Mason Stevenson
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Mason Stevenson
@namezaretaken.bsky.social
Reposted by Mason Stevenson
My teammate wrote up a great tutorial on GAS (Gameplay Ability System) debugging tools, check it out! #UnrealEngine #UETips dev.epicgames.com/community/le...
GAS Debugging Tools | Tutorial
Unreal Engine provides a number of debugging tools for the Gameplay Ability System (GAS). This article covers the Gameplay Debugger, Visual Logger, GAS ...
dev.epicgames.com
February 17, 2025 at 3:19 PM
New Blog Post: Ever wonder how you can create your own custom material expression nodes in Unreal?

www.exportgeometry.com/blog/definin...

#gamedev #techart #unrealengine #UE5 #shaders
Defining Custom Material Nodes with C++ and HLSL — Mason Stevenson - Unreal Engine Generalist
www.exportgeometry.com
January 10, 2025 at 9:32 PM
January 10, 2025 at 4:43 PM
WIP hex grid projection onto landscape. This is testing that the corners of each hex are properly calculated. Next task: draw lines between each corner point.

#gamedev #techart #unrealengine #UE5
January 6, 2025 at 11:05 PM
A while back I went through the source code of the PCG Difference node line by line in order to understand why it doesn't always behave the way I expect. Finally got around to compiling my notes in a more readable format:

www.exportgeometry.com/blog/unreal-...

#gamedev #unrealengine #pcg #techart
PCG Difference Node Explained — Mason Stevenson - Unreal Engine Generalist
www.exportgeometry.com
November 19, 2024 at 5:28 PM
I finally understand draw calls. I think. maybe.
November 16, 2024 at 11:44 PM
Landscape: Gaea
Clouds: Houdini
Rendered In: Unreal Engine

#gamedev #techart #unrealengine #quadspinnergaea #gaea #houdini #houdinifx
September 30, 2024 at 4:50 PM
Why do I get the feeling LinkedIn is constantly trying to extract training data from me?
September 27, 2024 at 8:59 PM
I will be at Unreal Fest Seattle next week! Excited to catch a bunch of awesome tech talks!! 😁

#unreal #UnrealEngine #UnrealFest #gamedev #techart
September 24, 2024 at 3:49 PM
Techniques for Hiding Repetitive Terrain Textures In Unreal — Mason Stevenson - Tech Art
www.exportgeometry.com
September 21, 2024 at 12:45 AM
Multibiome Landscape #1

Landscape: Gaea
Clouds: Houdini
Rendered In: Unreal Engine

#gamedev #techart #unrealengine #quadspinnergaea #gaea #houdini #houdinifx
September 19, 2024 at 11:45 PM
Oh awesome, a .webp file!

-nobody ever
February 8, 2024 at 5:26 PM