UnseenAcademical
unseenacademical.bsky.social
UnseenAcademical
@unseenacademical.bsky.social
Autistic geek in Vancouver, BC. Left generally, radical occasionally. He/him. Still working out how to social media decades after its advent.
Mythology is a lossy method of cultural information compression
October 14, 2025 at 8:32 PM
Just posted my first 3D model for sale! I wasn’t entirely happy with the options for one faction so I decided to make my own.

www.myminifactory.com/object/3d-pr...
3D Printable Spawn of Caligula - Base Exterminator Torsos by Castor
This base set of Exterminator plate torsos for the Spawn of Caligula includes both ribbed and plain abdomens, two shoulder-mounted devices, and a solid collar variant.Files are supplied UNSUPPORTED, p...
www.myminifactory.com
February 13, 2025 at 3:47 PM
Reposted by UnseenAcademical
For so many reasons.

(Reposting with alt text.)
February 5, 2025 at 11:49 PM
Going to adopt this for my games going forward. Explaining things in bite size pieces that also keeps people aware of the game is a great idea.
When teaching a new game, don’t flood your players with too much information all at once. I like to text my group one rule a day over the course of several weeks leading up to game night.
January 15, 2025 at 9:39 PM
Reposted by UnseenAcademical
Tomorrow is the big day! 🥳

Aloft is releasing in Steam Early Access tomorrow. Gather your friends or go in solo, and start your sky-venture in the clouds. 🌤️

Build a base, soar the skies, and explore the islands' secrets! 👀
January 14, 2025 at 8:32 PM
Relevant to some thoughts I had yesterday. Definitely feeling like I have plenty of projects where people said they liked it once and then I have never heard anything again.
January 14, 2025 at 8:08 PM
Amazing. Respect your game writers, people! They do a lot of work with very little support.

Also, is it bad that I already thought of how to do the motorcycles one? :P
5 tongue-in-cheek game writing exercises that are a more realistic representation of what most game writers do (in my experience) than a branching dialog tree:
January 14, 2025 at 6:22 PM
I have struggled repeatedly with expressing that “make art for yourself!” can be not exactly addressing the right problem. 1/
January 14, 2025 at 2:46 AM
Oddly, this is the core of the problem I have running TTRPG games. Providing multiple options, all of which have downsides, has traditionally paralyzed my players into inaction. Endlessly frustrating to me.
Something that has become very clear to me from working on housing and urban policy more generally is that a lot of people — including a lot of professional advocates — think that there's a way to do policymaking without any tradeoffs, and the existence of tradeoffs means you did something wrong.
increasingly obvious that a lot of people want left-wing policy but without the social democratic tax based policy for broad based funding
January 7, 2025 at 1:53 AM
Next time just @ me why don’t you
January 4, 2025 at 8:09 AM
Reposted by UnseenAcademical
A way to think about "AI" is that it's like single-use plastic: Super-convenient, sold as disposable, designed to be used without much thought, and while it's easy to get annoyed with your mom for using it, the real problem are the dudes destroying the planet in order to keep shoveling it out
January 3, 2025 at 11:07 PM
Today’s frustration: sculpting for 3d printing with Zbrush has one glaring problem (for me). I can sculpt a figure, I can sculpt armor, but posing them together? Apparently not. 🧵
December 23, 2024 at 12:08 AM
Reposted by UnseenAcademical
Player: That game was great! I do have a question though.

DM: Shoot.

Player: Could I try DMing a game?

DM, glowing with power: ANOTHER HAS TAKEN THE TORCH!

Player, rapidly aging: What the—?!

DM, now looking younger: It’s too late now. Thank you for releasing me.

#DnD #TTRPG
December 22, 2024 at 1:57 PM
Reposted by UnseenAcademical
Okay, I'm all for the "buy indie media" whenever Disney does something evil, obviously. But I don't like framing all indie art as "where you'll find what you REALLY WANT" because, uh

A lot of y'all want high production value, instant gratification, and to be demanding and invasive, so

Let's chill
December 18, 2024 at 3:41 AM
Reposted by UnseenAcademical
I think it's really important to remember that supporting your fave artists shouldn't be reward based.

Support them because you want THEM to succeed.

Support humans CREATING art.

Support humans following their passions at their own pace.

Support humans with no strings attached.
December 13, 2024 at 5:45 PM
I have been told that even when I attempt to write a high adventure swashbuckling story I make it into a horror story almost immediately. So… I suppose I fit the bill? 😅
TTRPG designers (or aspiring designers)…who makes or gravitates towards horror games, or games rooted in folklore? Bonus points if you’ve made or are thinking of making a solo game! #ttrpg
a monster with a beard and horns is standing next to a wall .
ALT: a monster with a beard and horns is standing next to a wall .
media.tenor.com
December 13, 2024 at 2:44 AM
It makes sense to pay an artist instead of using LLM models.

It makes sense not to ask an artist to work for free.

If your budget is $0, what's the answer? Ask an artist to work for free? Use an LLM until your budget rises above $0? Avoid making that portion of your project entirely?
December 13, 2024 at 1:22 AM
GM: You may have as many options as you wish but they all have downsides and sacrifices.

Player: It is my job to make interesting and unwise decisions in keeping with the style of this game.
Describe your GMing style in ine sentence.

Describe your playing style in one sentence.

GM: I take your imagination as a challenge, bring it on.

Player: I will live in as much of the world as you make available.
December 12, 2024 at 3:45 AM
Working on a design for an Iron Warriors kill team, since we usually get lumped in with “General Chaos” and that annoys me. 🧵
December 11, 2024 at 2:09 AM
Welp, another rejection. If anyone needs a Senior #Salesforce Admin/Developer/DevOps guy remote or in Vancouver hmu.
December 9, 2024 at 4:15 PM
This is the best use of an identity in an Unknown Armies game I have ever seen.
In today’s #UA3RPG game we found out that one of the PCs has a ‘Writer’ identity that he has not, in 52 sessions, ever USED.

“OH MY GOD!” I wailed, “BEING A WRITER WHO DOESN’T WRITE EVER IS THE MOST ACCURATE ROLEPLAYING I HAVE EVER SEEN FROM ANYONE, IN ANY GAME!”
December 9, 2024 at 2:48 AM
100%. I also find that a lot of the people who criticized it as being “not D&D” really meant “not improv storytelling”. D&D wasn’t that either, initially! It was modified wargaming rules!
December 8, 2024 at 5:14 PM
I am glad to have moved on from this sin (on one hand) and lament that now I want to custom design an engine for each campaign (on the other)
TTRPG sin I see a lot and can comment on because I too have sinned:

Obsessively trying to hammer square pegs (game settings) into round holes (popular systems that do not suit the setting at all)
December 7, 2024 at 10:29 PM
This is what I have been saying! Or not, because saying it is considered “rude” but I have certainly been thinking it loudly.
December 7, 2024 at 1:24 AM
True, and also can lead to you losing your job because of things like “not being a team player” when trying to get a straight answer out of someone.
Being very autistic in a neurotypical workplace is painful as you are both praised and penalized for your autistic qualities.
December 7, 2024 at 1:07 AM