Paulo Castro
procastro.bsky.social
Paulo Castro
@procastro.bsky.social
#okcthunder has championship-like resilience
May 27, 2025 at 3:04 AM
#OKC jogando como campeão hoje
May 14, 2025 at 4:05 AM
Reposted by Paulo Castro
Ludum Dare really is one of the more common pathways early indie game devs follow in this industry - a free, forgiving, community-focused event that also spotlights incredible work.

If you can, support Mike to help ensure LD can run in 2025 too. We shouldn't lose this.

www.patreon.com/mikekasprzak
Get more from Mike Kasprzak on Patreon
creating Ludum Dare, videos, and more
www.patreon.com
January 15, 2025 at 9:47 AM
People complaining about #Cyberpunk2077 performance never implemented a ray tracer in their lives. Achieving ~30fps on such a complex scene with that level of quality is a miracle.
January 8, 2025 at 11:31 PM
I'd argue you can probably learn Go in 2024 still
Why You Should Learn Go in 2025
Greetings Dev.to community and Merry Christmas! ❤️ Today I'd like to interest and motivate you in...
dev.to
December 28, 2024 at 4:47 AM
Erro comum pela internet: a AI não vai fazer o que um dev faz hoje, ela consegue substituir metade (ou alguns %). Isso significa que ao invés de contratar 2 devs, você acaba contratando 1 que agora faz aquilo que não conseguiu ser automatizado do segundo.
December 19, 2024 at 1:26 PM
www.videogameschronicle.com/news/sonys-c...

Se fosse um filme, Concord teria sido o 4o filme mais caro da história.
Sony’s Concord reportedly cost $400M to develop | VGC
The game was reportedly referred to as “the future of PlayStation” internally…
www.videogameschronicle.com
September 20, 2024 at 9:56 PM
Reposted by Paulo Castro
A apresentação do PS5 Pro
September 10, 2024 at 3:08 PM
Meu sonho molhado é Astro Bot vender milhões enquanto Concord fracassa. A Sony precisa entender que variedade, diferenciação e qualidade são reis no entretenimento, mesmo quando se apoia na sua marca e franquias conhecidas. Sinto falta de mais do Japan Studios.
September 5, 2024 at 1:10 PM