Gamingly Daweem 👾
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gaminglydaweem.bsky.social
Gamingly Daweem 👾
@gaminglydaweem.bsky.social
🏆 Trophy Hunter
🎮 Let’s Play & Trophy Guides (PS5)
🎥 YouTube Channel (🇫🇷): https://www.youtube.com/channel/UCA4kVv0KH1Mh7eU0dn2kh2w
➡️ Currently obsessed with Jusant 🧗🏻‍♂️
Pinned
The more I play #Jusant, the more I notice details that make the whole experience feel smooth
Everything is designed to guide the player without ever pointing directly
It’s often subtle and that’s what makes the difference.
🧵Here’s a thread of things I’ve picked up so far 👇

#Gamedesign #IndieGaming
Reposted by Gamingly Daweem 👾
‘Ghost of Yotei’ sold over 3.3M copies in its first month 🎮
November 11, 2025 at 3:45 AM
Reposted by Gamingly Daweem 👾
Rising Grace - ROTTR 10th Anniversary ❄️

#LaraCroft #TombRaider #RiseOfTheTombRaider
November 10, 2025 at 6:18 PM
Reposted by Gamingly Daweem 👾
November 3, 2025 at 7:06 PM
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I'm just realising lighting doesn't really have to make sense

#pixelart
November 5, 2025 at 10:42 AM
Reposted by Gamingly Daweem 👾
Non-linear adventure game with randomized events, 'Echo Railway' gets a new trailer.

Steam page: store.steampowered.com/app/3657150
October 24, 2025 at 10:40 PM
Reposted by Gamingly Daweem 👾
New look at the open-world third-person survival exploration game 'The Legend of Khiimori'.

Early Access launching on March 3, 2026.

Steam page: store.steampowered.com/app/2697000

#indiegames #steam #indiegame
October 28, 2025 at 12:02 AM
I love the main menu in #Jusant. You're calmly sitting on a ledge, chilling. When you hit “Continue” the menu slides away, you stand up and you start playing. There's no loading screen, no cut. It's immersive and seamless.
I love it when studios pay attention to these sort of details. So cool!
October 7, 2025 at 10:37 AM
Reposted by Gamingly Daweem 👾
Ghost of Yotei + Reactive Backlights = VIBES 🔥
October 5, 2025 at 8:23 PM
In #Jusant, your rope is your main tool but it's not infinite. To let you know how much you have left, the color shifts: blue to yellow, yellow to red.
Run out and you'll get stuck. You'll have to rethink, reroute, climb smarter.
A wordless system that adds some strategy #GameDesign #IndieGaming
October 5, 2025 at 2:05 PM
Reposted by Gamingly Daweem 👾
🧵 Silence That Speaks
bsky.app/profile/gami...
#Jusant grabs your attention with silence. All you hear is boots on stone, rope creaking and wind blowing. Nothing else.
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
September 10, 2025 at 10:19 AM
Reposted by Gamingly Daweem 👾
🧵 Feeling The Climb

bsky.app/profile/gami...
How does #Jusant make you feel the climb?
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
September 9, 2025 at 1:04 PM
Reposted by Gamingly Daweem 👾
🧵 Main Character vs Protagonist
bsky.app/profile/gami...
In #Jusant, the boy (that I decided to name Jimbo cause why not? Couldn’t let him hop around without a proper name) is the main character, the lens through which we experience the events.
But I don't think he’s the protagonist because he doesn’t drive the story (1/3)
#NarrativeDesign #IndieGaming
September 15, 2025 at 9:16 AM
Reposted by Gamingly Daweem 👾
September 25, 2025 at 6:00 PM
Ive been posting about Jusant for weeks. People might start thinking Im one of those who get obsessed with whatever game they’re playing.
Well, joke’s on you! Im way worse than that. I get obsessed with everything. I have 0 chill. I hyperfixate, vanish and reappear with a new victim. You just wait 🦦
a man in a blue shirt and tie is pointing at a board with papers on it .
ALT: a man in a blue shirt and tie is pointing at a board with papers on it .
media.tenor.com
September 21, 2025 at 5:15 PM
Reposted by Gamingly Daweem 👾
"I just want to say, go birds, fuck ICE and free Palestine," "Hacks" star Hannah Einbinder at the #Emmys
September 15, 2025 at 12:50 AM
In #Jusant, the boy (that I decided to name Jimbo cause why not? Couldn’t let him hop around without a proper name) is the main character, the lens through which we experience the events.
But I don't think he’s the protagonist because he doesn’t drive the story (1/3)
#NarrativeDesign #IndieGaming
September 15, 2025 at 9:15 AM
#Jusant grabs your attention with silence. All you hear is boots on stone, rope creaking and wind blowing. Nothing else.
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
September 10, 2025 at 10:18 AM
How does #Jusant make you feel the climb?
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
September 9, 2025 at 1:03 PM
Reposted by Gamingly Daweem 👾
*Triggers boss fight*

Me to myself: Okay don’t panic.

*Panics and dies instantly*
September 8, 2025 at 10:42 PM
Chapter 2 of #Jusant marks a shift. Cool tones give way to green, blue and white.
Echo’s powers awaken plants as they become part of the gameplay.
The world feels more alive. Not warm yet, but recovering.
It's a sign that nature is returning, along with a sense of hope.
#colorsingame #indiegaming
September 8, 2025 at 9:06 AM
#Jusant shifts between straightforward and maze-like areas on purpose.
This disorienting feeling isn't a mistake, it's a #LevelDesign choice.
It slows you down, makes you observe and plan your next moves.
You will feel lost, but just pay attention and you will find the way!
#GameDesign #IndieGaming
September 5, 2025 at 9:26 AM
Exploration in #Jusant is optional yet always tempting
Some walls are designed to catch your eye and reveal hidden areas that are never required
This smart design teases new items and sparks curiosity without pulling you off your original path
A great way to reward wandering
#GameDesign #IndieGaming
September 4, 2025 at 4:50 PM
Reposted by Gamingly Daweem 👾
007 First Light comes to PS5 on March 27, 2026.

IO Interactive breaks down spycraft, combat, gadgets, and more to come in this standalone Bond adventure: play.st/4p704xK
September 3, 2025 at 6:38 PM
Reposted by Gamingly Daweem 👾
Spycraft requires a creative touch. Distract or demolish to reach Bond's objectives in 007 First Light.

Full details from today's State of Play, plus 30 minutes of new gameplay: play.st/4p704xK
September 3, 2025 at 9:32 PM