[___] on BlueSkies
banner
stramediagame.polyvishap.com
[___] on BlueSkies
@stramediagame.polyvishap.com
https://store.steampowered.com/app/1221670/

developed by @pxldud.de of @polyvishap.com
for WINDOWS/LINUX+SteamOS

[WATCH THIS SPACE]
Pinned
I got a word, so, the situation has changed: Stramedia may still happen, but it will remain put on a hiatus as I still would like to return to a proper mental state before coming back to this project.

Meanwhile, I'll still be working on Project "HW", tho.
- @pxldud.de
Apologies for the radio silence.
But we'll still be busy awhile.
So,

WATCH
THIS
SPACE.
October 27, 2025 at 7:24 PM
Happy Pride Month, bitchessssss~
June 1, 2025 at 11:14 AM
Reposted by [___] on BlueSkies
The shitty CRT filter is back on the menu, fellas.
May 20, 2025 at 11:51 AM
Reposted by [___] on BlueSkies
Gotta say, I've never gotten to make a whole ass asset sheet for the UI elements before, but since I figured out sub-regions... yeh it's neat stuff!

I'll definitely continue working on that more, though, but I like where this is going already.
May 1, 2025 at 8:35 PM
I don't have the heart to pull anyone's leg on April 1st.
But anyway, I've officially made my mind up. :3
April 1, 2025 at 10:05 AM
Reposted by [___] on BlueSkies
Please support real human artists
March 27, 2025 at 7:32 AM
Reposted by [___] on BlueSkies
Okay, now I am gone into Godot -- sure, some things were a bit of a headache to figure out, and I'm betting there'll be more things like that to come, but honestly there's just a lot of things about Godot that make me happy.

Wish I could say & share more but
my grayboxing is boring, I'm sorry. lol
March 24, 2025 at 7:29 AM
Reposted by [___] on BlueSkies
(I am basically rebuilding shit from square one, still. But it's definitely been going somewhat smoother.)
March 24, 2025 at 7:29 AM
I am actually pretty ecstatic about coming back to this now.
March 21, 2025 at 9:43 PM
I am definitely gonna use Godot in a future thing. I am absolutely loving it so far and still learning and figuring shit out. Still indecisive if I actually wanna cut the shit and switch engines again, but I have to sort out plans first. So, I'll see.
March 5, 2025 at 5:57 AM
February 21, 2025 at 9:27 AM
Damn, Godot's looking good, but I am so fucking tired boss
February 12, 2025 at 10:17 AM
lol
February 6, 2025 at 9:46 AM
Reposted by [___] on BlueSkies
January 27, 2025 at 9:48 AM
Reposted by [___] on BlueSkies
I FINALLY GOT A PLAN.
NOW I GOTTA WORK ON THE DESIGN DOC(s) AND WORK MORE ON THE ASSETS.

HOO YEAH BABY
January 11, 2025 at 10:00 PM
I got a word, so, the situation has changed: Stramedia may still happen, but it will remain put on a hiatus as I still would like to return to a proper mental state before coming back to this project.

Meanwhile, I'll still be working on Project "HW", tho.
- @pxldud.de
November 28, 2024 at 6:56 PM
Reposted by [___] on BlueSkies
🏳️‍⚧️🏳️‍🌈
November 7, 2024 at 6:08 AM
Reposted by [___] on BlueSkies
Project "HW".
November 3, 2024 at 9:23 PM
Reposted by [___] on BlueSkies
I really can't wait to announce the thing at some point, but knowing it's a replacement project for a thing with an existing Steam page I no longer feel good working on, I am also really scared I might disappoint a lot of folks,
even tho there's only like
1, 2... 3 people reading my steam news, idk.
October 30, 2024 at 6:48 AM
Reposted by [___] on BlueSkies
or at least that's what the post like counters are telling me
October 30, 2024 at 6:49 AM
Reposted by [___] on BlueSkies
October 18, 2024 at 12:21 AM
Two triggers, actually.
Never have I pulled a trigger so fucking fast.
October 16, 2024 at 11:27 PM
Bluesky now has over 10 million users, eh?
Proud to be a(n unfinished) videogame being one of the first 10%!
September 19, 2024 at 5:31 PM