MakeAvoy
makeavoy.bsky.social
MakeAvoy
@makeavoy.bsky.social
Poor is not wanting to spend money to deploy on Vercel so you learn about docker composing a NextJS app with Nginx on Hetzer instead.

In the long run this feels much slicker anyway.
November 13, 2025 at 9:09 AM
There's a bug on LinkedIn that shows all the jobs as 0 applicants. There was a time when you could actually apply for a job and not have to compete with 100,000 other desperate people. I miss those days. Applying with the bug is weirdly cathartic, like I stand a chance.
November 13, 2025 at 1:12 AM
Behind on Halloween stuff this year so here's some PS1 ghosts I made 4 years ago. Have a BIG SPOOK 👻😱
November 1, 2025 at 12:42 AM
I posted this on LinkedIn, literally just my homepage with a new shader background. I dig it but I definitely need to rebuild my website! The more content I put out there the more likely I'll get a job... Maybe...
In hindsight the dark mode button should switch the GLSL colors too, dangit
#ForHire
October 24, 2025 at 11:32 AM
What am I doing wrong, why can't I get a job? I was laid off 9 months ago. I'm tired of being poor. My wife is door dashing so we can buy some new cheap Halloween costumes for the kids. There must be a way to make money by building software.
October 17, 2025 at 5:21 AM
I've been building a Rust WebGPU engine for the past 4 years and I couldn't even get an interview for a job building a Rust WebGPU engine. Didn't have to nail it, just wanted a shot. Used up a LinkedIn "Top 3" doot for it. They couldn't even bother to download my resume. 😞
October 15, 2025 at 6:04 AM
Coding is what will help me escape poverty. I have decades of it, I understand so much but still not enough. I need to treat it more like a business, not a passion. No one hires Rust, not easily, not yet. But everyone hires Java and C#. So my next app needs to be one of those.
October 11, 2025 at 3:06 AM
On second thought maybe I'll do drawtober instead of drawlloween. It's easier to make a really polished piece every 5 days and I like their art prompts better. No one is watching this stuff anyway 😗
October 3, 2025 at 3:27 AM
#Drawlloween 2025
Day 02
"When you witch upon a star"

Got a little carried away with this one. Relearning the nuances and bugs of this engine. Figuring out better recording means for CRT shaders.
October 2, 2025 at 1:36 PM
I'm going to try to do #Drawlloween 2025 with all content displayed with my game engine, Petrichor64. We'll see how many I can get done!

Day 1 "Heads Up"

(Hoping to release the latest build this month, literal years in the making 😵 )
October 1, 2025 at 7:26 PM
Got a reply to a recruitment agency:
"No employers are looking for your skillset at this time"
You'd think I listed myself as royal slop sniffer or something.

This economy is going to devour us alive.
September 29, 2025 at 2:56 AM
Worldly tip for US folks: get an out of state phone number. You'll always know a caller is a scam based on it coming from that state's area code.
September 25, 2025 at 9:37 PM
Maybe my problem is I keep treating software like art. Like something beautiful. But artists are poor. I need to build like a desperate person would, and fast. I'm having trouble separating my passion no matter how critical the task is. There's a time for art, and a time for survival. We must live.
September 23, 2025 at 2:43 AM
Reposted by MakeAvoy
🎨 I’m a veteran game artist open for new work.

I’ve been illustrating, directing, animating, and designing since 2000 -not just pixel art (though I love it).
Clients include Minecraft, WB’s Space Jam, Unity and Rami Ismail.

If you need visual worldbuilding, I’m your person.
DMs open, email in bio
June 23, 2025 at 11:52 AM
I hope OpenAI doesn't sue this flower for copyright infringement ✨🌸✨
September 18, 2025 at 8:44 PM
I'd love to play around more with training small LLMs, because I hate the idea of wasting so much energy and I want to use my own local hardware. Here I'm trying SmoLLM and unfortunately it seems to not understand me well. Also it gets into these The Shining-style dialog loops.
August 24, 2025 at 12:16 AM
It's been about 8 months since I was laid off and for most of that time development became painful to me because it was all about desperately looking for work.

But for the first time today I just worked on Petrichor and suddenly I was enjoying it again. It's like I love programming or something.
August 14, 2025 at 8:54 AM
I don't like self-plugging but it's been 6 months and I'm running out of money. Full-stack developer #ForHire backend, frontend, forwards backwards, web, desktop, games, 2D, 3D I can do it all. I can fix your broken vibe code app and deploy it. Small jobs welcome. Referrals REALLY welcome...
June 20, 2025 at 10:56 AM
Base44 just sold for 80 mil$ and it's only 6 months old. it spits out prototypes like chatgpt but it also wires backend like psql and presumably nodejs.

The problem is it suffers from slop-shoveling like everything else. Looks shiny on the surface, bugs and jank and debug hell after.
June 19, 2025 at 12:17 PM
Sometimes I leave myself little doc treats like anyone else is going to read through my comments
June 18, 2025 at 6:34 AM
My cover letter from now on:

Dearing hiring people,

I'm a super cool dork, the best kind! I'm hella fire at solving problems, in fact I'm kind of annoying about it. But I'll tone it down. I mean you COULD use hardware acceleration but that's okay.
I'm sure no one will notice.

Your pal,
Nick 🫶
June 14, 2025 at 4:24 AM
Just going on shadertoy.com and scrolling through all the liquid glass demos at the top of the list is exactly what I expected.
June 13, 2025 at 5:52 AM
June 5, 2025 at 9:28 AM
Just DevOps things
March 24, 2025 at 9:56 AM
Got turned down for a life changing 3D web developer job because I didn't have enough professional experience in 3D web development.

😮‍💨

How do you even get professional experience in 3D web development specifically? Or 3D period? I can't even find jobs normally.
March 3, 2025 at 9:16 PM