I've actually been working on it in the background for a few years now on and off. But as of today, it's my focus.
Today I painted some rocks and tree layer elements, as well as coloring in the boat layers.
Today I painted some rocks and tree layer elements, as well as coloring in the boat layers.
I actually can't wait to color the layers and put them in the engine to see them in parallax.
That's the best bit.
I actually can't wait to color the layers and put them in the engine to see them in parallax.
That's the best bit.
In the meantime, here's some background Groats I forgot to post.
In the meantime, here's some background Groats I forgot to post.
It's come a long way even though there's still a long way to go.
It's come a long way even though there's still a long way to go.
A Doch.
A Doch.
Greeley Stonehammer (you) and the Gunwale Regis
Greeley Stonehammer (you) and the Gunwale Regis
Here's a bunch of characters from Gunwale. I'm very happy that there's a unity of world, yet they're all very different shapes, sizes, and colors - you know, just like a real world.
Here's a bunch of characters from Gunwale. I'm very happy that there's a unity of world, yet they're all very different shapes, sizes, and colors - you know, just like a real world.
Me: The anti-action animator. I just want super chill these days. Done in Photoshop, Spine, and After Effects.
Also, it was originally meant to be a static drawing, but I got carried away :)
Me: The anti-action animator. I just want super chill these days. Done in Photoshop, Spine, and After Effects.
Also, it was originally meant to be a static drawing, but I got carried away :)
Top is the 3D model I built for reference. I set up the appropriate angle and render it out in Blender with Freestyle lines turned on.
Below I draw over that and hand color it for the final version.
Top is the 3D model I built for reference. I set up the appropriate angle and render it out in Blender with Freestyle lines turned on.
Below I draw over that and hand color it for the final version.