Mahsa_311
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mahsaahadi.bsky.social
Mahsa_311
@mahsaahadi.bsky.social
I'm Mahsa(Deli:): a designer and CG artist. I enjoy using tools like pens and softwars.They help me bring my ideas to life.
Big problem: In the first 5 minutes, players don’t realize the main goal of bringing water to the Sarv-e Abarkuh. They only get it after a puzzle!
How can I show this right from the start through gameplay? 🌱
#PlayTest #SarvEAbarkuh
September 24, 2025 at 6:43 AM
Before code, before puzzles, there was only this sketch.🌱

#GameDev #SarvEAbarkuh
September 8, 2025 at 3:30 PM
Game dev takes time.
I looped Sword of the Sea’s music for days,an awesome experience on its own!

It made me think:
Mahsa… how should people experience Sarv-e Abarkuh?
How will you share it with the world?

#GameDev #SarvEAbarkuh #SwordOfTheSea
September 7, 2025 at 3:20 PM
One of the core mechanics in our game is the water system
We’re testing different techniques to see which one works best. It's still in progress but flowing forward. 🌱👾

#GameDev #IndieDev #SarvEAbarkuh
August 24, 2025 at 4:52 PM
Game dev isn’t just design, code, and art.
It’s also research, business, explaining the vision to others, and redefining it for yourself. 👾🌱
#GameDev #indiedev
August 21, 2025 at 6:08 PM
•Worked on technical stuff today. It’s still messy… but it’s alive!
#GameDev #SarvEAbarkuh
August 20, 2025 at 5:38 PM
Not final. Not polished. Just roots learning how to grow. 🌱
#WIP #SarvEAbarkuh #GameDev
August 19, 2025 at 7:00 PM
Spent today just thinking about puzzles.
Do you prefer games that clearly show the path to the solution…
or ones that let you wander until it finally clicks?

#GameDev #SarvEAbarkuh
August 18, 2025 at 8:26 PM
The root system is alive now 🌱
Still young, still messy, but growing, just like the game.
Mistakes? Plenty. But for this stage, it feels enough. Isn't it? 👾

#GameDev #SarvEAbarkuh
August 16, 2025 at 6:55 PM
I remember, right before a competition, one of our teammates burned out.
The coach said: “Two days, no training, no even thinking about the sport. Then come back.”
Two days later, they returned… with more hunger and focus.

I think I need that too 🫡
#GameDev #RestIsImportant
August 14, 2025 at 5:26 AM
NO ،big progress today. No big news. Just… still making the game. 👾🌱
#GameDev #SarvEAbarkuh
August 13, 2025 at 5:53 PM
I’ve built several alternatives for the tree roots so far, and none of them feel quite right.
I’m starting to get why some directors shoot a scene over and over…
Like Chaplin did 342 takes for just one scene. 342!!!
👾🌱
#GameDev #SarvEAbarkuh
August 12, 2025 at 4:21 PM
Water flows… now the roots awaken. Next step: bringing Sarv-e Abar-Kuh’s root system to life. 🌱👾
#GameDev #SarvEAbarkuh
August 10, 2025 at 3:08 PM
Long ago, a single seed touched the earth… and life awoke.🌱👾

#GameDev #SarvEAbarkuh
August 9, 2025 at 3:03 PM
As a game developer, I think more about irrigation and water systems than some of our officials ever have :)))

#GameDev #SarvEAbarkuh
August 8, 2025 at 6:01 PM
Did you know Da Vinci used 30 to 40 layers of paint and technique to create Mona Lisa’s smile?
Layer by layer just to bring it to life.

These days, as I build my game, I keep thinking about layers, too.

The base is there. But I just hope life lets me add the ones still living in my head.
#GameDev
August 4, 2025 at 6:20 PM
Making a game feels like alchemy.
A little design, a bit of art, a drop of sound…
Mix them right, and maybe just maybe you get a beautiful "experience."
We’re still mixing.👾🧪

#GameDev #SarvEAbarkuh
August 3, 2025 at 5:36 PM
While the systems come together, the art of Sarv-e Abarkuh is slowly taking shape, too.
Game development is like alchemy tiny parts, step by step, and come together to craft something beautiful.👾

#GameDev #IndieGame #SarvEAbarkuh #IndieDevs
August 2, 2025 at 7:06 PM
Simple things… Who knows what they can become?
Like a pawn in chess,powerless at first,
but step by step, it grows.
And one day, "if" it reaches far enough,
it can become almost anything.
In my game, this is my pawn.
#IndieGameDev #GameDev
July 31, 2025 at 5:53 PM
No new ideas today. No progress. Just repetition.
#GameDev
July 30, 2025 at 6:55 PM
The core game loop is built... but something still feels missing.
That one thing that makes you say:
“This is an indie game you just have to experience!”
What is it? I don’t know yet…
But I do know something’s missing :)))

#IndieGame #GameDev #SarvEAbarkuh #IndieDev
July 28, 2025 at 4:25 PM
Somewhere along the way, after working with talented teammates, I faced a tough decision:
Should the project end? Or should it keep going, even if it means walking the road alone?
Since March, I’ve been a solo developer.

#SarvEAbarkuh #SoloDev #IndieGameDev
July 27, 2025 at 5:36 PM
Sometimes, cleaning up a system matters more than adding features.
It doesn’t need to be complex or “big.” Just needs to be "right. "
The first messy Blueprint dropped FPS from 60 to 40!
The new one? Same visuals, not a single frame lost.
Just clean logic.
#Optimization #GameDev #UnrealEngine5
July 26, 2025 at 4:39 PM
Reposted by Mahsa_311
After years of following and supporting #indiegames and #gamedev, it’s finally happening:

Our game "Kernelbay" has a "Coming Soon" page on @steampowered.com and we're part of the Fishing Fest! 🎣

It would mean the world if you could wishlist & repost🙏
store.steampowered.com/app/3686480/...
June 16, 2025 at 6:01 PM
In this suffocating heat,
working on the water channels of the Sarv-e Abarkuh project somehow makes the heat feel more bearable.
It’s like, with every path I build for the water,

•I breathe a little easier, too.

#GameDev #SarvEAbarkuh #IndieDev #PersianHeritage #Gamedesign
July 24, 2025 at 6:36 PM