Lawful evil
Hill Dwarf Fighter (Champion).
Str: 8 (-1), Dex: 10 (+0), Con: 14 (+2), Wis: 11 (+0), Int: 12 (+1), Cha: 16 (+3).
A street urchin who bluntly says what other people are hinting at or hiding.
Lawful evil
Hill Dwarf Fighter (Champion).
Str: 8 (-1), Dex: 10 (+0), Con: 14 (+2), Wis: 11 (+0), Int: 12 (+1), Cha: 16 (+3).
A street urchin who bluntly says what other people are hinting at or hiding.
Lawful neutral
Lightfoot Halfling Ranger (Hunter).
Str: 11 (+0), Dex: 10 (+0), Con: 16 (+3), Wis: 9 (-1), Int: 14 (+2), Cha: 11 (+0).
A charlatan who is a born gambler and can't resist taking risks.
Lawful neutral
Lightfoot Halfling Ranger (Hunter).
Str: 11 (+0), Dex: 10 (+0), Con: 16 (+3), Wis: 9 (-1), Int: 14 (+2), Cha: 11 (+0).
A charlatan who is a born gambler and can't resist taking risks.
Lawful neutral
Human Paladin (Oath of the Ancients).
Str: 14 (+2), Dex: 10 (+0), Con: 12 (+1), Wis: 9 (-1), Int: 11 (+0), Cha: 14 (+2).
A highway robber who always has a plan for what to do when things go wrong.
Lawful neutral
Human Paladin (Oath of the Ancients).
Str: 14 (+2), Dex: 10 (+0), Con: 12 (+1), Wis: 9 (-1), Int: 11 (+0), Cha: 14 (+2).
A highway robber who always has a plan for what to do when things go wrong.
Neutral evil
Half-Orc Monk (Way of the Four Elements).
Str: 12 (+1), Dex: 18 (+4), Con: 15 (+2), Wis: 14 (+2), Int: 10 (+0), Cha: 13 (+1).
A folk hero who believes thinking is for other people, she prefers action.
Neutral evil
Half-Orc Monk (Way of the Four Elements).
Str: 12 (+1), Dex: 18 (+4), Con: 15 (+2), Wis: 14 (+2), Int: 10 (+0), Cha: 13 (+1).
A folk hero who believes thinking is for other people, she prefers action.
Chaotic neutral
Drow Ranger (Hunter).
Str: 10 (+0), Dex: 18 (+4), Con: 11 (+0), Wis: 8 (-1), Int: 10 (+0), Cha: 11 (+0).
A singer who gets bitter if he is not the center of attention.
Chaotic neutral
Drow Ranger (Hunter).
Str: 10 (+0), Dex: 18 (+4), Con: 11 (+0), Wis: 8 (-1), Int: 10 (+0), Cha: 11 (+0).
A singer who gets bitter if he is not the center of attention.
True neutral
Elf Sorcerer (Wild Magic).
Str: 16 (+3), Dex: 12 (+1), Con: 10 (+0), Wis: 8 (-1), Int: 10 (+0), Cha: 12 (+1).
A tribal marauder who watches over friends as if they were a littler of newborn pups.
True neutral
Elf Sorcerer (Wild Magic).
Str: 16 (+3), Dex: 12 (+1), Con: 10 (+0), Wis: 8 (-1), Int: 10 (+0), Cha: 12 (+1).
A tribal marauder who watches over friends as if they were a littler of newborn pups.
True neutral
Rock Gnome Druid (Circle of the Moon).
Str: 14 (+2), Dex: 10 (+0), Con: 7 (-2), Wis: 16 (+3), Int: 10 (+0), Cha: 13 (+1).
A hermit, driven to seclusion because he retreated from society after a life-altering event.
True neutral
Rock Gnome Druid (Circle of the Moon).
Str: 14 (+2), Dex: 10 (+0), Con: 7 (-2), Wis: 16 (+3), Int: 10 (+0), Cha: 13 (+1).
A hermit, driven to seclusion because he retreated from society after a life-altering event.
Chaotic good
Rock Gnome Paladin (Oath of the Ancients).
Str: 11 (+0), Dex: 18 (+4), Con: 11 (+0), Wis: 8 (-1), Int: 13 (+1), Cha: 10 (+0).
A member of the locksmithes guild, who haggles tirelessly for the best deal.
Chaotic good
Rock Gnome Paladin (Oath of the Ancients).
Str: 11 (+0), Dex: 18 (+4), Con: 11 (+0), Wis: 8 (-1), Int: 13 (+1), Cha: 10 (+0).
A member of the locksmithes guild, who haggles tirelessly for the best deal.
Lawful good
Dragonborn Warlock (Great Old One Patron).
Str: 9 (-1), Dex: 16 (+3), Con: 14 (+2), Wis: 6 (-2), Int: 10 (+0), Cha: 12 (+1).
A member of the plasterers guild, who believes that anything worth doing is worth doing right.
Lawful good
Dragonborn Warlock (Great Old One Patron).
Str: 9 (-1), Dex: 16 (+3), Con: 14 (+2), Wis: 6 (-2), Int: 10 (+0), Cha: 12 (+1).
A member of the plasterers guild, who believes that anything worth doing is worth doing right.
Chaotic neutral
Elf Warlock (Fiend Patron).
Str: 12 (+1), Dex: 10 (+0), Con: 12 (+1), Wis: 13 (+1), Int: 11 (+0), Cha: 10 (+0).
A homesteader who is always picking things up and absently fiddling with them.
Chaotic neutral
Elf Warlock (Fiend Patron).
Str: 12 (+1), Dex: 10 (+0), Con: 12 (+1), Wis: 13 (+1), Int: 11 (+0), Cha: 10 (+0).
A homesteader who is always picking things up and absently fiddling with them.
True neutral
Hill Dwarf Fighter (Eldritch Knight).
Str: 7 (-2), Dex: 8 (-1), Con: 11 (+0), Wis: 8 (-1), Int: 14 (+2), Cha: 11 (+0).
An officer in the military who is always polite and respectful.
True neutral
Hill Dwarf Fighter (Eldritch Knight).
Str: 7 (-2), Dex: 8 (-1), Con: 11 (+0), Wis: 8 (-1), Int: 14 (+2), Cha: 11 (+0).
An officer in the military who is always polite and respectful.
Lawful neutral
Gnome Sorcerer (Draconic Bloodline).
Str: 11 (+0), Dex: 8 (-1), Con: 13 (+1), Wis: 10 (+0), Int: 12 (+1), Cha: 8 (-1).
A professor who likes nothing more than a good mystery.
Lawful neutral
Gnome Sorcerer (Draconic Bloodline).
Str: 11 (+0), Dex: 8 (-1), Con: 13 (+1), Wis: 10 (+0), Int: 12 (+1), Cha: 8 (-1).
A professor who likes nothing more than a good mystery.
True neutral
Gnome Sorcerer (Draconic Bloodline).
Str: 9 (-1), Dex: 6 (-2), Con: 17 (+3), Wis: 8 (-1), Int: 14 (+2), Cha: 11 (+0).
A folk hero who is confident in her own abilities and works to instill confidence in others.
True neutral
Gnome Sorcerer (Draconic Bloodline).
Str: 9 (-1), Dex: 6 (-2), Con: 17 (+3), Wis: 8 (-1), Int: 14 (+2), Cha: 11 (+0).
A folk hero who is confident in her own abilities and works to instill confidence in others.
Lawful good
Half-Orc Warlock (Archfey Patron).
Str: 14 (+2), Dex: 13 (+1), Con: 11 (+0), Wis: 11 (+0), Int: 11 (+0), Cha: 8 (-1).
A healer in the military who is always polite and respectful.
Lawful good
Half-Orc Warlock (Archfey Patron).
Str: 14 (+2), Dex: 13 (+1), Con: 11 (+0), Wis: 11 (+0), Int: 11 (+0), Cha: 8 (-1).
A healer in the military who is always polite and respectful.
Neutral good
Hill Dwarf Barbarian (Path of the Berserker).
Str: 12 (+1), Dex: 11 (+0), Con: 19 (+4), Wis: 10 (+0), Int: 18 (+4), Cha: 7 (-2).
A hermit, driven to seclusion because he needed a quite place to work on his art.
Neutral good
Hill Dwarf Barbarian (Path of the Berserker).
Str: 12 (+1), Dex: 11 (+0), Con: 19 (+4), Wis: 10 (+0), Int: 18 (+4), Cha: 7 (-2).
A hermit, driven to seclusion because he needed a quite place to work on his art.
Lawful neutral
Dragonborn Cleric (Nature Domain).
Str: 10 (+0), Dex: 13 (+1), Con: 14 (+2), Wis: 17 (+3), Int: 12 (+1), Cha: 15 (+2).
A member of the finesmlthes guild, who likes to talk at length about his profession.
Lawful neutral
Dragonborn Cleric (Nature Domain).
Str: 10 (+0), Dex: 13 (+1), Con: 14 (+2), Wis: 17 (+3), Int: 12 (+1), Cha: 15 (+2).
A member of the finesmlthes guild, who likes to talk at length about his profession.
Chaotic neutral
Mountain Dwarf Monk (Way of the Open Hand).
Str: 14 (+2), Dex: 10 (+0), Con: 15 (+2), Wis: 10 (+0), Int: 12 (+1), Cha: 4 (-3).
A sailor who enjoys sailing into new ports and making new friends over a flagon of ale.
Chaotic neutral
Mountain Dwarf Monk (Way of the Open Hand).
Str: 14 (+2), Dex: 10 (+0), Con: 15 (+2), Wis: 10 (+0), Int: 12 (+1), Cha: 4 (-3).
A sailor who enjoys sailing into new ports and making new friends over a flagon of ale.
Lawful neutral
Half-Elf Fighter (Champion).
Str: 8 (-1), Dex: 17 (+3), Con: 14 (+2), Wis: 13 (+1), Int: 7 (-2), Cha: 9 (-1).
A noble whose favor, once lost, is lost forever.
Lawful neutral
Half-Elf Fighter (Champion).
Str: 8 (-1), Dex: 17 (+3), Con: 14 (+2), Wis: 13 (+1), Int: 7 (-2), Cha: 9 (-1).
A noble whose favor, once lost, is lost forever.
Lawful good
Human Fighter (Battle Master).
Str: 10 (+0), Dex: 18 (+4), Con: 12 (+1), Wis: 17 (+3), Int: 16 (+3), Cha: 14 (+2).
A folk hero who always follows through when he sets his mind to something.
Lawful good
Human Fighter (Battle Master).
Str: 10 (+0), Dex: 18 (+4), Con: 12 (+1), Wis: 17 (+3), Int: 16 (+3), Cha: 14 (+2).
A folk hero who always follows through when he sets his mind to something.
Lawful neutral
Halfling Cleric (War Domain).
Str: 9 (-1), Dex: 19 (+4), Con: 11 (+0), Wis: 11 (+0), Int: 14 (+2), Cha: 12 (+1).
A hermit, driven to seclusion because he was the caretaker of an ancient relic.
Lawful neutral
Halfling Cleric (War Domain).
Str: 9 (-1), Dex: 19 (+4), Con: 11 (+0), Wis: 11 (+0), Int: 14 (+2), Cha: 12 (+1).
A hermit, driven to seclusion because he was the caretaker of an ancient relic.
Chaotic neutral
Hill Dwarf Bard (College of Lore).
Str: 6 (-2), Dex: 16 (+3), Con: 18 (+4), Wis: 8 (-1), Int: 12 (+1), Cha: 17 (+3).
A noble who is convinced she is a cut above the unwashed masses.
Chaotic neutral
Hill Dwarf Bard (College of Lore).
Str: 6 (-2), Dex: 16 (+3), Con: 18 (+4), Wis: 8 (-1), Int: 12 (+1), Cha: 17 (+3).
A noble who is convinced she is a cut above the unwashed masses.
True neutral
Rock Gnome Fighter (Battle Master).
Str: 13 (+1), Dex: 10 (+0), Con: 8 (-1), Wis: 10 (+0), Int: 16 (+3), Cha: 11 (+0).
A member of the distillers guild, who haggles tirelessly for the best deal.
True neutral
Rock Gnome Fighter (Battle Master).
Str: 13 (+1), Dex: 10 (+0), Con: 8 (-1), Wis: 10 (+0), Int: 16 (+3), Cha: 11 (+0).
A member of the distillers guild, who haggles tirelessly for the best deal.
Chaotic good
Halfling Ranger (Hunter).
Str: 12 (+1), Dex: 14 (+2), Con: 9 (-1), Wis: 18 (+4), Int: 13 (+1), Cha: 14 (+2).
A folk hero who has a strong sense of fair play.
Chaotic good
Halfling Ranger (Hunter).
Str: 12 (+1), Dex: 14 (+2), Con: 9 (-1), Wis: 18 (+4), Int: 13 (+1), Cha: 14 (+2).
A folk hero who has a strong sense of fair play.
Chaotic good
Hill Dwarf Sorcerer (Draconic Bloodline).
Str: 9 (-1), Dex: 16 (+3), Con: 18 (+4), Wis: 10 (+0), Int: 13 (+1), Cha: 13 (+1).
A sailor whose language is as foul as an otyugh nest.
Chaotic good
Hill Dwarf Sorcerer (Draconic Bloodline).
Str: 9 (-1), Dex: 16 (+3), Con: 18 (+4), Wis: 10 (+0), Int: 13 (+1), Cha: 13 (+1).
A sailor whose language is as foul as an otyugh nest.
True neutral
Half-Orc Paladin (Oath of the Ancients).
Str: 18 (+4), Dex: 9 (-1), Con: 14 (+2), Wis: 18 (+4), Int: 14 (+2), Cha: 13 (+1).
A street urchin who sleeps with his back to a wall, with everything wrapped in his arms.
True neutral
Half-Orc Paladin (Oath of the Ancients).
Str: 18 (+4), Dex: 9 (-1), Con: 14 (+2), Wis: 18 (+4), Int: 14 (+2), Cha: 13 (+1).
A street urchin who sleeps with his back to a wall, with everything wrapped in his arms.