tobias rintoul
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tobiasrintoul.bsky.social
tobias rintoul
@tobiasrintoul.bsky.social
QA Lead @RocksteadyGames | artstation.com/tobiasrintoul
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Thought i'd share the video for my latest scene here too. I'm really pleased with the mood with the lighting, the rain, and the bits of movement from the vfx.
Does anyone remember who posted that video a while back with the capsules doing a hit animation to demonstrate game polish?
November 7, 2025 at 1:00 AM
Reposted by tobias rintoul
A quick gamedev history story.

When I started my career, there were so few 3d artist the company I was hired by had to start a training school to make enough to actually make a big game.

At first we didn't know anything. Real time 3D was new and primitive, and nobody really had mastered it.
October 25, 2025 at 12:18 AM
Reposted by tobias rintoul
Look, it’s really straightforward to get a publisher as a new name indie in 2025. Simply do 95% of the work making and marketing your game, and if your metrics are trending towards almost certain success, a publisher will swoop in to promise the remaining 5%, deliver 3%, and collect 75%
October 18, 2025 at 8:27 PM
Reposted by tobias rintoul
“When they rob us of art and emotion, that leads us towards the aesthetics of fascism. In this film, all the sets are real, the decor is human-sized, there are painstakingly created miniatures... It’s there to remind us that art is not only necessary, it is urgent. And AI can go fuck itself!”
October 18, 2025 at 12:11 AM
Reposted by tobias rintoul
When you're a "high performing" person it easy to acknowledge in the abstract that burnout is something that happens to people but then it's shocking when all of a sudden it happens to you, and even more shocking when clawing back up to a normal level of functioning takes so god damn long.
Believe old game devs when we tell you: burnout is real, it's painful. Be honest with yourself, take the breaks when you need them.
I've been burnt out for so long, I only just realized how long. I went from crunch at Iridium into crunch at Giant Squid with no break. About 3 years. It was too long.
October 14, 2025 at 2:12 AM
Reposted by tobias rintoul
Cop the official Max Payne Low Resolution shirt! If you are so sartorially inclined.

Made from the original game models from Max Payne 1. In the lowest resolution possible. #RMD30

Pre-orders are open until 22 September via @iam8bit.com 🔥 https://bit.ly/8bit-remedy-30th
August 29, 2025 at 5:47 PM
Reposted by tobias rintoul
Gonna start referring to productivity software like people talk about video games.

"Oh yeah Google Docs is a Cloud-bases Word-like."

"Trello is a Lanestyle Jiracore Tasklike"

"Only weaklings need to use a Pomodoro to get through Sheetstyle work."
August 22, 2025 at 11:28 AM
Exciting to come home to my new books after a long commute 😊
August 12, 2025 at 7:38 PM
Reposted by tobias rintoul
Defenders of the deep, with their patented adaptive water camouflage.

Known by their enemies as ‘Frog men’.

[sound borrowed from Mr. Scruff]
August 10, 2025 at 3:18 PM
Reposted by tobias rintoul
Just make it exist first.

You can add the sentient mushrooms later.
August 10, 2025 at 4:22 PM
Reposted by tobias rintoul
this bit from a dev retrospective for Anthem is just ahhhh

"Even though that 'six' was based on nothing, was based on a number we said because it kind of seemed pretty logical at the time, but there's nothing behind that, it became a source of immense pressure and anxiety from the executives."
August 6, 2025 at 1:32 PM
Reposted by tobias rintoul
battlefield 6 map editor is... *checks notes*... godot
July 31, 2025 at 8:58 PM
So the new packs are out: ended up with a bit of a crazy pull 😮
July 31, 2025 at 8:19 AM
Reposted by tobias rintoul
Finally finished a personal project in what feels like aaaaages! Based on an incredible Swordtember concept by Guillaume T. Delbarre 🔥
July 16, 2025 at 8:56 AM
Do I know anyone on here who's interested in taking part in a game jam/is doing so?
July 15, 2025 at 11:55 AM
Reposted by tobias rintoul
I'm happy to finally share my new environment "Cinque Terre". Check out the full post on my ArtStation: artstation.com/artwork/JrVOAD
#environmentart #stylizedart #envartmastery #UnrealEngine #UE5 @unrealengine.bsky.social
June 25, 2025 at 5:21 AM
Reposted by tobias rintoul
UK launches new $40.5m fund to support British game development

www.gamesindustry.biz/uk-launches-...
UK launches new $40.5m fund to support British game development
The UK Government has launched a new $40.5m (£30m) fund and pledged to expand the UK Games Fund to support British game…
www.gamesindustry.biz
June 23, 2025 at 8:44 PM
Reposted by tobias rintoul
June 19, 2025 at 9:53 PM
Reposted by tobias rintoul
I think a lot of games jargon is incredibly bad but I have to give it to whoever coined the new term for Clair Obscur-specific subgenre of the French-infused JRPG, the j'RPG. Incredible work.
June 13, 2025 at 12:39 PM
Reposted by tobias rintoul
finished up a new piece on my artstation, tried out some different presentation ideas while doing my own weapon design :)

you can see more here:
www.artstation.com/artwork/vb3ELE
Pistol Design, Tim Groß
This project started with as just a suppressor, but I ended up turning it into a full custom weapon design. It's my first attempt at designing a firearm from scratch, and while it's still heavily insp...
www.artstation.com
June 12, 2025 at 3:07 PM
Reposted by tobias rintoul
I think I've finally hit the point where if you glanced at one of these quickly, it'd come across as concept art based on a blockout render

Which is EXACTLY what I'm going for

Really excited
May 30, 2025 at 6:11 AM
Reposted by tobias rintoul
🚨 CRESCENT COUNTY KICKSTARTER IS LIVE!!! 🚨

Pledge now to -
🧹 drift and drive on your witch-tech motorbroom
🏍️ make deliveries by day, street race by night
💋 kiss your friends on the mouth??
💫 BE GAY DO GLIDES

👇 BACK US HERE 👇
www.kickstarter.com/projects/ann...
May 20, 2025 at 5:01 PM
Reposted by tobias rintoul
My latest project in Unreal 5 is now up on Artstation! You can check out the breakdowns and hi-res images here. www.artstation.com/artwork/vbR5Ba
May 19, 2025 at 3:15 PM
Reposted by tobias rintoul
G'day! As some of you know, it's been a year since the axe came down on #ProjectDragon (aka #Everhaven). While we remain sad about the game not making it to the finish line, we're grateful that we later got to show some of the #gameart we got to contribute over the course of 3 years. If... 1/7
May 19, 2025 at 5:18 PM