Patrick Exner / 🔥 Lizard 🦎
banner
flamelizard.bsky.social
Patrick Exner / 🔥 Lizard 🦎
@flamelizard.bsky.social
🇩🇪 Game Development sciences student
Tech Art and GDExtension maintainer of the FOSS Godot Game Engine
Documenting the GDExtension system
Editor for Nintendo-Online.de
Tech Artist / Consultant Freelancer
Reposted by Patrick Exner / 🔥 Lizard 🦎
it's a me 💜

New devlog for our game Wax Heads, hope you like it!

It's exciting seeing how it has changed over the years 🔥
Our very own @rothiotome.bsky.social shares a look at how the main gameplay loop works in Wax Heads in our latest Dev Log!

We hope you enjoy! 😊

youtu.be/Lyq5LMJ6Bzs
Wax Heads - Dev Log #2: Your New Job At Repeater Records
YouTube video by Curve Games
youtu.be
November 28, 2025 at 6:45 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
thought i'd share this Godot tip i posted in a different thread about this problem!
November 24, 2025 at 9:02 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Following my last post.

I have created a survey about the multimesh class/node in #godotengine.

Please feel free to respond if you are interested :)

I have tried to ask questions that are as open-ended as possible so as not to steer responses in a particular direction)

forms.gle/6KFdjSeKgxUd...
November 25, 2025 at 8:15 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Did you ever want to develop a game with #GodotEngine 1.0?

Its binaries were lost to time, but earlier this year I fixed compilation with modern toolchains, so I could rebuild it for desktop platforms.

That's now merged: github.com/godotengine/...

Downloads: github.com/godotengine/...
[1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries by akien-mga · Pull Request #101105 · godotengine/godot
After #101040, I had to give a go at making a new set of official builds for 1.0-stable, which is the only release we don't have builds for yet. So here we go, a set of fixes that make it possi...
github.com
November 21, 2025 at 9:50 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
[WIP] Progress on the customization screen, still need to add more hairstyles and color themes :)

"From mirror after mirror,
No vanity’s displayed:
I’m looking for the face I had
Before the world was made."
W.B. Yeats (1865-1939)

#godotengine #gamedev #wildcosmos
November 21, 2025 at 2:42 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be 🩵

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens
November 20, 2025 at 1:21 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Agency Content Affairs is hosting a new format for women and other marginalised groups in Cologne's Xperion. Gaze & Games Summit features discussions & networking, along with a charity side stream together with Letsplay4charity for HateAid and women's shelters.
www.gamesmarket.global/new-gaze-gam...
New Gaze & Games Summit for Marginalised Groups in Cologne
Agency Content Affairs is hosting a new format for women and other marginalised groups in Cologne's Xperion. Gaze & Games Summit features discussions and networking, along with a charity side stream t...
www.gamesmarket.global
November 20, 2025 at 12:02 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 18, 2025 at 7:26 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Blender Foundation and the online developer community proudly present Blender 5.0!

ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.

📖 Changelog & Download: blender.org/download/rel...

📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
blender.org
November 18, 2025 at 6:45 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Wind Waker style stencil buffer torches are done! I'm gonna share this on GitHub soon. This should also do shadows and layered/nested spheres as well. Not sure whether it's worth making a full video explaining it yet... #gamedev #godotengine #vfx
November 17, 2025 at 4:25 AM
Reposted by Patrick Exner / 🔥 Lizard 🦎
The Israeli genocide continues as expected: with all infrastructure brutally and intentionally destroyed, Palestinians in Gaza are dying from Israel's continued blockade on aid, Israel's continued land theft, and Israel's continued murdering.

www.aljazeera.com/news/2025/11...
Displaced Palestinian families suffer as heavy rains flood Gaza tent camps
Palestinians call for better tents and other supplies as Israel maintains restrictions on aid to war-ravaged Gaza Strip.
www.aljazeera.com
November 16, 2025 at 1:59 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Added a bunch of little environment objects to blow up - always surprises me how much adding stuff like that makes a space more fun
November 15, 2025 at 8:43 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
We've been working on something special for you, GDLibrary: a completely free library for Godot devs

Think of it as your go-to place whenever you need help: tutorials, guides, a glossary to look up terms, and open source demos and assets to use in your games!

Here's a quick peek at what's coming.
November 15, 2025 at 9:52 AM
Reposted by Patrick Exner / 🔥 Lizard 🦎
The Godot patch notes made me laugh, so I added sound effects to it
November 15, 2025 at 8:57 AM
Reposted by Patrick Exner / 🔥 Lizard 🦎
HI I GOT LAID OFF TODAY HOW ARE YOU

so uh, I need a new job, during one of the nastiest times in the games industry. SICK

I'm Nate! I've been in the industry for 6 years now. Experience in Unity, Unreal.

Been a 3D Artist mostly, have worn the hats of Outsourcing artist, VFX Artist, Art Lead
help
yooooo it's #PortfolioDay innit

Howdy I'm Nate! I make-a the 3D model. Sometimes it's #stylized Characters, Sometimes it's pew pews, and even sometimes it's something else entirely (environments I guess idk).

Anyway hi, good to meet you, follow me and I'll repost cool art or somethin.
November 10, 2025 at 5:09 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
To all my followers: I'm so glad to finally give you all a closer look at Penguin Festival gameplay, and clearer launch details.

I know the wait is long, so thank you all for your ongoing support!

#GodotEngine #gamedev #indiedev #VR
🐧 New Trailer w/ @vrgamesshowcase.bsky.social ! 🎉

Thrilled to be showing off gameplay and more of the penguin town! Cannot wait for y'all to be part of the festivities.

➜ PC VR | Fall 2026
➜ PICO + SideQuest | Post-launch

✨ Wishlist: bit.ly/penguinfests...

#vr #indiegames #cozygames #godotengine
Gameplay + Release Window Trailer | Penguin Festival 🐧
YouTube video by Cozy Cube Games
youtu.be
November 14, 2025 at 6:20 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
At the #GodotFest I was asked about editing SConstruct in Rider. ~6h of investigation, just to understand it was already supported 😅.
Currently requires the following to work in @jetbrains-rider.bsky.social 🧵
November 14, 2025 at 9:39 AM
Reposted by Patrick Exner / 🔥 Lizard 🦎
On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :)

My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...

And I also shared my slides here: slides.com/hexaquo/plan...
Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 13, 2025 at 1:42 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Attention Indie Devs!

I just need 15 seconds ... of your game footage! A lot of people jumped on the 15s video trend, so I thought it would be cool to make a compilation to help indies get some visibility.

The anti-spam key is "kook".

lonewulfstudio.com/indieshowcas...
Lone Wulf Studio 2025 Indie Showcase Submission
Submit 15 seconds of game footage from games you worked on in 2025!
lonewulfstudio.com
November 11, 2025 at 3:53 AM
Reposted by Patrick Exner / 🔥 Lizard 🦎
I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.

That's not what the workers call it though. They have another couple of words they prefer to use: union busting.

www.youtube.com/watch?v=c9nO...
The Rockstar Workers Fired Before They Could Finish GTA 6
YouTube video by People Make Games
www.youtube.com
November 11, 2025 at 2:43 PM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Typing with last few mins I have today with my injured hands! Every share helps

In donating a coffee, you enabled six families & a camp to book a C-section, pay for doctor’s appointments, buy fresh produce, pay rent, get tarps, & more last week. Survival.

The need is high + your impact is huge ❤️
Keep Hope Alive: a Gaza Giving Circle
We are a team of volunteers in the US and UK, led by two sisters passionate about helping our friends on the ground keep their families and neighbors alive with food, water, & shelter. We saw that…
chuffed.org
November 13, 2025 at 9:01 AM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Welcome to GodotFest 2025!

A 2 day conference in Munich, Germany.

It is great to see many folks from around the world, using, developing, publishing, and promoting Godot, all in one place!
November 11, 2025 at 9:40 AM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Gamedev pals ♥️ #GodotFest #GodotEngine
November 13, 2025 at 10:35 AM
Reposted by Patrick Exner / 🔥 Lizard 🦎
Used the train ride to #GodotFest to build a silly little #Godot EditorPlugin ^^

Couldn't use the built-in physics system, as turning it on in the Editor makes everything fall 😅
November 13, 2025 at 10:19 AM
#GodotFest has been an absolutely amazing experience! Meeting so many cool people (again) to talk gamedev was really inspiring.
I hope I was able to convey the general workflow with integrating external libraries into GDExtensions in my workshop.
Safe travels back home everyone! 🙌🏻
November 13, 2025 at 9:47 AM