flexmaster.bsky.social
@flexmaster.bsky.social
Reposted
I’m reviving my Bsky just to announce that I have Commissions Open. You can also contact me right here.

Any questions DM me.
October 22, 2025 at 6:19 AM
Reposted
I just made another cover of Pang 3. You'll never forget!
December 13, 2025 at 7:00 AM
Reposted
Making a thing...
November 14, 2025 at 4:59 AM
Reposted
Been a bit since I've done a weekly update, so here's what we're up to! Lots of stuff is in the works:

- Achievement support (Hyper)
- Physics-based high FPS fixes and APIs for character controllers (Rei)
- MSAA & resize support (Rei & I)
- External cross-platform XNO editor (Me)

Stay tuned!
November 16, 2025 at 7:30 PM
Reposted
Sometimes, computer graphics can result in horrors beyond your comprehension
November 18, 2025 at 3:59 AM
Reposted
This week, I made a bunch of progress on XNOEdit, my cross-platform editor/viewer for Sonic '06 objects powered by .NET and WGPU.

Still lots to do, but many objects now correctly visualise, including textures! Next up, bringing in original recompiled shaders so everything looks perfect.
November 22, 2025 at 8:22 PM
Reposted
Initial stage rendering in XNOEdit! Making progress towards accurate rendering...
November 28, 2025 at 11:20 PM
Reposted
This week we got the infinite lives patch in!

Hyper is still hard at work on the options UI, so stay tuned for when that makes it in.
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 20, 2025 at 2:38 AM
Reposted
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM
Reposted
Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)
October 5, 2025 at 8:46 PM
Reposted
I think there might be a problem
September 10, 2025 at 9:59 PM
Reposted
So here we have the main menu scaling to aspect ratios like 16:10, 4:3 and AAAAAAAAAAAA
September 13, 2025 at 1:30 AM
Reposted
Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
September 13, 2025 at 10:13 PM
Reposted
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
September 20, 2025 at 10:52 PM
Reposted
Recomp delayed due to CrossWorlds, real

(In all seriousness, progress might be a bit slower this week lol)
September 22, 2025 at 5:39 PM
Reposted
Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
September 28, 2025 at 5:10 AM
Reposted
As a member of the Sonic Unleashed team, thank you for working hard to keep this game alive and accessible to Sonic fans everywhere! This game holds a special place in my heart!!

(Please note: I'm no longer employed by, or affiliated with, SEGA. Just an enthusiast -- like so many others.)
April 21, 2025 at 9:54 PM
Reposted
Not 100% yet, but Metal is getting there! Still need to work out some push constant and barrier nonsense.
April 6, 2025 at 8:58 PM
Reposted
Quick faker practice doodle!
#Theycalledmesonic
September 13, 2025 at 3:18 PM
Reposted
oh yeah figured it shoot this out since im quite sure it was shared in the community server a few days ago anyways

#rewritesweep #outcomememories #sonicexe
August 27, 2025 at 7:02 PM
Reposted
August 27, 2025 at 4:51 PM
Reposted
More no context, vc moment
August 23, 2025 at 7:38 AM
Reposted
‪@flexmaster.bsky.social‬
I can’t figure out how to @ on here
August 23, 2025 at 8:01 AM
Reposted
The source code of the SlaveDriver Engine, powering the 1996 game PowerSlave for the Sega Saturn, is now published under the GPLv3.

github.com/Lobotomy-Sof...
archive.org/details/slav...
GitHub - Lobotomy-Software/SlaveDriver-Engine: SlaveDriver Engine for Sega Saturn GPL Source Code
SlaveDriver Engine for Sega Saturn GPL Source Code - Lobotomy-Software/SlaveDriver-Engine
github.com
August 16, 2025 at 10:01 PM