Joshua Skelton | LOOKING FOR WORK
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joshuaskelly.bsky.social
Joshua Skelton | LOOKING FOR WORK
@joshuaskelly.bsky.social
Half engineer, half artist, all Dad. Tech artist. Delver art guy. Formerly Rec Room, Microsoft. he/him
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📢 I'm looking for work! Seeking a Tech Artist role. 📢

I'm a creative thinker who loves empowering artists, building tools, and streamlining workflows/pipelines. I've been building software for 15+ years, so I know what I'm doing.

joshua.skelton@gmail.com
www.linkedin.com/in/joshua-skelton-029ab645
❤️ wide pixels
October 27, 2025 at 2:49 AM
Ive been working on the Delver mobile ports for about a month now? And mostly full time?

Turns out I’m crushing it? Problems I’ve been worried about for years are getting fixed! Heck I even got stencil buffers working for our fancy low res glow/shadows.
October 24, 2025 at 7:24 PM
Reposted by Joshua Skelton | LOOKING FOR WORK
Every "AI Game" video I see I'm just like, "Wait, doesn't procedural do this exact thing but WAY better?? We already solved this problem?"
Hey ai gimme a game that is Misery x The Last of Us!
Sure boss
October 24, 2025 at 5:21 PM
Reposted by Joshua Skelton | LOOKING FOR WORK
I'm castpixel, a senior illustrator and art director with more than 20 years of experience (ok, it's 21 years). One of the best pixelartists working today. I'm looking for a project.

Clients: WB Games, Minecraft, SEGA, HASBRO

Hire me! I make your game look good.

[ #portfolioday ]
October 14, 2025 at 9:54 AM
Productive day! I’ve fixed iOS shader issues and Delver feels great on an iPhone!
October 16, 2025 at 11:11 PM
📢 I'm looking for work! Seeking a Tech Artist role. 📢

I'm a creative thinker who loves empowering artists, building tools, and streamlining workflows/pipelines. I've been building software for 15+ years, so I know what I'm doing.

joshua.skelton@gmail.com
www.linkedin.com/in/joshua-skelton-029ab645
October 16, 2025 at 5:45 PM
PSX wobbly verts eat your heart out! Also ignore the ominous pool of pure black liquid…
October 16, 2025 at 12:26 AM
iOS looks like it needs a little shader love. 🤪

Any libGDX folks know where I should start looking?
October 16, 2025 at 12:17 AM
I’m pretty happy with layout! Just need to put some time into Delver with it.
October 15, 2025 at 10:46 PM
Progress is being made…
October 14, 2025 at 11:07 PM
Ah. The responsible thing to do.
Giving a talk at UC Berkeley tonight.

Time to scare the children away from game development yet again 👨‍🎓
October 14, 2025 at 12:28 AM
Lately I've been knocking the dust off of Delver Engine and working towards getting mobile builds going. So far it hasn't been _too_ bad, just normal levels of reviving a legacy code base. 😅
October 13, 2025 at 10:12 PM
Did you know I wrote a set of command line tools for Quake? Did you know they are totally free and open source?

Once in a while someone will throw a few bucks my way for these tools and every time it makes my day. 😃

joshua.itch.io/quake-tools
Quake CLI Tools by Joshua Skelton
Available for Windows, macOS
joshua.itch.io
October 11, 2025 at 5:17 PM
Reposted by Joshua Skelton | LOOKING FOR WORK
An old sprite cloud experiment i did, trying to recreate Samus Aran in Ballz 3d style, but using animated hex shapes
October 10, 2025 at 6:53 PM
You probably shouldn’t dig stra.. aaaah!

Love seeing the progress on this project.
ladies, gents, and all those with genders bent

i have created: The Sun

#EniBlockGame #GameDev 🎮
September 19, 2025 at 4:26 PM
What I find beautiful about old technology are the places where it begins to come apart at the seams. Wobbly triangles on the PlayStation, tracking lines on a VCR.

That sweet spot where ambition and constraint begin to have friction.
Not gonna lie, as someone who grew up in the snes/mega drive era every time we develop a new custom engine tool my first tought after figuring out how to control what it's meant too do, is 'good. Now let's see if we can abuse it in memorable ways'
September 18, 2025 at 12:28 AM
You ever get totally decimated by your child completely by accident?

“Hey Dad. Do you remember when you were a kid? You know, back in the 1900s?”
September 9, 2025 at 10:10 PM
If you’re an indie dev mutual of mine and I haven’t followed you back it’s not because you aren’t amazing. It’s because I’m _very_ bad at social media.
September 6, 2025 at 3:18 AM
Happy to report the Spire has been Slain
September 3, 2025 at 3:36 AM
If you ask me to fix up vibe coded software, my rate just doubled.
The AI boom has created a new type of work: fixing botched AI. Designers are being hired to remake wonky AI art. Writers are asked to make ChatGPT’s writing sound more human. Even software developers are tasked with fixing buggy vibe coding.
www.nbcnews.com/tech/tech-ne...
Humans are being hired to make AI slop look less sloppy
In the age of automation, human workers are being brought in to fix what artificial intelligence gets wrong.
www.nbcnews.com
September 2, 2025 at 4:19 PM
Yesterday, along with half of the entire company at Rec Room, I was laid off. While having a stable job in the games industry for seven year is rare, it is also bittersweet.

I think the thing that I will miss most is working with so many talented artists and helping them shine.
August 27, 2025 at 2:57 AM
August 22, 2025 at 6:59 PM
Maybe not the first game that comes to mind, but I appreciate the deep cut Wikipedia.
August 22, 2025 at 3:54 PM
I’ve so badly wanted to do one of these! I’ve purpose built my custom game engine for stuff like this.

Is this the year?
GBJam 13 is starting next month! Get your coding keyboards and your pixel pushing fingers ready for September the 12th!

itch.io/jam/gbjam-13

#GBJam #gamejam #gbstudio
August 20, 2025 at 2:50 AM
Holy moly! @dan5sch.bsky.social has been COOKING
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
August 18, 2025 at 7:33 PM