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marcomix.bsky.social
Marcomix
@marcomix.bsky.social
Have dialogue choice systems ever just not felt right for you in a game? Doc lays down some good groundwork on why they are so often at odds with satisfying conversations and truly memorable moments in video game storytelling.
YEAH, THAT'S RIGHT! I HAVE WRITTEN A NEW ARTICLE!

this one's a bit weird; rather than doing my usual "trying to organize my thoughts and building a winding case that builds on itself," I decided to show you what my EARLY article creation process looks like:

docseuss.medium.com/some-loosely...
some loosely organized thoughts about dialogue sysin games
think of this as me trying to find out what parts of dialogue choices are load bearing game design and what else can be done with dialogue.
docseuss.medium.com
November 10, 2025 at 5:18 AM
If you're into some unique combat challenges (think breakout meets bullet hell) then I can recommend 10SF. It's pretty intense!
hey all i havent posted about it here yet but, 10S FOREVER is half off this week on steam! kinda making a small resurgence on the other site after a failed launch, finally hit 500 sales! hoping to push it further. anyone with a platform wanna help yr girl? lol

store.steampowered.com/app/3257310/...
November 9, 2025 at 7:27 PM
The fun premise, snappy pacing, dynamic camerawork, bangin' soundtrack, funny voice and character acting, visual gags around every corner...it's all here already. And expanding Bunlith's signature PSX cutscene style to an entire show? There's just gotta be more!!
It's Bunlith: The Witch Upstairs

📅 EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER!

Watch Now!! 📺

www.kickstarter.com/projects/bun...
November 8, 2025 at 11:57 PM
Silent Hill 3 [2003] is the most intense of the original trilogy by far! Cramped, dingy hallways filled with too many threats to handle. Do you spend some bullets on clearing a path? Risk getting hurt by swinging in melee range? Risk getting intercepted while running past? Supplies are scarce.
November 8, 2025 at 9:47 PM
Some lore in Caves of Qud. How do you figure someone could fake their death using a hologram? Surely they had to put his "body" to rest. Did people bury or cremate a hologram?
November 4, 2025 at 2:49 AM
When I learn of a game that's outed to have genAI placeholders, it all falls apart. What else was made using it? Even the work that's not genAI: was it thoughtlessly generated and then reworked by an artist? Where's the intent beyond "rework this thing scraped from various indeterminate sources"?
October 28, 2025 at 7:08 PM
Reposted by Marcomix
TLDR; The PSF has made the decision to put our community and our shared diversity, equity, and inclusion values ahead of seeking $1.5M in new revenue. Please read and share. pyfound.blogspot.com/2025/10/NSF-...
🧵
The official home of the Python Programming Language
www.python.org
October 27, 2025 at 2:47 PM
Reposted by Marcomix
Follow @wario64.bsky.social and repost for a chance to win 1 of 5 Steam codes for Once Upon a Katamari courtesy of @gamesplanet.bsky.social. Giveaway closes on Oct 27th, 6:30 PM PT

Game is $32.97 on Gamesplanet w/ code KATAMARI buff.ly/j4qOsMG
October 24, 2025 at 5:49 PM
Reposted by Marcomix
LOOKING FOR BASS
October 8, 2025 at 5:49 PM
Silent Hill 2 [2001] is such an intriguing follow-up to the original. Flipping the script on what a Silent Hill story is about, especially immediately after the first game, was probably really unexpected at the time! I wish I hadn't known anything about it through cultural osmosis before playing.
October 17, 2025 at 6:28 AM
Played this fun little puzzle game called Something is wrong with my World Map. It takes the RPG abstraction of exploring a miniature world when you leave a town and asks, what if you were actually GROWING to that size??! Really tightly-designed puzzles and I thought the dialogue was pretty funny.
October 14, 2025 at 5:33 AM
Video games are the kind of thing you appreciate more and more as you learn what makes 'em tick. Not just on a technical level, but conceptual too!
GUESS WHO'S BACK

BACK AGAIN

DOC'S BACK

TELL A FRIEND

That's right. It's time for part 3 of the FPS series; this time, a lot of assorted thoughts on what makes for good enemy design. This one was fun as hell to write.

docseuss.medium.com/building-a-b...
building a better first person shooter part 3: enemy mine
So! First, we talked about a specific subgenre of first person shooter, loosely starting with Unreal and Half-Life and dying off around…
docseuss.medium.com
October 12, 2025 at 10:49 PM
Silent Hill [1999] hardly needs an introduction, being both highly influential and a name everyone's heard of. Coming to it for the first time in 2025, I was very impressed with its commitment to using anticipation to drive its horror gameplay.
October 10, 2025 at 7:52 PM
Reposted by Marcomix
DISASTER ARMS IS OUT
30 BOSSES
2 ARMS
1 SOLDIER
0 TURNING BACK
October 3, 2025 at 2:19 PM
Reposted by Marcomix
📣 ICY TOWER IS COMING BACK
Stoked to announce that we're making a brand new Icy Tower game, ready for the 25th anniversary next year!

Check out the trailer, spread the news, and wishlist on Steam :D
s.team/a/3014860

More in thread 👇🧵
October 1, 2025 at 12:14 PM
Reposted by Marcomix
Follow @wario64.bsky.social and repost for a chance to win 1 of 5 Steam codes for Digimon Story Time Stranger (giveaway courtesy of @gamesplanet.bsky.social. Giveaway ends on Oct 1st, 6:30 PM PT)

Game is currently $57.71 on Gamesplanet w/ code DIGIMON buff.ly/0d0q6NQ
September 26, 2025 at 6:21 PM
Final Fantasy IX really takes the Fantasy part to heart! Knights and mages, castles and airships, it's a lived-in world that transforms a lot over the course of the story. With its high focus on the Mist Continent though, the rest of the world feels quite empty, landmarks few and far between.
September 28, 2025 at 2:01 PM
Reposted by Marcomix
Zelda animation I've done based on old manual artwork. A thread!
October 18, 2024 at 11:27 PM
Deadly chainsaw parkour in a ruined city reminiscent of Nier: Automata is what Motorslice is all about. Pretty brutal for a platformer, with enemies that instantly kill you and falls that get deadly very quickly, even with the roll to try and lessen the impact. It's an aggressive first impression!
September 24, 2025 at 4:22 AM
Classic Resident Evil theming and Mystery Dungeon gameplay: House of Necrosis makes it work really well! Tentatively creeping through the mansion, step by step, hoping to fire on monsters before they close the distance. Saving bullets with crafty use of your knife is right at home here too.
September 19, 2025 at 5:13 AM
I'm enjoying my revisit to FFXIII way more than I was expecting. This boss fight can be a lot of trouble--unless you juggle combo him and don't let him do anything!!

www.youtube.com/watch?v=X915...
FFXIII lets you do this to bosses sometimes
YouTube video by Marcomix
www.youtube.com
September 17, 2025 at 5:55 AM
That skate. early access is so funny. I wasn't expecting to be able to roll around everywhere like a horrible human Sonic. I also parkoured into a bit of scaffolding and fell out of bounds. Probably a really good time screwing around with friends lol
September 17, 2025 at 12:51 AM
Reposted by Marcomix
Mud Ghost Estate, a spooky tumbling tower TTRPG I made for #FolkloreJam 2024, is getting an updated version! Please give it a follow on Kickstarter! 👻
www.kickstarter.com/projects/wha...
Coming soon: Mud Ghost Estate Redux—A Spooky Tumbling Tower TTRPG
A spooky tumbling block tower-based TTRPG inspired by Hong Kong folklore; now with revised text, new cover art and extra content!
www.kickstarter.com
September 8, 2025 at 4:41 PM
Entry #007 of Cool Devs is @docseuss.bsky.social! A game writer and creative director, Doc knows a lot about how and why games resonate with people, and he has a knack for explaining his reasoning in an easy-to-follow conversational tone via his engaging essays found on docseuss.medium.com.
September 4, 2025 at 4:02 AM
I had this weird dream the other day where I was in the dream, but my perspective was watching myself like in a movie. Haven't been able to get it out of my head so I drew it
August 15, 2025 at 9:24 PM