PlayServ
@playserv.bsky.social
Build multiplayer in hours, not months. PlayServ handles sync, scaling, and backend for games → playserv.io
Multiplayer shouldn’t take months.
We built PlayServ so you can go from idea → real-time multiplayer in hours.
Zero infrastructure. One Unity SDK. Infinite possibilities.
#gamedev #unity #multiplayer #realtimemultiplayer #indiedev #gameengine #sdk #devtools #infrastructure #backend #cloudgaming
We built PlayServ so you can go from idea → real-time multiplayer in hours.
Zero infrastructure. One Unity SDK. Infinite possibilities.
#gamedev #unity #multiplayer #realtimemultiplayer #indiedev #gameengine #sdk #devtools #infrastructure #backend #cloudgaming
November 5, 2025 at 2:31 PM
Multiplayer shouldn’t take months.
We built PlayServ so you can go from idea → real-time multiplayer in hours.
Zero infrastructure. One Unity SDK. Infinite possibilities.
#gamedev #unity #multiplayer #realtimemultiplayer #indiedev #gameengine #sdk #devtools #infrastructure #backend #cloudgaming
We built PlayServ so you can go from idea → real-time multiplayer in hours.
Zero infrastructure. One Unity SDK. Infinite possibilities.
#gamedev #unity #multiplayer #realtimemultiplayer #indiedev #gameengine #sdk #devtools #infrastructure #backend #cloudgaming