- Negative (interior) samples of the analytic SDF are blue, positive (exterior) samples are orange.
- Circles are drawn around samples to show distance magnitude.
- Intermediate bilinear interp samples / segments are drawn.
1/
- Negative (interior) samples of the analytic SDF are blue, positive (exterior) samples are orange.
- Circles are drawn around samples to show distance magnitude.
- Intermediate bilinear interp samples / segments are drawn.
1/
Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic
tl;dr: empty-space skipping and adaptive sampling+reordering of primitives&rays+scale-regularization
arxiv.org/abs/2509.07782
Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic
tl;dr: empty-space skipping and adaptive sampling+reordering of primitives&rays+scale-regularization
arxiv.org/abs/2509.07782
chameth.com/making-a-fon...
chameth.com/making-a-fon...
📃Read online: simonschreibt.de?na=view&id=42
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #realtimevfx #vfx #techart
📃Read online: simonschreibt.de?na=view&id=42
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #realtimevfx #vfx #techart
hexaquo.at/pages/grass-...
#godot #gamedev
hexaquo.at/pages/grass-...
#godot #gamedev
vec2 coord = fragCoord / resolution * 2.0 - 1.0;
Instead of:
vec2 coord = (fragCoord*2.0 - resolution) / resolution.y;
vec2 coord = fragCoord / resolution * 2.0 - 1.0;
Instead of:
vec2 coord = (fragCoord*2.0 - resolution) / resolution.y;
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...
Project page: graphics.cs.utah.edu/research/pro...
Project page: graphics.cs.utah.edu/research/pro...
blog.selfshadow.com/publications...
blog.selfshadow.com/publications...
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
I’m a bit busy guiding our red sails tours here these days so I don’t post much, but I thought I’d share a little glimpse from yesterday night sailing ⛵️🧊.
That’s shot around 12pm…
I’m a bit busy guiding our red sails tours here these days so I don’t post much, but I thought I’d share a little glimpse from yesterday night sailing ⛵️🧊.
That’s shot around 12pm…
schedule.gdconf.com/session/opti...
schedule.gdconf.com/session/opti...
It also comes with a code generator for C, C++, Python, GLSL and HLSL to compute SH with derivatives.
momentsingraphics.de/HPGPoster202...
It also comes with a code generator for C, C++, Python, GLSL and HLSL to compute SH with derivatives.
momentsingraphics.de/HPGPoster202...
Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)