Agony Increment
banner
parishsoftworks.bsky.social
Agony Increment
@parishsoftworks.bsky.social
strength pickup threshold
strength scaling throwforce
platform imparting velocity (forgive me nintendo)
#unity3d #gamedev #IndieGameDev
May 15, 2025 at 12:44 AM
turning off the sun for a demon encounter
#unity3d #indiegamedev #gamedev
May 14, 2025 at 12:46 AM
flesh weapons
dropped by enemy with no reserve ammo
charged fire with inflating lung indicator
#gamedev #unity3d #IndieGameDev
May 12, 2025 at 1:24 AM
guy hanging from airship while it drops the boys off
early access next week I hope.
Wishlist on steam if that's what you're into
#indiedev #indiegame #madewithunity #blender3d #boomershooter
April 3, 2025 at 10:58 PM
added a bunch of stuff
here's a spike grenade and a guy with some flails
#indiedev #IndieGameDev #madewithunity
March 19, 2025 at 7:59 PM
dynamic music test (captured in editor)
#unity3d #indiedev #IndieGameDev
March 18, 2025 at 9:22 PM
2 mins raw test gameplay captured in editor
(framerate isn't actually this unstable built lol)
#indiegame #indiedev #madewithunity
March 12, 2025 at 9:41 PM
texture assignments in blender vs mats applied in engine
#indiedev #unity3d #indiegamdev #blender3d
March 11, 2025 at 4:38 PM
mesh for gun with flashlight front sight post
semi modular too I guess
#indiedev #indiegame #blender3d
March 11, 2025 at 1:09 AM
flashlight gameplay
#indiedev #indiegame #boomershooter
March 7, 2025 at 10:12 PM
using the keyman's key to open a large gate
#indiedev #indiegame #boomershooter #madewithunity
March 7, 2025 at 3:04 AM
March 5, 2025 at 1:36 AM
replacing killmonger head. Trying to decide whether to go nosed or noseless.
made a lot of progress lately despite not posting, I'll get back on the wagon this week
#indiedev #indiegame
March 4, 2025 at 2:36 AM
added jump/climb to full ragdoll enemies
#indiegame #indiedev
February 23, 2025 at 10:57 PM
couple screenshots
February 23, 2025 at 10:36 PM
key equipment and lock
trying to make opening doors feel fun
#indiedev #indiegame
February 18, 2025 at 11:41 PM
reworked pickup controller to force slot when current is full
noticed that people are bothered by having to switch manually in playtesting
#indiedev #indiegame
February 16, 2025 at 9:09 PM
extended physics hold to all items and equipment
enemies can shoot things out of your hand
#indiedev #indiegame
February 15, 2025 at 6:52 PM
reworked the radial-8 to feel more unique and satisfying
Gave more attention to melee weapon since I plan on using it in act 2 levels
#indiedev #indiegame
February 15, 2025 at 5:30 PM
added some light based equipment. Not sure if people like light gimmicks but I think throwing a glowstick in a cave would be sweet
#indiedev #indiegame
February 12, 2025 at 1:10 AM
finished up the car controller, here's a fun physics interaction with a door
still need to do proper 3rd person cam, sound, car interior, skid decals and particles
#indiedev #indiegame #madewithunity
February 10, 2025 at 10:05 PM
dubbing intentionally bad practice code as "joker code" or "joker coding"
#indiedev #indiegame
tech debt discord link in bio
February 7, 2025 at 9:16 PM
velocity inheritance from moving platforms
#indiedev #madewithunity
steam page is up if you want to wishlist
February 4, 2025 at 4:53 PM
improved equipment kicking / projectile deflection consistency
#indiedev #indiegame #unity3d
February 4, 2025 at 1:40 AM
pseudo water physics
#indiedev #unity3d #indiegame
February 1, 2025 at 7:35 PM