Lee from Raguthra
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lee-raguthra.bsky.social
Lee from Raguthra
@lee-raguthra.bsky.social
I'm Lee (Chief Creative Director) from #indiegamedev start-up
Raguthra Studios working on two titles coming soon!
RIP James Van Der Beek. Today’s background soundtrack is the Dawson’s Creek soundtrack.
February 12, 2026 at 1:24 AM
It’s been a busy stretch juggling a few things, but dev’s been ticking along. I’m still here - and I’m going to be more active again, sharing regular WIP and progress updates.
February 12, 2026 at 1:13 AM
Today: making Eudora’s house scene play clean end-to-end (pre/post bite) - no softlocks, just solid interactions.
#indiedev #gamedev #unity
February 2, 2026 at 10:25 PM
Rebuilding systems and scenes takes longer than you expect, but it’s the only way to make a game you’re genuinely proud to put your name on.

www.patreon.com/posts/weekly...

#indiedev #gamedev #indiegame #wip #devlog #pixelart #2dgames #retrostyle #solodev #madewithunity #gamedevelopment
Weekly Round-Up – Progress, Patience, and Letting Things Take the Time They Need | Raguthra Studios
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January 23, 2026 at 10:37 PM
Tim the Werewolf has entered the remastered Howling Woods

www.patreon.com/posts/daily-...

#gamedev #indiedev #pixelart #devlog #wip
January 20, 2026 at 9:22 PM
A strong start to the week with new enemies going into The Howling Woods and the tombs starting to feel properly threatening.

www.patreon.com/posts/daily-...

#gamedev #indiedev #pixelart #devlog #wip
January 19, 2026 at 10:00 PM
Week 3 goals are NPCs, a probably-rebuilt bridge, a locked-in Fractured Library map, and getting our architecture ready for beta - main aim is making the Woods feel more alive.
What’s your goal this week?

www.patreon.com/posts/week-t...

#gamedev #indiedev #pixelart #devlog #wip
Week Three Plan - NPCs, Polish, and Making the Woods Feel Alive | Raguthra Studios
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January 18, 2026 at 9:05 PM
Week 2 studio devlog is up - wrapping up map rebuilds and moving into gameplay.
This one’s a public post.
www.patreon.com/posts/week-2...

#gamedev #indiedev #devlog #behindthescenes #pixelart #leveldesign #indiehorror #HowlingWoods #RaguthraStudios
Week 2 Devlog - From Foundations to Gameplay | Raguthra Studios
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January 17, 2026 at 12:39 AM
Skulls, chains and spiderwebs... oh my!

The new crypt has come together really well!

#gamedev #indiedev #indiegames #pixelart
January 14, 2026 at 9:56 PM
Deep in the new multi-level crypts this week - puzzles, choices, and yes, skeletons.
Sharing daily dev updates on Patreon for backers.

www.patreon.com/posts/so-man...
#gamedev #indiedev #indiegames #Patreon
So Many Skulls | Raguthra Studios
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January 14, 2026 at 9:52 PM
Making solid progress rebuilding the deepest crypts of the Howling Woods.
I’m sharing daily behind-the-scenes updates over on Patreon for backers.

www.patreon.com/posts/slow-d...

#gamedev #indiedev #indiegames #Patreon
Slow Day, Solid Progress | Raguthra Studios
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January 14, 2026 at 12:09 AM
I’ve shared my Week 2 dev update on Patreon - this one’s public and open to everyone.
A look at what I’m building this week and where things are heading.

www.patreon.com/posts/week-2...

#gamedev #indiedev #indiegames #Patreon
Week 2 - mapping out the week | Raguthra Studios
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January 11, 2026 at 9:21 PM
Week one of 2026 wrapped
I’ve shared a public roundup covering forests, lighting, and the new gorge and bridge in Howling Woods.

Free to read on Patreon. www.patreon.com/posts/week-o...

#IndieGames #HowlingWoods #GameDev
Week One Roundup - What Got Done | Raguthra Studios
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January 9, 2026 at 9:41 PM
The gorge and suspension bridge are now in.
Slow work, but really happy with how they’re shaping up.

More details over on Patreon - www.patreon.com/posts/bridge...

#IndieGames #HowlingWoods #GameDev #InDevelopment #LevelDesign
January 8, 2026 at 9:09 PM
Really good progress on Howling Woods yesterday, the dark woods coming together nicely!

#gamedev #IndieGameDev #indiegame #pixelart
January 7, 2026 at 9:01 PM
So the plan today is to catch up on the lost work from yesterday, try and keep the house as cool as possible (we're supposed to have a hot day today) and listen to the Superman soundtrack that just arrived on vinyl.

#indiegamedevlife
January 6, 2026 at 10:07 PM
I got distracted by a new (to me) pretty asset pack yesterday and it derailed my whole day - stupid mistake!
www.patreon.com/posts/147585...

#gamedev #indiegamedev #gamedevelopment
Not gonna pretty it up; yesterday did not go well LOL | Raguthra Studios
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January 6, 2026 at 9:29 PM
I've got a lot of set dressing and tree variation to go before the new Howling Woods "light forest" is finished but the base is there...
www.patreon.com/posts/light-...
#gamedev #indiegames #IndieGameDevs
January 5, 2026 at 9:00 PM
Yes! it's really good I read it a while back and I forgot about tales of the jedi which was messing it up in my memory - I think it's my preferred interpretation - I was just thinking about it the other day and I couldn't quite remember if something had superseded it - thanks for the reply!
January 5, 2026 at 9:29 AM
Not sure if I have any #StarWars fans in my network but can anyone confirm that the Ahsoka novel by E. K. Johnston is consider canon in Star Wars?
January 5, 2026 at 3:18 AM
Week one of 2026 (first full week counts, right?).
This week is all about pushing the Howling Woods re-release forward - eight maps to build and dress.

End-of-month release is feeling very doable now

www.patreon.com/posts/week-o...

#IndieGames #GameDev #IndieDev #GameUpdate #InDevelopment
Week one plan - back to the woods | Raguthra Studios
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January 4, 2026 at 11:02 PM
The incredibly mind-numbing job of planting grass tiles for a new scene in Curse of the Howling Woods.
I mean, I’ve had worse jobs… but yeah, this one’s a slog 😅

Still, it’s one of those quiet steps that slowly turns a grey maze into an actual place you can explore.

#gamedev #indiedev #pixelart
January 2, 2026 at 3:35 AM
Sigh, hit go before putting in my alt text...
January 1, 2026 at 8:13 AM
Happy new year everyone - I'm already back to work in the dungeons ;)

#indiegamedev #CurseoftheHowlingWoods #indiegame
January 1, 2026 at 8:08 AM
So today I'm testing out the interactions module custom built around the way we write our games with multiple interactions etc - plus I'm listening to the Robocop soundtrack
December 26, 2025 at 11:46 PM