leegamedev.bsky.social
@leegamedev.bsky.social
Enjoying the process and playing the result of game development, currently making Crank the Code for the playdate.

https://leedevsthings.itch.io/
Thanks for all that came to play my demo tonight at GaMaYo! Lots of great feedback and hopefully a few more folks get into the Playdate.

Crank The Code now has an itch.io page here: leedevsthings.itch.io/crank-the-code

#playdate #indiedev #gamedev #pixelart
Crank The Code by leedevsthings
Crack the code with a crank in this addictive puzzler
leedevsthings.itch.io
November 13, 2025 at 11:43 PM
Reposted
To celebrate the release date announcement of devils on the moon pinball I wrote a devlog about our event and actions system.

amano.games/devlog/makin...

#playdate
AMANO Devlog
Events and actions handle most of the logic of our pinball game
amano.games
November 7, 2025 at 11:39 PM
We now have achievements! I've integrated with the Playdate Achievements library: playdatesquad.github.io/pd-achieveme...

#Playdate #indiedev #gamedev
November 6, 2025 at 10:12 PM
Working on some assets 🙌🏆
October 28, 2025 at 9:21 PM
Reposted
"Crack the code with a crank in this addictive puzzler"

Crank the Code by Lee Ann Lord showing at GaMaYo on the 13th November

gamayo.co.uk/2025/10/28/g...

@leegamedev.bsky.social

#indiegamedev #gaming #showcase
October 28, 2025 at 5:31 PM
I've been working on integrating with Noble Engine, and ran into some issues with my initial game logic not working. @citrusdreams.bsky.social suggested console logs for more debug output, and what a brilliant idea that was! Why do I neglect console so much!? Also I wrote a series of tests 😎
October 15, 2025 at 9:22 PM
Had a little tweak of the name by friends suggestion, so now I'm developing Crank the Code!
October 15, 2025 at 9:16 PM
Recently started development for Crank & Code, a puzzle game for the Playdate. Will post updates here as I crack on with it!
September 28, 2025 at 9:31 PM