Tianyi ZhangShao
tianyizhangshao.bsky.social
Tianyi ZhangShao
@tianyizhangshao.bsky.social
PhD at USYD | Researching Chinese game monetisation | Nintendo fans and Whales in Arknights
Reposted by Tianyi ZhangShao
Some thoughts from @benegliston.bsky.social @tianyizhangshao.bsky.social and myself in The Conversation today on the spenny Switch 2 release price and how it reflects the state of the industry (& mostly, sorry gamers)
Sorry gamers, Nintendo’s hefty Switch 2 price tag signals the new normal – and it might still go up
We saw Sony adjust prices for the PS5 mid-generation in response to production costs. So there’s no reason to assume the Switch 2 price will remain static.
theconversation.com
April 11, 2025 at 12:16 AM
Reposted by Tianyi ZhangShao
This is based on a paper by us & @saharkin.bsky.social @tianyizhangshao.bsky.social @benegliston.bsky.social on how kids talk about in-game spending harms broadly. It’s not the spending itself that’s bad - it’s when the spend misleads kids!

Check the preprint here: papers.ssrn.com/sol3/papers....
"They're Scamming Me": How Children Experience and Conceptualize Harm in Game Monetization
Regulatory shifts are increasingly placing the onus on online service providers such as digital game developers and platforms to ensure that their services do n
papers.ssrn.com
March 23, 2025 at 11:29 PM
Wondering why Australia shouldn’t (consider) ban social media (games) for minors? China sets us an example. Thanks for the great team work @benegliston.bsky.social , @marcuscarter.com 🍻
theconversation.com/china-restri...
China restricted young people from video games. But kids are evading the bans and getting into trouble
In China, many people see video games as ‘spiritual opium’. However, laws restricting young people’s play have proven difficult to enforce in practice.
theconversation.com
December 9, 2024 at 4:07 AM
Reposted by Tianyi ZhangShao
Presented my methods and early findings of my research on Twitch livestream humour across platforms at #aanzca24 earlier this week as part of a PhD candidate panel with Wenjia Tang, @tianyizhangshao.bsky.social, and @yiwenw.bsky.social.

More at geofflearnstobefunny.wordpress.com/2024/11/27/a...
November 27, 2024 at 9:30 AM
Reposted by Tianyi ZhangShao
Also on Wednesday, I’ll be on a panel with @benegliston.bsky.social @tianyizhangshao.bsky.social & @marcuscarter.com on digital game monetisation. I’ll be chatting about our research on kids’ perceptions of harmful game monetisation (but why spending money in games can be good, too!)
November 24, 2024 at 10:02 PM
Reposted by Tianyi ZhangShao
This year, Premeet Sidhu, @jzagal.bsky.social and I published an edited book on Fifty Years of Dungeons and Dragons (& thanks to @springer.bsky.social)

direct.mit.edu/books/edited...

We leaned into what is possible with edited books and explored some alternative formats, with terrific results!
Fifty Years of Dungeons & Dragons
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game's legacy and its tremendous impact on g
direct.mit.edu
November 17, 2024 at 11:28 PM