thats something.
April 7, 2025 at 11:57 AM
Reposted by Bert Van den Bosch
This took quite some time to make. So here it is: GPU driven rendering in AnKi. Will be covering: GPU persistent data, GPU occlusion, mesh shaders and more www.youtube.com/watch?v=QNN3...
GPU driven rendering in AnKi 3D Engine
YouTube video by Panagiotis Christopoulos Charitos
www.youtube.com
November 21, 2024 at 11:54 AM
Reposted by Bert Van den Bosch
Fantastic talk by @warheart.bsky.social on optimizations and improvements to UE's renderer. Excellent insights and results to learn from! www.youtube.com/watch?v=WGv_...
A Taste of Chocolate: Adding a Rendering Fast Path without Breaking Unreal Engine | Unreal Fest 2024
YouTube video by Unreal Engine
www.youtube.com
November 21, 2024 at 4:01 PM