Percival
banner
percivalkish.bsky.social
Percival
@percivalkish.bsky.social
Game UX/UI Design with a focus on accessibility, RPGs, TTRPGS, and the murky in between of video games and tabletop games

https://linktr.ee/percivalkish
Pinned
Hiya and happy #portfolioday!

I'm a game UX/UI designer with a focus on fantasy RPGs looking for opportunities.
The new Florence + The Machine album is very good
November 1, 2025 at 12:07 AM
Reposted by Percival
THIS ANIMATION IS SO INSANE
September 12, 2025 at 1:42 PM
Reposted by Percival
Changing the narrative on suicide requires systemic change, shifting from a culture of silence & stigma to one of openness, understanding, & support.

For #WorldSuicidePreventionDay, we're sharing resources for anyone who needs them. If you or someone you know is struggling, there is help available.
September 10, 2025 at 5:15 PM
The Game Accessibility Conference is one of the highlight game conferences each year and I can't wait to (virtually) attend!
Speaker announcement📢

The full lineup for GAConf USA 2025 is now online, including lots of previously unannounced talks - from FC26 to the Nhuad controller, from AbleToPlay to South of Midnight!
gaconf.com/schedule

Sept 29th - 30th, registration at gaconf.com
#gamedev #indiedev
September 7, 2025 at 10:58 PM
Reposted by Percival
GOALS. Making an indie game that's so popular it breaks digital stores.
September 4, 2025 at 2:27 PM
Playtesting at pax west ^_^
August 31, 2025 at 10:39 PM
Reposted by Percival
every time i ask some non-gamedev friends to playtest something, they always say something like "i hope i was useful, i feel like i was just playing the game..."

sweetie thats your job!!!! i need your normie eyes!!!! your normie gamer eyes!!!!
August 31, 2025 at 11:27 AM
PAX west has been a great experience!
August 31, 2025 at 4:55 PM
Reposted by Percival
to the game devs that may see this: please give us the option to turn off motion blur as I'm sure there are people like me who cannot play a game with motion blur as it makes me feel sick and not having the option is a super bad feeling
August 10, 2025 at 4:56 AM
Finally getting around to playing Deltarune’s latest chapters, and damn, do I love that game.
August 5, 2025 at 2:09 PM
Reposted by Percival
let's goo!!

#art #illustration
June 29, 2025 at 3:25 AM
Reposted by Percival
🚨 ACCELERATE APPLICATIONS ARE NOW OPEN! 🚨

Looking to level up your career in mental health & games? Apply for Accelerate Season 2! Applications are open until July 13.

Enormous thanks to our sponsors,
@riotgames.com & @unlikelycollaborators.com

More info & how to apply ➡️ takethis.org/accelerate
June 16, 2025 at 4:48 PM
Reposted by Percival
We first reported on Steam's accessibility tags in April, when it was available for developers to add to their games.

Now, Steam users can filter their search results by accessibility features. The tagged features are also visible on a game's store page.

caniplaythat.com/2025/06/12/s...
Steam users can now search by accessibility tags - Can I Play That?
Steam made it possible for users to search for games by accessibility features. The tags are available in search and games' store pages.
caniplaythat.com
June 12, 2025 at 11:55 AM
I fear that at all times I’m working on 3 entirely separate creative projects at once, and no one can stop me
June 8, 2025 at 1:09 AM
Reposted by Percival
Accelerate Season 2 applications open JUNE 16!

If you're looking to level up your career in mental health & games, check us out! More info about the program & how to apply is available on our website.

Huge thanks to lead sponsor @riotgames.com for making Season 2 possible!

takethis.org/accelerate
June 6, 2025 at 7:52 PM
Reposted by Percival
hey.

video games.
June 6, 2025 at 3:32 PM
Reposted by Percival
It's time to PONDER fellas!
May 17, 2025 at 9:47 PM
Reposted by Percival
I got too excited.
May 16, 2025 at 7:45 PM
Happy global accessibility awareness day!
May 15, 2025 at 4:38 PM
Reposted by Percival
Given recent conversations in the industry, I wanted to highlight some amazing organizations, resources, and community-driven groups working hard to advance accessibility in gaming. There’s a lot of great work happening — and it deserves more visibility.

A thread ♿️♥️
May 13, 2025 at 4:31 PM
New article for my blog, just a little bit about my accessible design capstone project from my Take This Inc. mental health and games fellowship.
Accessible Dungeon Designer — Percival Kish
The latest from my fellowship on the intersection of mental health and games and my 2nd place project, a board game that teaches accessible game design.
www.percivalkish.com
May 4, 2025 at 9:38 PM
Reposted by Percival
One of my mentorship fellows @percivalkish.bsky.social pitched their capstone project: Accessibility Dungeons. A ttrpg dungeon crawler where making the dungeon more accessible (via IRL accessible design) is how you escape!
May 3, 2025 at 4:52 PM
Reposted by Percival
To my fellow creators
February 7, 2025 at 1:18 PM
Note taking for games is something I've been fascinated with for a long time, both as a copious note taker irl, and a UX professional who has worked at studios making video games inspired by their more note heavy tabletop RPG cousins.
April 20, 2025 at 8:22 PM
Reposted by Percival
Congratulations to our Accelerate capstone project winners! All of our fellows gave brilliant presentations, and these 3 were chosen by our judges to receive prizes to help take their proposals to the next level:

🥇: Ro Patterson
🥈: @percivalkish.bsky.social
🥉: @jamycastsguidance.bsky.social
April 16, 2025 at 4:02 PM