Paul Mayze
pmayze.bsky.social
Paul Mayze
@pmayze.bsky.social
Founder(ish) of TCG dev/publisher Avid Games. Two live titles. Still learning. https://linktr.ee/pmayze
Reposted by Paul Mayze
We should fix this… but like… should we??

#tcg #gamedev #indiedev #bug
November 13, 2025 at 4:08 PM
Reposted by Paul Mayze
The plot twist continues!?

Another Developer Diary from @pmayze.bsky.social about how we’re changing up development style💥

#tcg #gamedev #indiedev #ceo
November 10, 2025 at 2:21 PM
Reposted by Paul Mayze
We have a lot of ideas. Not all of them make the cut💔

#butwhytho #gamedev #indiegamdev #tcg
November 12, 2025 at 12:11 PM
I’m going rogue and doing my own dev diary. This is the kind of thing my team love. 😳
November 8, 2025 at 7:47 AM
Reposted by Paul Mayze
Only a few more hours until the weekend…

#tcg #gamedev #indiedev #friyay
November 7, 2025 at 10:48 AM
3️⃣ Avid is going to be 14 years old next Valentine’s day. So we’re entering those ‘difficult teenage years’. Wish us luck.
November 3, 2025 at 5:43 PM
2️⃣ We changed our trading name from VirtTrade to Avid Games 6 years ago.

We did this for many reasons - all variants on ‘VirtTrade is a really bad name’.
November 3, 2025 at 4:54 PM
1️⃣ 14% of our workforce are Joes.

Now obviously we aren’t Joeist - but if you apply for a role and your name is Joe, expect us to ask if we can call you Joey/Jojo/Mike etc. instead.
October 31, 2025 at 7:10 AM
Right. So.

I’ve been asked to share 3 interesting things about Avid Games.

(Other than ‘we’re launching Wild Cards early next year’ - which is frankly the only fact that matters)
October 31, 2025 at 7:04 AM
Reposted by Paul Mayze
#Haggle News. Gold is being made! Some road-side stalls being supplied and selling to passing peasants. We'll have proper marketplaces soon. ooof!

Happy #screenshotsaturday folks!

#gamedev #indiegame #indiedev

Reminds me of the "Haggle" scene in the Life of Brian :D
July 19, 2025 at 1:01 PM
Reposted by Paul Mayze
#Haggle News. We've been at a conference this week promoting Haggle, so instead of a vid, I thought a shot of early concept work would be cool, to show you where we're going.

Happy #screenshotsaturday folks!

#gamedev #indiegame #indiedev
July 12, 2025 at 1:57 PM
Reposted by Paul Mayze
#Haggle has felt a bit like an episode of Mr Benn this week (you know if you know). Drop a peasant into the serf school and abracadabra you have a serf ready to work! Oh and females, and hairstyles and beards... :)

#screenshotsaturday #gamedev #indiegame #indiedev
June 7, 2025 at 12:12 PM
After a third rejection from Steam for using AI images we’ve given in, and now say we use AI images. Proving the non-existence of things is beyond our reasoning abilities.

*sigh.*

#gamedev #indiedev
May 14, 2025 at 5:18 PM
Had a meeting in Birmingham today. It was sunny.

TIL Birmingham can be sunny.
May 13, 2025 at 7:44 PM
Has anyone else been held up by Steam because they say you use AI Images, and you say you don't use AI Images, and then that just keeps repeating like an argument between five year olds?
#gamedev
May 12, 2025 at 4:57 PM
Holy Moly, I'm following 150 people already. I'd better say something.

I'm vaguely responsible for 🌎 Cards, the Universe and Everything and 👻 Eerie Worlds. Both f2p TCGs on iOS and Android, with CUE launching on Steam NEXT WEEK!

(Or when Valve approve it. Gabe may have other ideas.)
May 3, 2025 at 2:52 PM
@wildmangames.bsky.social Hello! My quest to actually be sociable on social media starts here. 'Tis a modest start, but it's a start.

While I'm here... got any games on the way? Eh? EH?!
May 3, 2025 at 2:47 PM