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slantar.bsky.social
Slantar
@slantar.bsky.social
(Eng/Esp) He/They |
Hago cosas de UI, electronica y software, y así me va.

Programming UI things on @tsomgame.bsky.social
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-BOUND TO THE DARK WORLD-

A project 2 years in the making
A ROMHACK of Earthbound that recreates Deltarune Chapter 1 in its entirety
Experience Deltarune as if it were made in the 90's

Available (for free!) October 31st, 2025
See you on Halloween
October 29, 2025 at 4:07 PM
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🚨 TERCERÍSIMO SORTEO DE RETRATO DISCO ELYSIUM Bluesky Edition®🚨

Puede ser de ti, de un personaje o de lo que quieras. Los requisitos son:

🔁 RT y FAV a este post.
👥 Seguir mi cuenta

Acaba el 𝐦𝐚𝐫𝐭𝐞𝐬 𝟏𝟕 𝐚 𝐥𝐚𝐬 𝟏𝟒:𝟎𝟎. Ejemplos en el post de abajo. 👇
June 3, 2025 at 11:23 AM
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La noche del viernes 16 de mayo, después de #Guadalindie25 tenemos fiestón 🔥

Pillad entrada pronto para no quedaros fuera 😳

Plantel top:

@nukkianouk
Fiebre Djs Set @fiebreclub (@johnhurt - @basikvl)
@jarvyblaq
@culonavonbimbo

Con nuestra amiga @lababie666 💅

🎫 www.fourvenues.com/es/chispazo-...
April 24, 2025 at 11:07 AM
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April 25, 2025 at 8:14 AM
April 15, 2025 at 3:28 PM
Asimilando que Deltarrune 3 y 4 salen en unos meses.
April 2, 2025 at 2:04 PM
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El modo Chicken Run de @tsomgame.bsky.social es tremendo, os pongo algunas situaciones que no han podido salir en el video pero merecen no ser olvidadas. Credits to @saffroncr.bsky.social
April 1, 2025 at 6:05 PM
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🐔The Stone of Madness: LIMITED CHICKEN RUN Edition!🐔

Introducing an exclusive new physical release featuring the all-new Chicken Escape Mode! Your favorite characters are now chickens. Hatch a plan and escape from this fowl place!

⌛Limited time only!
ow.ly/W4gT50Vs5Vu
April 1, 2025 at 2:41 PM
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Our team shared their insights about a some of the technical challenges we found during the development, and the solutions and processes they implemented. A must-read! 🤘

By @adritake.bsky.social , @slantar.bsky.social and Raúl Martón.

unity.com/blog/the-gam...
The Game Kitchen on 3 technical challenges making The Stone of Madness | Unity Blog
Three developers from The Game Kitchen share how they tackled custom rendering, UI, and testing challenges while building The Stone of Madness with Unity.
unity.com
March 26, 2025 at 8:50 AM
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This speaker will show us how to enhance teamwork between technical and non-technical profiles

🔥 Luc "Naril" 🔥
@narilartgames.bsky.social

Luc is a programmer who has worked on games like Do Not Feed the Monkeys 2099 or Friends vs Friends and is currently part of From The Moon.
March 25, 2025 at 3:30 PM
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Want to learn more about QA for indies? Don't miss our new speaker!

🔥 Nepo 🔥

They are a programmer specializing in QA & Game Design who transitioned from generalist software to co-founding Nokorpo, where they develop games using Godot and open-source tools.

Don't miss them at #Guadalindie25
March 25, 2025 at 11:30 AM
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MANY NIGHTS A WHISPER✨

Our first self-published game! In collaboration with our friends @selkieharbour.bsky.social 💌

A short interactive essay on dreams, pressure and expectations. Take part in a ritual where one shot determines the fate of a generation.

store.steampowered.com/app/3541130/...
Many Nights a Whisper on Steam
A short interactive essay on dreams, pressure, and expectations. Take part in an ancient ritual where one shot determines the fate of a generation.
store.steampowered.com
March 11, 2025 at 3:56 PM
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La Amenaza JuantasMa
la madre que me parió esta imagen
March 10, 2025 at 1:31 PM
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I teamed up with @slantar.bsky.social and Raúl to break down some technical aspects of developing The Stone of Madness. Check it out!
March 10, 2025 at 7:36 AM
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¿Soy tu bro favorito? [1/10]
March 9, 2025 at 11:06 AM
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Reposteo este mortapost porque va mas duro que pan de ayer.
March 7, 2025 at 5:38 PM
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Developing The Stone of Madness wasn’t just about creating a game—it was about overcoming major technical challenges.

How did we tackle the difficulties behind this intense stealth-strategy game? Find out! @unity.com @tsomgame.bsky.social

unity.com/blog/the-gam...
The Game Kitchen on 3 technical challenges making The Stone of Madness | Unity Blog
Three developers from The Game Kitchen share how they tackled custom rendering, UI, and testing challenges while building The Stone of Madness with Unity.
unity.com
March 6, 2025 at 4:23 PM
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🎈
March 2, 2025 at 5:19 PM
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Mario y Luigi
March 2, 2025 at 12:54 PM
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✨Sponsorship Opportunities

Want to be part of Guadalindie? We're looking for extra sponsors to join our indie dev event—with cool ways to get involved!

Be a key part of Guadalindie and help us shine.

Let’s connect! ✉️ guadalindie at malagajam . com
February 26, 2025 at 5:50 PM
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guadalindie necesita un poquito de ayuda por lo que si conocéis entidades que puedan apoyarnos para hacer un evento increíble estaremos súper agradecidos 🙏💖
✨Sponsorship Opportunities

Want to be part of Guadalindie? We're looking for extra sponsors to join our indie dev event—with cool ways to get involved!

Be a key part of Guadalindie and help us shine.

Let’s connect! ✉️ guadalindie at malagajam . com
February 27, 2025 at 9:19 AM
Se produjo la ingesta de pan con aceite, a la espera de que Juan Y Medio renueve mi carnet de La Banda.
February 28, 2025 at 9:39 AM
Me acabo de cruzar a esta persona por el centro y me entero de esto. Oleeee
👉Esta semana viene cargadita de anuncios!👈

🌟🌟RICARDO GUZMÁN🌟🌟 @rgv.bsky.social
Desarrollador freelance que ha participado en el aprendizaje técnico de equipos de clientes tan heterogéneos como Activision, Keplerians o Under the Bed.
February 27, 2025 at 6:14 PM
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👉Esta semana viene cargadita de anuncios!👈

🌟🌟RICARDO GUZMÁN🌟🌟 @rgv.bsky.social
Desarrollador freelance que ha participado en el aprendizaje técnico de equipos de clientes tan heterogéneos como Activision, Keplerians o Under the Bed.
February 27, 2025 at 12:24 PM