🎮 Let’s Play & Trophy Guides (PS5)
🎥 YouTube Channel (🇫🇷): https://www.youtube.com/channel/UCA4kVv0KH1Mh7eU0dn2kh2w
➡️ Currently obsessed with Jusant 🧗🏻♂️
Everything is designed to guide the player without ever pointing directly
It’s often subtle and that’s what makes the difference.
🧵Here’s a thread of things I’ve picked up so far 👇
#Gamedesign #IndieGaming
Steam page: store.steampowered.com/app/3657150
Steam page: store.steampowered.com/app/3657150
Early Access launching on March 3, 2026.
Steam page: store.steampowered.com/app/2697000
#indiegames #steam #indiegame
Early Access launching on March 3, 2026.
Steam page: store.steampowered.com/app/2697000
#indiegames #steam #indiegame
I love it when studios pay attention to these sort of details. So cool!
I love it when studios pay attention to these sort of details. So cool!
Run out and you'll get stuck. You'll have to rethink, reroute, climb smarter.
A wordless system that adds some strategy #GameDesign #IndieGaming
Run out and you'll get stuck. You'll have to rethink, reroute, climb smarter.
A wordless system that adds some strategy #GameDesign #IndieGaming
bsky.app/profile/gami...
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
bsky.app/profile/gami...
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
bsky.app/profile/gami...
But I don't think he’s the protagonist because he doesn’t drive the story (1/3)
#NarrativeDesign #IndieGaming
bsky.app/profile/gami...
Well, joke’s on you! Im way worse than that. I get obsessed with everything. I have 0 chill. I hyperfixate, vanish and reappear with a new victim. You just wait 🦦
Well, joke’s on you! Im way worse than that. I get obsessed with everything. I have 0 chill. I hyperfixate, vanish and reappear with a new victim. You just wait 🦦
But I don't think he’s the protagonist because he doesn’t drive the story (1/3)
#NarrativeDesign #IndieGaming
But I don't think he’s the protagonist because he doesn’t drive the story (1/3)
#NarrativeDesign #IndieGaming
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
Me to myself: Okay don’t panic.
*Panics and dies instantly*
Me to myself: Okay don’t panic.
*Panics and dies instantly*
Echo’s powers awaken plants as they become part of the gameplay.
The world feels more alive. Not warm yet, but recovering.
It's a sign that nature is returning, along with a sense of hope.
#colorsingame #indiegaming
Echo’s powers awaken plants as they become part of the gameplay.
The world feels more alive. Not warm yet, but recovering.
It's a sign that nature is returning, along with a sense of hope.
#colorsingame #indiegaming
This disorienting feeling isn't a mistake, it's a #LevelDesign choice.
It slows you down, makes you observe and plan your next moves.
You will feel lost, but just pay attention and you will find the way!
#GameDesign #IndieGaming
This disorienting feeling isn't a mistake, it's a #LevelDesign choice.
It slows you down, makes you observe and plan your next moves.
You will feel lost, but just pay attention and you will find the way!
#GameDesign #IndieGaming
Some walls are designed to catch your eye and reveal hidden areas that are never required
This smart design teases new items and sparks curiosity without pulling you off your original path
A great way to reward wandering
#GameDesign #IndieGaming
Some walls are designed to catch your eye and reveal hidden areas that are never required
This smart design teases new items and sparks curiosity without pulling you off your original path
A great way to reward wandering
#GameDesign #IndieGaming
IO Interactive breaks down spycraft, combat, gadgets, and more to come in this standalone Bond adventure: play.st/4p704xK
IO Interactive breaks down spycraft, combat, gadgets, and more to come in this standalone Bond adventure: play.st/4p704xK
Full details from today's State of Play, plus 30 minutes of new gameplay: play.st/4p704xK
Full details from today's State of Play, plus 30 minutes of new gameplay: play.st/4p704xK