I really like the Odin programming language and raylib.
Feels like I can only create a decent level if it serves a specific purpose or teaches the player something. Otherwise, all the levels just feel arbitrary and I can't really say if they are any good...
#gamedev #puzzlegame #sokoban
Feels like I can only create a decent level if it serves a specific purpose or teaches the player something. Otherwise, all the levels just feel arbitrary and I can't really say if they are any good...
#gamedev #puzzlegame #sokoban
joehazelnut.itch.io/disco-snake
#hobbydev #programming #odinlang #raylib
joehazelnut.itch.io/disco-snake
#hobbydev #programming #odinlang #raylib
Jokes aside, I really liked Hollow Knight and can't wait for Silksong!
Join us in 48 hours for a special announcement about Hollow Knight: Silksong!
Premiering here: youtu.be/6XGeJwsUP9c
Jokes aside, I really liked Hollow Knight and can't wait for Silksong!
- place tiles on 2 different layers
- save/ load to/from .json
- swap between playable level and editor
Despite the minimalism, it already makes the process of building levels mush faster and enjoyable.
- place tiles on 2 different layers
- save/ load to/from .json
- swap between playable level and editor
Despite the minimalism, it already makes the process of building levels mush faster and enjoyable.
gameaftergame.itch.io/disco-snake
I am also doing some small Raylib tests for the second game, on which I will soon start working.
gameaftergame.itch.io/disco-snake
I am also doing some small Raylib tests for the second game, on which I will soon start working.
gameaftergame.itch.io/disco-snake
gameaftergame.itch.io/disco-snake