https://gamejolt.com/games/Final_Collision_demo/893920
https://ninebarrel.itch.io/final-collision
We've updated the user interface. Added new components such as a special attack readiness indicator. Now the player also has access to information about how many points need to be collected before the bonus is released.
#GameArt #Hud #FinalCollision #stg #shmup #IndieDev
We've improved the P plasma cannon. The auto-targeting system has been replaced with a lockshot.
The weapon no longer randomly selects targets, but instead acts according to the player's choice. Although it can be a bit finicky at times.
#gameart
We've improved the P plasma cannon. The auto-targeting system has been replaced with a lockshot.
The weapon no longer randomly selects targets, but instead acts according to the player's choice. Although it can be a bit finicky at times.
#gameart
The player's weapon system:
The player's weapon system has been updated. Players can now only use three attack types. The Delta Generator S and J-Beam have been removed.
ninebarrel.itch.io/final-collis...
#final #collision #ScrollShooter #indiedev #stg #arcade #retro
The player's weapon system:
The player's weapon system has been updated. Players can now only use three attack types. The Delta Generator S and J-Beam have been removed.
ninebarrel.itch.io/final-collis...
#final #collision #ScrollShooter #indiedev #stg #arcade #retro
One of the units for level 3. Unit development consists of several parts. The first is the visual part, then comes the setup, after which we move on to the logic, and the final stage is the narrative content.
#FinalCollision #Gameart #devlog #sgt #retro #arcadegame
One of the units for level 3. Unit development consists of several parts. The first is the visual part, then comes the setup, after which we move on to the logic, and the final stage is the narrative content.
#FinalCollision #Gameart #devlog #sgt #retro #arcadegame
Art of one of the enemies. RTB-Automatik
#Shoot'emUp #Stg #シューティングゲーム #GameDev #GameArt #Design
【Final Collision trailer】 www.bilibili.com/video/BV1kdH...
Art of one of the enemies. RTB-Automatik
#Shoot'emUp #Stg #シューティングゲーム #GameDev #GameArt #Design
【Final Collision trailer】 www.bilibili.com/video/BV1kdH...
We have added a path system. Now our Units do not just fly, but can use drawn paths. The path system allows you to create more complex movement patterns and more accurately direct the Unit to its final destination.
#FinalCollision #GameDevLog #stg #Art #IndieGame #shmup
We have added a path system. Now our Units do not just fly, but can use drawn paths. The path system allows you to create more complex movement patterns and more accurately direct the Unit to its final destination.
#FinalCollision #GameDevLog #stg #Art #IndieGame #shmup
A bit of narrative
The Stacker unit is a robotic system for handling small-sized cargo in warehouses. Developed by Thunder Mechanic.
Art of one of the enemy types.
gamejolt.com/games/Final_...
#FinalCollision #STG #Shmup #IndieGame #GameDevLog #ScrollingShooter #Art
A bit of narrative
The Stacker unit is a robotic system for handling small-sized cargo in warehouses. Developed by Thunder Mechanic.
Art of one of the enemy types.
gamejolt.com/games/Final_...
#FinalCollision #STG #Shmup #IndieGame #GameDevLog #ScrollingShooter #Art
The factories stretch perpendicular to the coastline, like arms reaching out to greet incoming ships.
All necessary elements have been added to the level and it is waiting for balancing.
#FinalCollision #ClassicArcadeShooter #Gamedev #IndieGame
The factories stretch perpendicular to the coastline, like arms reaching out to greet incoming ships.
All necessary elements have been added to the level and it is waiting for balancing.
#FinalCollision #ClassicArcadeShooter #Gamedev #IndieGame
Added a tool PMA for analyzing player movement. Movement analysis will allow you to evaluate the player's activity and, based on this, give points for completing levels.
#FinalCollision #GameDev #ArcadeShooter #ActionGame
Telegram: t.me/NineBarrel
Added a tool PMA for analyzing player movement. Movement analysis will allow you to evaluate the player's activity and, based on this, give points for completing levels.
#FinalCollision #GameDev #ArcadeShooter #ActionGame
Telegram: t.me/NineBarrel
SCU - Department organized by Molin Rosa in the management of transport infrastructure of the Copper Coast Circle.
The main head of the department is Molin Rosa. The department is engaged in ensuring security on the transport arteries of the circle.
#GameDev #Indie #Design
In the second level, the player was assisted by his partner, Molin. Unfortunately, this mechanic had to be cut due to resource constraints. For more details, visit our Itch page, GameJolt, or Telegram t.me/NineBarrel
#ActionGame #Shmup #Indie #GameDev #ScrollShooter
In the second level, the player was assisted by his partner, Molin. Unfortunately, this mechanic had to be cut due to resource constraints. For more details, visit our Itch page, GameJolt, or Telegram t.me/NineBarrel
#ActionGame #Shmup #Indie #GameDev #ScrollShooter
Improved the behavior of the Air Crusher boss. Reduced randomness in behavior patterns.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev #VerticalScrollingShooter
Improved the behavior of the Air Crusher boss. Reduced randomness in behavior patterns.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev #VerticalScrollingShooter
Points are objects that need to be collected. For a certain number of unit points, a bonus is thrown onto the screen.
Liked subscribe: gamejolt.com/invite/Ninebarrel
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev
Points are objects that need to be collected. For a certain number of unit points, a bonus is thrown onto the screen.
Liked subscribe: gamejolt.com/invite/Ninebarrel
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev
When the shield detonates, enemy units' projectiles caught in the explosion area are destroyed.
We on Gamejolt: gamejolt.com/games/Final_...
#FinalCollision #Shmup #game #gamedev #ScrollShooter #IndieGame
When the shield detonates, enemy units' projectiles caught in the explosion area are destroyed.
We on Gamejolt: gamejolt.com/games/Final_...
#FinalCollision #Shmup #game #gamedev #ScrollShooter #IndieGame
Added the ability to customize keyboard controls.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie
Added the ability to customize keyboard controls.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie
Changing the leveling of satellites - auxiliary weapons.
When taking a bonus satellite, if there is already one level, then satellites become two. #FinalCollision #Game #ShootEmUp #Shmup #TopDown
Changing the leveling of satellites - auxiliary weapons.
When taking a bonus satellite, if there is already one level, then satellites become two. #FinalCollision #Game #ShootEmUp #Shmup #TopDown
ninebarrel.itch.io/final-collis...
ninebarrel.itch.io/final-collis...