Also on Mastodon : https://mastodon.gamedev.place/@djee
🕵️ Gunpoint is 80% off! store.steampowered.com/app/206190/G...
🚀 Heat Signature is 80% off! store.steampowered.com/app/268130/H...
🧙♂️ Tactical Breach Wizards is 40% off! store.steampowered.com/app/1043810/...
🕵️ Gunpoint is 80% off! store.steampowered.com/app/206190/G...
🚀 Heat Signature is 80% off! store.steampowered.com/app/268130/H...
🧙♂️ Tactical Breach Wizards is 40% off! store.steampowered.com/app/1043810/...
www.joewintergreen.com/dev-scoops-m...
www.joewintergreen.com/dev-scoops-m...
Hearing how much it let someone truly click with the game really shows the value of letting people engage with your stuff on their own terms.
open.substack.com/pub/affectio...
Hearing how much it let someone truly click with the game really shows the value of letting people engage with your stuff on their own terms.
www.christopherbiscardi.com/bevy-observe...
www.christopherbiscardi.com/bevy-observe...
This is from Dishonored 2, but I am forever thankful for getting to visit 3 cities in the Czech Republic as we shot this live action commercial.
m.youtube.com/watch?v=mi7n...
This is from Dishonored 2, but I am forever thankful for getting to visit 3 cities in the Czech Republic as we shot this live action commercial.
m.youtube.com/watch?v=mi7n...
bevy.org/news/bevy-0-17
bevy.org/news/bevy-0-17
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.
1/n
1/n
youtu.be/IS65dBNlng8
youtu.be/IS65dBNlng8
jms55.github.io/posts/2025-0...
jms55.github.io/posts/2025-0...
#SST25
#SST25
It's a great chance to talk to developers and studios about how Havok for Unreal can empower you to push the boundaries of what your games can achieve.
#unrealFestStockholm #unrealEngine
It's a great chance to talk to developers and studios about how Havok for Unreal can empower you to push the boundaries of what your games can achieve.
#unrealFestStockholm #unrealEngine
It's also time to finally release my marker illustration node setup for Blender 4.5, works in the 3d viewport with real-time compositing enabled.
More info and a link to the free download in thread below.
#blender3d #spaceshiptember #SST25
It's also time to finally release my marker illustration node setup for Blender 4.5, works in the 3d viewport with real-time compositing enabled.
More info and a link to the free download in thread below.
#blender3d #spaceshiptember #SST25
Remote preferred, located in California
Especially interested in art pipeline and engine side roles 😁
www.linkedin.com/in/nichole-s...
Remote preferred, located in California
Especially interested in art pipeline and engine side roles 😁
www.linkedin.com/in/nichole-s...
Koji Morimoto is a genius and Studio 4°C can do no wrong.
Available until October 10.
>> www.youtube.com/watch?v=ixdu...
Koji Morimoto is a genius and Studio 4°C can do no wrong.