skaboodlydoodle.bsky.social
@skaboodlydoodle.bsky.social
It's been a while since I've had time to work on my project but I've recently gotten a few things done:
www.youtube.com/watch?v=mSgz...
Halo Wars Frontline mod project updates
YouTube video by Skaboodlydoodle
www.youtube.com
June 6, 2025 at 4:33 AM
I now have a ko-fi. If you like the stuff I do, consider donating. It will give me more freedom to keep making cool things!
ko-fi.com/skaboodlydoo...
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ko-fi.com
April 28, 2025 at 10:44 PM
Like Halo Wars? I'm working on a game that will let you play it in first person.
www.youtube.com/watch?v=4CDf...
Halo Wars Firebase Deploy WIP
YouTube video by Skaboodlydoodle
www.youtube.com
March 31, 2025 at 5:55 PM
Transferring from Reach to H4 is going surprisingly smoothly. Most assets I can just drag/drop into the H4 file structure and after fixing some dependencies they work just fine.
www.youtube.com/watch?v=aM_z...
Porting HW project to the H4 engine
YouTube video by Skaboodlydoodle
www.youtube.com
December 19, 2024 at 5:12 PM
You may have heard some murmurs about members of the Halo Digsite team going their separate ways. For the record, I am in Digsite myself and I'm still going strong. I can't speak for the rest of the team but I myself have plans for future works. Namely restoring Reach+ content. Lots to be done!
December 19, 2024 at 5:05 PM
So linkedin is a bit kerfuffled thesedays. For the record I’m currently looking for work in the Game Industry in addition to my side projects. 12 years experience (formerly worked on Halo Infinite)My primary skillset is hard-surface 3D modeling and character cosmetics. If you know or are someone hmu
November 18, 2024 at 2:13 AM
Switching to Halo 4 engine. This project will be a COMPLETE overhaul of visuals, mechanics, animations. Practically a new game by the time we're done with it. It's a looooong road ahead but the road is so much smoother now. Hard to describe how easy this basic map was to make compared to Reach
November 9, 2024 at 1:14 AM
The Locust lives! And this time... it will have all 4 legs will fully functional IK AND actually be fully playable.
November 9, 2024 at 1:09 AM
First post on Bluesky. I'm making the decision to switch my Halo Wars project to the Halo 4 engine. I'm finding it vastly easier, faster, and more powerful than Reach, plus it has virtually all the same functionality as Reach and then some. Things can get done way more reliably now. Stay tuned.
November 9, 2024 at 1:03 AM