Long Tail Games (developing Devil Town)
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long-tail-games.bsky.social
Long Tail Games (developing Devil Town)
@long-tail-games.bsky.social
An experimental tabletop games publisher.
"Some of you know me already. Those of you who don't are in for a great, big fuckin' surprise. Those of you who do can expect an infinitely more horrible time than they care to remember!"
Reposted by Long Tail Games (developing Devil Town)
February 12, 2026 at 7:14 PM
Reposted by Long Tail Games (developing Devil Town)
Neolithic Pig Cauldron floating in the woods
February 12, 2026 at 4:39 PM
Tiny Library 2: Bloodlust
February 12, 2026 at 10:48 AM
Reposted by Long Tail Games (developing Devil Town)
February 11, 2026 at 5:27 PM
Hexes and counters and a two day play time!
February 12, 2026 at 12:52 AM
Why is it not centred???
February 11, 2026 at 10:39 PM
I'm gearing up to get my first GMT titles, but why do they look like this? I am almost impressed by their commitment to this look
February 11, 2026 at 10:39 PM
Reposted by Long Tail Games (developing Devil Town)
My Zinequest project is live!

In Small Folk in Big Coats you each play as a little guy in a stack masquerading a single big guy. You're unlikely to get caught, but you’re even less likely to work together.

It’s very silly and easy to get playing. Go Check it out!
tinyurl.com/sfibc
Small Folk in Big Coats
A simple and chaotic RPG about a group of smallfolk with wildly differing goals.
www.kickstarter.com
February 11, 2026 at 8:44 PM
Not a great sign
Gallup will no longer measure presidential approval after 88 years thehill.com/homenews/med...
February 11, 2026 at 9:01 PM
Reposted by Long Tail Games (developing Devil Town)
February 11, 2026 at 1:17 PM
Reposted by Long Tail Games (developing Devil Town)
Wargamers not bothering to paint their models, a tale as old as time
‘Tödlein’, Death as an archer.
Made from pear wood.
Dated to before 1519; artist: Hans Leinberger
www.khm.at/kunstwerke/t...
February 11, 2026 at 9:14 AM
Tiny Library 2: Residential Registration Form
February 11, 2026 at 11:29 AM
CVLT cracked the top 17,000 board games!
💪💪💪💯😍
#hustle #hustleculture #risengrind #seomarketing #doitforthekids
February 10, 2026 at 8:20 PM
Reposted by Long Tail Games (developing Devil Town)
So #BoardGame publishers - maybe think about whether or not someone who leaves random sexist comments on board game videos is someone you want in the credits of your rulebook as a proofer/editor.
February 10, 2026 at 7:45 PM
Tiny Library 2: Precocious Urchin
February 10, 2026 at 9:57 AM
All Day I Dream About Systems
February 10, 2026 at 6:45 AM
Reposted by Long Tail Games (developing Devil Town)
Some excellent folks I know have genuinely been doing this for some time, including games like Fishing28 and Apple Picking28.

Fill yer boots.

www.wargamer.com/warhammer-wi...
February 10, 2026 at 5:46 AM
Ryan Reynolds do you wanna buy an indie publishing company 👉👈
Five years ago today, Ryan Reynolds and Rob Mac completed their takeover of Wrexham 🐲

What has happened since is nothing short of remarkable. Three promotions later, Wrexham sit 73 places higher in the football pyramid, in the Championship playoffs, and can keep looking up 💪
February 9, 2026 at 9:55 PM
Maybe the company-level special weapon cards are turned face down when used, and turned face up when the company hq is activated. I don't want a rifle company running around with their bazooka every turn.
February 9, 2026 at 9:03 PM
And the special weaponry would function as a smaller version of the platoon cards, offering different actions each platoon in that company can take.
February 9, 2026 at 9:00 PM
My current idea is there's a company HQ counter, and on the corresponding card a half-dozen different modes the company can be in. When that unit is activated you can shift from aggressive (-1 DEF, +1 ATT) to movement (+2 MOV on roads) for passive effects.
February 9, 2026 at 9:00 PM
Updating the counters to show company info. This is a rifle platoon, A company, 1st platoon. I want to add company and special weaponry to cards, but I'm not sure if they should both use the same system, or if they should be passive/active.
February 9, 2026 at 8:58 PM
I'm thinking that will remain the idea - you control up to the battalion level - but maybe that will be the largest extent, with many games being subsets of this.
February 9, 2026 at 10:49 AM
I'm doing a bit of research into what a 'battalion' actually puts into the field, and it's a whole bunch of stuff. There's a HQ unit for each company, for instance, let alone the heavy weapons on the overall battalion HQ. So there's a buncha stuff I need to add.
February 9, 2026 at 10:48 AM