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nine9barrel.bsky.social
NineBarrel
@nine9barrel.bsky.social
We are a small team of three people developing a top-down vertical scrolling shooter game. You can support us with a like or a comment.
https://gamejolt.com/games/Final_Collision_demo/893920
https://ninebarrel.itch.io/final-collision
Final Collision New HUD:
We've updated the user interface. Added new components such as a special attack readiness indicator. Now the player also has access to information about how many points need to be collected before the bonus is released.
#GameArt #Hud #FinalCollision #stg #shmup #IndieDev
November 4, 2025 at 8:38 AM
Final Collision Work in progress: Smart weapon?
We've improved the P plasma cannon. The auto-targeting system has been replaced with a lockshot.
The weapon no longer randomly selects targets, but instead acts according to the player's choice. Although it can be a bit finicky at times.
#gameart
October 31, 2025 at 9:58 PM
Final Collision game
The player's weapon system:
The player's weapon system has been updated. Players can now only use three attack types. The Delta Generator S and J-Beam have been removed.
ninebarrel.itch.io/final-collis...
#final #collision #ScrollShooter #indiedev #stg #arcade #retro
October 25, 2025 at 3:49 PM
Final Collision Work in progress:
One of the units for level 3. Unit development consists of several parts. The first is the visual part, then comes the setup, after which we move on to the logic, and the final stage is the narrative content.
#FinalCollision #Gameart #devlog #sgt #retro #arcadegame
October 22, 2025 at 6:36 PM
Final Collision Art:Traffic is a vital part of any city's life. While RTB-Automatik aren't smart machines, they do keep traffic moving.
Art of one of the enemies. RTB-Automatik
#Shoot'emUp #Stg #シューティングゲーム #GameDev #GameArt #Design
【Final Collision trailer】 www.bilibili.com/video/BV1kdH...
October 18, 2025 at 6:26 AM
Final Collision: Path system.
We have added a path system. Now our Units do not just fly, but can use drawn paths. The path system allows you to create more complex movement patterns and more accurately direct the Unit to its final destination.
#FinalCollision #GameDevLog #stg #Art #IndieGame #shmup
October 11, 2025 at 9:22 PM
Final Collision Copper Coast:
A bit of narrative
The Stacker unit is a robotic system for handling small-sized cargo in warehouses. Developed by Thunder Mechanic.
Art of one of the enemy types.
gamejolt.com/games/Final_...
#FinalCollision #STG #Shmup #IndieGame #GameDevLog #ScrollingShooter #Art
October 5, 2025 at 12:12 PM
Work in progress: Level Copper Hands factory.
The factories stretch perpendicular to the coastline, like arms reaching out to greet incoming ships.
All necessary elements have been added to the level and it is waiting for balancing.
#FinalCollision #ClassicArcadeShooter #Gamedev #IndieGame
September 30, 2025 at 6:58 PM
Final Collision work in progress: Added PMA tool.
Added a tool PMA for analyzing player movement. Movement analysis will allow you to evaluate the player's activity and, based on this, give points for completing levels.
#FinalCollision #GameDev #ArcadeShooter #ActionGame
Telegram: t.me/NineBarrel
September 27, 2025 at 6:28 AM
Final Collision:Player
SCU - Department organized by Molin Rosa in the management of transport infrastructure of the Copper Coast Circle.
The main head of the department is Molin Rosa. The department is engaged in ensuring security on the transport arteries of the circle.
#GameDev #Indie #Design
September 23, 2025 at 5:54 PM
Final Collision: Farewell Molin!
In the second level, the player was assisted by his partner, Molin. Unfortunately, this mechanic had to be cut due to resource constraints. For more details, visit our Itch page, GameJolt, or Telegram t.me/NineBarrel
#ActionGame #Shmup #Indie #GameDev #ScrollShooter
September 20, 2025 at 6:48 PM
Final Collision: Air Crusher
Improved the behavior of the Air Crusher boss. Reduced randomness in behavior patterns.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev #VerticalScrollingShooter
September 17, 2025 at 9:15 PM
Reposted by NineBarrel
September 15, 2025 at 3:49 PM
Final Collision work in progress: Added points for destroyed unit.
Points are objects that need to be collected. For a certain number of unit points, a bonus is thrown onto the screen.

Liked subscribe: gamejolt.com/invite/Ninebarrel

#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev
September 14, 2025 at 4:55 PM
Final Collision work in progress:Improved shield attack.
When the shield detonates, enemy units' projectiles caught in the explosion area are destroyed.
We on Gamejolt: gamejolt.com/games/Final_...
#FinalCollision #Shmup #game #gamedev #ScrollShooter #IndieGame
September 12, 2025 at 6:18 AM
Work in progress: Setting up control
Added the ability to customize keyboard controls.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie
September 11, 2025 at 6:04 AM
Final Collision game
Work in progress: Improved Wave.
The wave weapon now covers a larger area when fully upgraded. #FinalCollision #SootEmUp #Arcade #Shmup #Retro #Indie
September 9, 2025 at 6:45 AM
Final Collision Game

Changing the leveling of satellites - auxiliary weapons.
When taking a bonus satellite, if there is already one level, then satellites become two. #FinalCollision #Game #ShootEmUp #Shmup #TopDown
September 5, 2025 at 5:26 AM
Work in progress: Weapon upgrades - Final Collision (DEMO)
ninebarrel.itch.io/final-collis...
Work in progress: Weapon upgrades
Weapon upgrades can now also be purchased in the store...
ninebarrel.itch.io
September 4, 2025 at 6:29 AM