Game Designer Notes | Dmytro Nesterenko
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Game Designer Notes | Dmytro Nesterenko
@dmytronesterenko.bsky.social
Senior Level Designer at Grip. Ex Designer at Gameloft, Saber Int.

Dissecting Games blog. patreon.com/GameDesignerNotes
I’ve just finished Little Nightmares III and decided to remaster the article I previously wrote, in which I explored the overall design of this beautiful franchise.

www.patreon.com/posts/142832...

#LittleNightmares #LevelDesign #GameDesign
Little Nightmares 1 and 2. Game Design | Game Designer Notes | Dmytro Nesterenko
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November 5, 2025 at 5:03 PM
Two small takeaways on combat design in Roboquest and how Aid Bot works in the game and why it makes the game better

www.patreon.com/posts/140820...

www.patreon.com/posts/140820...

#LevelDesign #GameDesign #CombatDesign #Roboquest
Roboquest. Combat telegraphing | Game Designer Notes | Dmytro Nesterenko
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October 21, 2025 at 8:22 PM
Just the small note about one curious AI combat behavior - escaping.

www.patreon.com/posts/140752...

#CombatDesign #GameDesign #Witchfire
Witchfire. Enemy escaping | Game Designer Notes | Dmytro Nesterenko
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October 14, 2025 at 6:34 PM
How the placement of quest items and consumables in Silent Hill 2 serves gameplay and readability

www.patreon.com/posts/140385...

#SilentHill #SilentHill2 #leveldesign #gamedesign #Konami #BlooberTeam
Silent Hill 2. Placement of quest items | Game Designer Notes | Dmytro Nesterenko
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October 6, 2025 at 4:16 PM
Scale of Conflict: How Diablo IV presents a world-ending threat through a small village

www.patreon.com/posts/diablo...

#Diablo #DiabloIV #Diablo4 #Blizzard #Narrative #GameDesign #WorldBuilding
Diablo 4. Scale of the conflict | Game Designer Notes | Dmytro Nesterenko
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September 27, 2025 at 4:07 PM