cryonautlex.bsky.social
@cryonautlex.bsky.social
Next up: Building a web site on Amazon Web Services like a dev, instead of using GoDaddy like I tried that one time.
September 22, 2025 at 1:08 PM
No worries! I successfully acquired the domain and its most common misspelling on #AWS #Route53 before anyone else could.
September 17, 2025 at 1:32 PM
I forgot the first rule of marketing in the Internet Age: Never post publicly about your product's name until you have grabbed the domains.
September 16, 2025 at 1:52 PM
The game's new name is Chilltriss. Pieces will no longer sink to the floor. I found a novel way to increase difficulty over time. Image by Gemini. I'll commission an artist soon.
September 15, 2025 at 1:08 PM
I'm back. Next on the business agenda is a Steam demo. For that, I need a logo. For that, I need to be certain about the name. I am not. Photo by unsplash.com/@izak99
September 9, 2025 at 1:52 PM
Just released in Quintrum 0.24.0, we now have a laser sight to reduce misdrops! This is less obtrusive than the traditional ghost piece.
May 26, 2025 at 1:08 PM
Since Quintrum gathers information, it links up with Amazon Web Services. I recently received my inaugural invoice from AWS, totaling a mere 0.26 USD. The amount is so insignificant, it amazes me they even took the trouble to charge me.
May 12, 2025 at 1:08 PM
Quintrum collects anonymized data on crashes and gameplay, including session start time, lines cleared when a piece settles, gaps and overhangs from piece placement, and game duration. I'm open to providing more details for those interested.
May 7, 2025 at 12:18 AM
I reached a 3-week posting streak on Buffer!
May 6, 2025 at 1:52 PM
I'm adding visual bells. I don't feel like learning how to do layers in GIMP, so shall do it in #phaser.io code: a container that manages the order and alpha transparency of its contents. Probably. #indiegamedev #gamedev #sologamedev #Quintrum
May 5, 2025 at 1:08 PM
What is the current state of the Early Access version?

It's a fun game, and it has nearly full controller support. Blocks sink. You can soft drop... Move left, right, rotate in both directions, mirror twist. You can clear rows. (True as of time of posting)
April 30, 2025 at 1:32 PM
* Left stick support
* At least one music track
* Achieve full Xbox controller support on Steam
* Achieve DualShock USB support on Steam
* Leaderboards?
* Show the next piece
* Hard drop support with laser sight
* ??? Please help
April 29, 2025 at 1:52 PM
How is the full version [of #Quintrum] planned to differ from the Early Access version?

I would like to achieve the following before launch:
* Show the score
* A more consistent visual aesthetic
* Smaller blocks, to fit more stuff on the screen
To be continued...
April 28, 2025 at 1:08 PM
S: Approximately how long will this game be in Early Access?

C: Until 2025-Aug-01.

S: Will the game be priced differently during and after Early Access?

C: I can't say for certain. I don't have any particular pricing plans at present.
April 23, 2025 at 1:32 PM
Copyright 2025 yours truly. I think this might be logo-worthy at a higher res.
April 22, 2025 at 1:52 PM
Steam is asking me interesting questions. Over the next few days, I'll be sharing my candid, 100% AI-free answers.

"Why Early Access?"
"I need help determining what people want from my game. I heart the players! Corporate America taught me the value of the customer's perspective."
April 21, 2025 at 1:08 PM
I've enhanced Quintrum's animations to be smooth and detailed during rotations, reflections, or shifts, creating an impression of tangible pieces. Unlike other block-dropping games that simply pop pieces into place, I'm elevating the experience. #Quintrum #indiegamedev
April 16, 2025 at 1:32 PM
Reposted
FIELD TRIPS!!

This feature has been on my mind for the whole development of Mythmatch, but always got deprioritized because it has no gameplay functionality.

But I wanted the nursery kids to go on little field trips so sometimes you'll just be playing and see a "cute train" walking across the map.
April 15, 2025 at 10:15 AM
Reposted
How about some indiedev art to brighten your timeline (momentarily)...
April 15, 2025 at 8:34 AM
Greetings, block-dropping fans! CryonautLex here. I'm thrilled to share that my #Tetris -inspired game, #Quintrum , is advancing with a new partnership with Steam. A demo will be released soon, offering you a chance to experience this action puzzle adventure. Stay tuned!
April 15, 2025 at 1:52 PM