A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress
But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress
But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
(Open pic for full experience!)
(Open pic for full experience!)
https://macthemes.garden/themes/255adb604045-digi-tech-illuminated-Strawberry
https://macthemes.garden/themes/255adb604045-digi-tech-illuminated-Strawberry
It leads to oversimplification and removes all the nuances that make it so interesting. Like, when Dungeon Master pioneered real-time dungeon-crawlers in 1987, they were inspired by Flight Sims!
It leads to oversimplification and removes all the nuances that make it so interesting. Like, when Dungeon Master pioneered real-time dungeon-crawlers in 1987, they were inspired by Flight Sims!
Trust this English PhD dropout that DE is the most innovative novel of the century. Because it’s a game. Play it and fall in love.
Download for FREE this 780-page BRICK of an #OpenAccess book & press PLAY.
tinyurl.com/2ucxjy8a
Download for FREE this 780-page BRICK of an #OpenAccess book & press PLAY.
tinyurl.com/2ucxjy8a