Actinium227
throwaway227.bsky.social
Actinium227
@throwaway227.bsky.social
Geck

Here to comment once in a while.
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#silvaze #art

part 3/3
November 22, 2025 at 2:44 PM
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Janemba
November 25, 2025 at 5:20 AM
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Since the star collection and post-star collection cutscenes in Super Mario Galaxy 2 have an average length of 30 seconds and a full playthrough collects 240 stars, the player spends at least 2 hours per playthrough simply watching Mario collect stars.
November 19, 2025 at 6:11 PM
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📢Development Update!📢

Another part of the battle system is finished - finally, all the death & revive animations are completed! This time, instead of a generic crystal, a special rejuvenating balm is the item needed to wake your friend back up.
September 21, 2025 at 5:38 PM
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We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme! There's also one if you're the one that gets hit, but we'll let you discover that one yourself in the game.
August 30, 2025 at 11:04 PM
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Thanks to the help of our incredible discord community, Tara and Vyn now have their own little spot in Wplace!
If you'd like to come and add anything in the space that's available, go to wplace.live?lat=35.97238... and add in your own Varminal doodles around our big mural!
August 21, 2025 at 8:15 PM
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Tara's Jump counter has been re-implemented as well, but now with new animations! In the old beta, we just reused the regular jump sprites, but Paro wanted to go the extra mile, and we think it was worth it - stomping the enemies feels more satisfying than ever! #indiegame #marioandluigi #indiedev
June 21, 2025 at 3:09 PM
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Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev
June 1, 2025 at 9:25 PM
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Next on the list, the Goouls! Complete with new sprites and slightly better attack tells! (missing a few sfx for now) As well as a much nicer test background courtesy of @gardy102.bsky.social !
We keep getting closer to re-implementing everything the old demo had, but now looking SO much better!
June 14, 2025 at 6:48 PM
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April 23, 2025 at 2:37 PM
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With a new art style and more skill on the team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A small diegetic touch to tie UI and the game world a little. #varminal #indiegames #indiedev
May 4, 2025 at 2:30 AM
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With the base overworld mechanics close to being fully implemented, we're ready to finally start revamping the battle system as well! Here's a look at some new animations, new UI, and new.. well, everything!
(though the background is currently just a placeholder.)

[🔊Sound on!]
April 12, 2025 at 8:33 PM
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Another move has been fully implemented! As we've said earlier, as the replacement for Mario & Luigi's bros. moves, Plink will transform into various tools for our heroes to use on the overworld. Here's the first one you'll receive in this game - the Plinkoline!
April 5, 2025 at 1:40 PM
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So, do you guys think we maybe have improved the art a bit lately..?
March 2, 2025 at 9:52 AM
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We got the new directional movement sprites fully animated and working now, and they really do hit different in motion, don't they?

With animations this bouncy, we're starting to live up to the graphical legacy of the Mario & Luigi series!
#Varminal #indiedev #screenshotsaturday
February 15, 2025 at 6:59 PM
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Updated designs warrant updates to the game's sprites as well!

The graphics our latest demo used were over 2 years old, so it was high time for one last overhaul!

The new sprites are bigger, more fluid, expressive, colorful, and simply look better! #Varminal
January 28, 2025 at 6:27 PM
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Lastly - to celebrate our comeback, our lead artist @gattaimon.bsky.social blessed us with brand-new Key Art for #Varminal!

Thank you to everyone in our community, without your support we'd never be able to get this far. Look forward to future updates, as we continue to work with renewed spirits!
January 28, 2025 at 8:08 PM