Anish Kumar
syntaxerror247.bsky.social
Anish Kumar
@syntaxerror247.bsky.social
Self-taught programmer, solo game dev, and I make some Android plugins for the #Godot community.

Also a volunteer Android Maintainer @godotengine.org
Pinned
The Alpha 4 release of VectorTouch (Previously GodSVG Mobile) is here!

This release comes with fresh UI, better permission handling, improved touch scrolling and UI scaling. Landscape support for better usability on tablets.

Github Release: github.com/syntaxerror2...

#opensource #godot #android
Godot Admob Plugin v5.2 is finally out!

This release brings:
- support for some new Ad types
- bug fixes
- updates the plugin to Godot 4.5.1

Release notes: github.com/godot-sdk-in...
Release Admob Plugin v5.2 · godot-sdk-integrations/godot-admob
New in this release: Added support for mediation (#7) Added support for app open ads (#38) Added support for collapsible banner ads (#37) Upgraded Google Mobile Ads SDK for Android dependency to v...
github.com
November 12, 2025 at 5:41 AM
Reposted by Anish Kumar
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙

www.youtube.com/watch?v=7ZwE...
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
www.youtube.com
November 7, 2025 at 4:03 PM
Reposted by Anish Kumar
Thank you to bsky.app/profile/sent... for becoming a Corporate Silver sponsor and supporting the growth of the Godot engine!
Application Performance Monitoring & Error Tracking Software
Application performance monitoring for developers & software teams to see errors clearer, solve issues faster & continue learning continuously. Get started at sentry.io.
sentry.io
November 7, 2025 at 10:33 AM
Reposted by Anish Kumar
Something my friend David Snopek is working on, make sure you watch till the end because the first part of the video is looking at functionality we already have.

Live editing in VR by manipulating objects in VR space. It's early days but has so much potential!

www.youtube.com/watch?v=S_Vl...
Godot XR Editor: Immersive editing proof-of-concept
YouTube video by Snopek Games
www.youtube.com
October 31, 2025 at 12:40 AM
Reposted by Anish Kumar
TLDR; The PSF has made the decision to put our community and our shared diversity, equity, and inclusion values ahead of seeking $1.5M in new revenue. Please read and share. pyfound.blogspot.com/2025/10/NSF-...
🧵
The official home of the Python Programming Language
www.python.org
October 27, 2025 at 2:47 PM
Godot Google Play Billing v3.1 is out!

This minor release brings:
- Update to Godot 4.5.1
- Bug fix
- New method added for subscription handling

Release notes: github.com/godot-sdk-in...

#godot #android
Release 3.1.0 · godot-sdk-integrations/godot-google-play-billing
Godot Google Play Billing v3.1.0 What's Changed Fixed the unfetched products dictionary, which was previously invalid. Added open_subscriptions_page method: opens the Google Play Store app to view...
github.com
October 25, 2025 at 7:15 PM
Reposted by Anish Kumar
Our stable branch for #Godot 3 users was due an update for new platform requirements, so here is 3.6.2-stable!

This is particularly relevant if you have games published on Android and iOS.
But we also recommended upgrading from earlier 3.5.x or 3.6.x releases for all other platforms. #GodotEngine
Maintenance release: Godot 3.6.2 – Godot Engine
Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.
godotengine.org
October 23, 2025 at 11:51 AM
Reposted by Anish Kumar
The floodgates have opened, with over 300 improvements in its wake 🌊

The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 2 – Godot Engine
Open the floodgates!
godotengine.org
October 20, 2025 at 9:22 PM
Played it on Android, up to 5 scenarios so far. Looks great, and the music and sound effects are really awesome!
Today, Rift Riff…
- got a major free update on Steam!
- released on iOS and Android!
- is 30% off as part of a Steam Daily Deal!

i'm so proud, and exhausted. please buy & enjoy the game, repost this, leave a review, ∞ 🙏🏼
October 15, 2025 at 6:46 PM
Reposted by Anish Kumar
This release should address bugs in the Android editor, XR editor and Android release templates resolved thanks to our new support for native debug symbols, so give it a try!
#GodotEngine 4.5 released two weeks ago, and the reception has been wonderful! ❤️

Our team has been hard at work hammering out 4.5.1 for newly reported regressions to ensure a smooth upgrade for everyone, with a release candidate ready for general testing

godotengine.org/article/rele...
Release candidate: Godot 4.5.1 RC 1 – Godot Engine
Regression fixes coming in hot!
godotengine.org
October 3, 2025 at 1:36 PM
Reposted by Anish Kumar
Our first development snapshot for #GodotEngine 4.6 has arrived!

As the feature freeze thaws away, so begins a small trickle of QOL and enhancements; a mere sample of the incoming torrent of changes 4.6 is sure to see

…200 PRs is small, right?

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 1 – Godot Engine
The calm before the storm…
godotengine.org
September 30, 2025 at 3:22 PM
My #opensource svg editing app VectorTouch is now available on the Play Store!
You can grab it here: play.google.com/store/apps/d...

#godot #android #svg
September 29, 2025 at 3:24 PM
Godot Google Play Billing v3.0.0 released!

This release upgrades the plugin to Billing Library 8.0.0

For more details, refer to the release notes: github.com/godot-sdk-in...

#godot #android
Release 3.0.0 · godot-sdk-integrations/godot-google-play-billing
Godot Google Play Billing v3.0.0 What's Changed Upgraded to Billing Library 8.0.0 Separate caches for in-app and subscription products BillingClient access has changed: Before (autoload sing...
github.com
September 28, 2025 at 8:09 PM
Reposted by Anish Kumar
The quality of submissions this year is 📈

You still have a few more days to submit! Don't miss out!
📣 Submissions open for the Godot 2025 showreel

This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!

📅 Submissions close: October 1st
📅 Voting starts: October 6th
Submissions open for Godot 2025 showreel – Godot Engine
Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
godotengine.org
September 23, 2025 at 10:21 AM
The Alpha 4 release of VectorTouch (Previously GodSVG Mobile) is here!

This release comes with fresh UI, better permission handling, improved touch scrolling and UI scaling. Landscape support for better usability on tablets.

Github Release: github.com/syntaxerror2...

#opensource #godot #android
September 20, 2025 at 8:15 PM
Reposted by Anish Kumar
Starter Kit: City Builder has been updated to @godotengine.org 4.5! ✨ I've added zooming, on-screen controls, loading cities from resources, sounds and better instructions too.

The project is open-source:
github.com/KenneyNL/Sta...
September 17, 2025 at 6:40 AM
Reposted by Anish Kumar
#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
Reposted by Anish Kumar
While we considered jumping straight to the release candidate stage, debug symbols for Android warranted a trial run 🤖

#GodotEngine 4.5 beta 7, our final beta snapshot of this release cycle, has arrived!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 beta 7 – Godot Engine
Two more for the road!
godotengine.org
August 29, 2025 at 3:18 PM
Reposted by Anish Kumar
I’ll try to go live today at 17:30 CEST! See you there for the first test stream?
Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!
August 19, 2025 at 1:20 PM
Update on my SVG editor app, VectorTouch.

If you saw my earlier post, you might be thinking "Wait VectorTouch? Wasn’t it GodSVG Mobile?"
Yes. It’s the same app, now with a new name, a new icon, plenty of UI/UX improvements.

Here’s the new logo, designed in VectorTouch itself.

#opensource #godot
August 17, 2025 at 5:41 PM
Reposted by Anish Kumar
I saw & reported that Godot outputted 2 GB+ of unnecessary intermediary Android build files…

… and it was fixed 3 hours later! non-dotnet Android builds will compile much faster in 4.5 because of it + you'll save disk space!

Godot contributors are heroes 🙏🏼 #godotengine

github.com/godotengine/...
Android: Fix build command for AAB export by syntaxerror247 · Pull Request #109608 · godotengine/godot
Fixes #109602
github.com
August 14, 2025 at 1:40 PM
Reposted by Anish Kumar
godot just reached 100k github stars 🎉 📈
August 14, 2025 at 6:10 AM
Reposted by Anish Kumar
The XR & Android update given at GodotCon was just posted on the Godot Engine Youtube Channel. Worth a watch if you're interested!

www.youtube.com/watch?v=EQPQ...
What’s new in XR & Android – David, Fredia, Logan – GodotCon 2025
YouTube video by Godot Engine
www.youtube.com
August 14, 2025 at 12:08 AM
Reposted by Anish Kumar
New #gameassets drop! ✨I've made mobile controls! 45 sprites in 8 styles and two sizes, with vector files, 40 additional icons, highlights and spritesheet(s)

Price: FREE, ready to use in your games

kenney.nl/assets/mobil...
August 9, 2025 at 11:28 AM
Reposted by Anish Kumar
And now, back to our regularly scheduled… Schedule! 📅

#GodotEngine 4.5 beta 5 has arrived, and with it comes several new regression fixes. See our progress firsthand by testing the release 👇

godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 beta 5 – Godot Engine
Back to our regularly scheduled schedule!
godotengine.org
August 6, 2025 at 4:22 PM