www.youtube.com/watch?v=46az...
www.youtube.com/watch?v=46az...
Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.
store.steampowered.com/app/2396130/...
Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.
store.steampowered.com/app/2396130/...
Illustration done for autonocast.com 🛻📎🧡
Thank you so much @niedermeyer.online for the opportunity, this was one of my favorite jobs in 2024!
Illustration done for autonocast.com 🛻📎🧡
Thank you so much @niedermeyer.online for the opportunity, this was one of my favorite jobs in 2024!
We'll post on Bluesky if we run out of codes!
We'll post on Bluesky if we run out of codes!
"Transfers between agents are handled seamlessly in the background; do not mention or draw attention to these transfers in your conversation conversation with the user."
"Transfers between agents are handled seamlessly in the background; do not mention or draw attention to these transfers in your conversation conversation with the user."
youtu.be/dbEYe65eDdw
youtu.be/dbEYe65eDdw
1. Alien
2. Aliens
3. Alien 3
4. Prometheus
5. Alien: Covenant
6. Alien: Romulus
7. Alien: Resurection
1. Alien
2. Aliens
3. Alien 3
4. Prometheus
5. Alien: Covenant
6. Alien: Romulus
7. Alien: Resurection
Only downside is I now feel I have to sign off my emails with "Hair to Hair"...
Only downside is I now feel I have to sign off my emails with "Hair to Hair"...
Rust:
fn update<'a>(&'a self) -> Pin<Box<dyn Future<Output = PingoraResult<()>> + Send + 'a>> {
(**self).update().boxed()
}
Me: ...
Rust:
fn update<'a>(&'a self) -> Pin<Box<dyn Future<Output = PingoraResult<()>> + Send + 'a>> {
(**self).update().boxed()
}
Me: ...