djee
djeedai.bsky.social
djee
@djeedai.bsky.social
Developer of awesome game techs. Some #rustlang too. Opinions are own.

Also on Mastodon : https://mastodon.gamedev.place/@djee
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I think #Dishonored 2 was released on this day, 9 years ago. Much love to Raf and my teammates in Lyon.
November 11, 2025 at 5:19 PM
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For about another 21 hours all our games are suspiciously cheap:

🕵️ Gunpoint is 80% off! store.steampowered.com/app/206190/G...

🚀 Heat Signature is 80% off! store.steampowered.com/app/268130/H...

🧙‍♂️ Tactical Breach Wizards is 40% off! store.steampowered.com/app/1043810/...
Save 40% on Tactical Breach Wizards on Steam
In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to ...
store.steampowered.com
November 8, 2025 at 8:59 PM
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y'ever see my blog post about Max Payne 2's character shadows? got some good Remedy dev scoops in there

www.joewintergreen.com/dev-scoops-m...
July 20, 2025 at 2:10 PM
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This is great to read. Letting players turn off permadeath in Heat Signature was sacrilege, design-wise, but trivial effort-wise - so we did it.

Hearing how much it let someone truly click with the game really shows the value of letting people engage with your stuff on their own terms.
October 27, 2025 at 5:38 PM
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Yay!!!! i finished #shiptember2025 here they all are
October 26, 2025 at 5:14 PM
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October 20, 2025 at 10:44 AM
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Reference art?
October 23, 2025 at 5:24 PM
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Observer filters in Bevy with EntityCommandsTrigger doesn't do what most people expect it to. Here's some experimentation in enabling `On` style observers to power the separation of observer functions that target different types of entities

www.christopherbiscardi.com/bevy-observe...
Bevy Observer Filters
Using On<Event, Filter> for fun and profit
www.christopherbiscardi.com
October 17, 2025 at 2:37 PM
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Creation :: Green Edition
October 10, 2025 at 5:21 PM
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I think yesterday was the 13th anniversary of #Dishonored being launched. It snuck up on me.
This is from Dishonored 2, but I am forever thankful for getting to visit 3 cities in the Czech Republic as we shot this live action commercial.
m.youtube.com/watch?v=mi7n...
Dishonored 2 Official Live Action Trailer
YouTube video by IGN
m.youtube.com
October 10, 2025 at 10:58 PM
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Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:41 PM
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Another Mileships outtake
September 29, 2025 at 7:26 AM
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Don't miss our session @conference.aiandgames.com in November.
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
September 29, 2025 at 11:30 AM
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How I imagine you sickos
September 28, 2025 at 10:01 PM
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Doing some fall tab cleaning 🧹, here’s a slew of links that I’ve taken notes from:

1/n
September 27, 2025 at 12:48 PM
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It’s time to wake up — if you aren’t using ChatGPT to optimize your work (and your life!) you’re getting left behind. Watch this for 5 simple, lesser-known ChatGPT prompts that geniuses use!

youtu.be/IS65dBNlng8
5 Secret Ways to Use ChatGPT Like an AI Pro (2025 easy prompt guide!)
YouTube video by Charalanahzard
youtu.be
September 22, 2025 at 11:17 PM
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Mood
September 24, 2025 at 12:44 PM
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New blog post: "Realtime Raytracing in Bevy 0.17 (Solari)"
jms55.github.io/posts/2025-0...
September 20, 2025 at 9:23 PM
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The two genders
September 17, 2025 at 2:10 PM
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CCL 1551 Nectar Runner, freighter operated by Coca-Cola Logistics, transports high-Brix beverage concentrate from Earth orbit to lunar bottling plants, where locally sourced water and CO₂ are combined to produce Coca-Cola products for the lunar market.

#SST25
September 14, 2025 at 7:27 PM
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Next week we will be attending Unreal Fest Stockholm!
It's a great chance to talk to developers and studios about how Havok for Unreal can empower you to push the boundaries of what your games can achieve.
#unrealFestStockholm #unrealEngine
September 15, 2025 at 11:30 AM
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A colorful space corvette with a large support booster.

It's also time to finally release my marker illustration node setup for Blender 4.5, works in the 3d viewport with real-time compositing enabled.

More info and a link to the free download in thread below.

#blender3d #spaceshiptember #SST25
September 12, 2025 at 9:52 PM
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Game and Technical Producer with 10 years of industry experience looking for my next role 🫡❤️
Remote preferred, located in California
Especially interested in art pipeline and engine side roles 😁

www.linkedin.com/in/nichole-s...
August 2, 2025 at 11:46 AM
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A gathering at the big old gnarly tree
September 10, 2025 at 6:33 PM
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If you’ve not seen this yet I envy you getting to watch it for the first time.
Koji Morimoto is a genius and Studio 4°C can do no wrong.
"Noiseman Sound Insect" animated short film by Koji Morimoto & Studio 4°C (1997) is back on Youtube for free (with 20 languages as subtitles).
Available until October 10.
>> www.youtube.com/watch?v=ixdu...
September 6, 2025 at 7:53 AM