Mack
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mackiepalmer.bsky.social
Mack
@mackiepalmer.bsky.social
I quite like video games. Made SANDRIPPER! Now making something new

https://linktr.ee/mackiepalmer
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This... is SANDRIPPER!

Obliterate or be obliterated. #gaming
FEATURE CHECK:
Trees are soft cover, slowing down bullets that slam through them. They can be cut down #screenshotsaturday #gamedev
November 9, 2025 at 3:49 PM
The Oily Mire
#gamedev
November 7, 2025 at 6:47 PM
Ears ringing.
Hair standing on end.
#gamedev #pixelart
November 6, 2025 at 2:01 PM
I think I'm lost...
#pixelart #gamedev
November 5, 2025 at 8:52 PM
A gaggle of Scraggle vines #pixelart
November 4, 2025 at 1:55 PM
November 1, 2025 at 5:57 PM
Learning to draw poses #pixelart
October 23, 2025 at 5:28 PM
Did my first post-mortem type video on Sandripper www.youtube.com/watch?v=Zv5W...
I made an entire game. Here's what I learned
YouTube video by Mack
www.youtube.com
October 9, 2025 at 7:44 PM
They're probably fine #gamedev
September 16, 2025 at 1:06 PM
This... is SANDRIPPER!

Obliterate or be obliterated. #gaming
July 10, 2025 at 7:01 PM
I CANT HEAR ANYTHING #gamedev
July 10, 2025 at 5:18 PM
VERSION 1.3 IS OUT!
-9 new weapon variants
-Total juice overhaul
-Everything is better
July 8, 2025 at 1:38 PM
Better decal blending = better visibility = more shooting
#gamedev
July 4, 2025 at 4:12 PM
They failed...
#pixelart #gamedev
July 2, 2025 at 2:38 PM
HEARTWARMING: Yootis Glart (12) slaughtered 75 Shluugoid warriors. "Glart forever!"
July 1, 2025 at 5:17 PM
Defenders of the green belt
#pixelart #gamedev
June 30, 2025 at 2:11 PM
Sandripper is 20% off!
June 26, 2025 at 5:05 PM
What the hell is going on #gamedev
June 23, 2025 at 4:13 PM
A weapon forged from the horngus' scungle of a Dongfish
#screenshotsaturday
June 21, 2025 at 2:10 PM
Nuclear-shelled shortcannon

#pixelart #animation
June 9, 2025 at 3:06 PM
I think eventually I'll try and make this fun #gamedev
May 16, 2025 at 2:39 PM
April 26, 2025 at 3:26 PM
Juicing up the Dragon with new effects and audio. In the eyes of most of the rebels, slag weapons like these cause too much collateral damage to be worth using #gamedev
April 18, 2025 at 2:49 PM
Extremely satisfying #gamedev
April 17, 2025 at 3:07 PM
Marathoughts: No secure container, maps without huge empty space, no flea, Bungie AI, long crazy gunfights, harder to be one-shot.

They're tackling a lot of my pet peeves with extraction shooters while ALSO creating an almost halo-esque combat sandbox. Game was made for me lol
April 13, 2025 at 5:40 PM