It's a fun game, and it has nearly full controller support. Blocks sink. You can soft drop... Move left, right, rotate in both directions, mirror twist. You can clear rows. (True as of time of posting)
It's a fun game, and it has nearly full controller support. Blocks sink. You can soft drop... Move left, right, rotate in both directions, mirror twist. You can clear rows. (True as of time of posting)
* At least one music track
* Achieve full Xbox controller support on Steam
* Achieve DualShock USB support on Steam
* Leaderboards?
* Show the next piece
* Hard drop support with laser sight
* ??? Please help
* At least one music track
* Achieve full Xbox controller support on Steam
* Achieve DualShock USB support on Steam
* Leaderboards?
* Show the next piece
* Hard drop support with laser sight
* ??? Please help
I would like to achieve the following before launch:
* Show the score
* A more consistent visual aesthetic
* Smaller blocks, to fit more stuff on the screen
To be continued...
I would like to achieve the following before launch:
* Show the score
* A more consistent visual aesthetic
* Smaller blocks, to fit more stuff on the screen
To be continued...
C: Until 2025-Aug-01.
S: Will the game be priced differently during and after Early Access?
C: I can't say for certain. I don't have any particular pricing plans at present.
C: Until 2025-Aug-01.
S: Will the game be priced differently during and after Early Access?
C: I can't say for certain. I don't have any particular pricing plans at present.
"Why Early Access?"
"I need help determining what people want from my game. I heart the players! Corporate America taught me the value of the customer's perspective."
"Why Early Access?"
"I need help determining what people want from my game. I heart the players! Corporate America taught me the value of the customer's perspective."
This feature has been on my mind for the whole development of Mythmatch, but always got deprioritized because it has no gameplay functionality.
But I wanted the nursery kids to go on little field trips so sometimes you'll just be playing and see a "cute train" walking across the map.
This feature has been on my mind for the whole development of Mythmatch, but always got deprioritized because it has no gameplay functionality.
But I wanted the nursery kids to go on little field trips so sometimes you'll just be playing and see a "cute train" walking across the map.