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codeink
@codeink.be
Freelance software developer with a love for 3D
Does anyone know if it is possible to use vim in houdini? 🤔
January 22, 2025 at 9:36 PM
Here's a little BTS of the track generator for who's interested. It's not without glitches, but then again, it's only for practice so it will have to do. #Houdini #ProceduralModeling #Python #VEX #3DArt #GameDev
January 20, 2025 at 9:29 PM
Added a camera track to the racetrack generator because i wanted a first-person feel of the track. It was pretty easy to implement, but the rendering took a while. #Houdini #ProceduralModeling #Python #VEX #3DArt #GameDev #DigitalArt
January 19, 2025 at 2:18 PM
Built a racetrack generator using Python and VEX—click anywhere on the landscape, and the track automatically adds tunnels, bridges, and pylons. Practicing procedural workflows. #Houdini #ProceduralModeling #Python #VEX #3DArt #GameDev #DigitalArt"
January 18, 2025 at 10:40 PM
Expanding my Blender knowledge by diving into Geometry Nodes! Houdini's my usual go-to for procedural modeling, but i want to compare the two. Any experts out there that know some good tutorials? #ProceduralModeling #GeometryNodes #Blender #Houdini #3D
January 18, 2025 at 11:33 AM
Modelled some shoes back in 2021, after a year of learning Blender. Think they turned out pretty okay—though I feel the lighting could use some love. #blender #3D
January 16, 2025 at 8:02 PM
Started learning 3D in 2020. Before that, I’d open Blender, delete the cube, and bail. But during lockdown, I finally stuck with it. The image is from just 3 months in (followed a tutorial to model the chair, added textures, and played with lighting). Not perfect, but it made me so happy back then!
January 15, 2025 at 9:46 PM
Hey all! Quick intro: I’m a self-taught software dev and 3D modeler, trying to blend both worlds into something cool—whether just for fun or professionally. And hoping to get some inspiration around here as well!
January 15, 2025 at 9:43 PM