CD Legasse
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cdlegasse.bsky.social
CD Legasse
@cdlegasse.bsky.social
Autistic Artist, Programmer, and Creative Director at LemonToast Games, Creators of Rexx Stone and Purrdition: Meowntains of Madness.
🐟 Just added portal support to DopeFish - my 3D WAD loading library for GameMaker! Non-interactive for now, but the geometry rendering is looking almost spot on.

#GameMaker #GameDev #IndieGame #Doom #WAD #3D #doombuilder #Portals
September 21, 2025 at 4:43 AM
I build weird, fun, and functional games & tools in #GameMaker + #Unreal + #Godot and I’m available for work!

📩 chris@lemontoastmedia.com (or DM)
🎮 Downloadables: lemontoast-games.itch.io

#indiedev #gamedev #forhire #gamemaker #unrealengine #blueskydev #indiegame #gamedevjobs #freelancegamedev
LemonToast Games
lemontoast-games.itch.io
September 19, 2025 at 10:30 PM
Loading UDMF #doombuilder maps into #gamemaker like, whatever. lol
September 16, 2025 at 3:37 AM
**HIRING PAID**
**NO AI SUBMISSIONS**
My team is looking for 2D artist(s) who specialize in vintage Japanese style artwork (manga, anime, etc) for our upcoming game. Send your quotes & samples to chris@lemontoastmedia.com
We will pay for rough draft-samples to evaluate if selected.
April 4, 2025 at 3:35 AM
I released my #3D #Gamemaker asset in beta! You can find it on itch.io!
lemontoast-games.itch.io/lemontrail
3D Mesh Trails for Gamemaker: LemonTrail [BETA] by LemonToast Games
library
lemontoast-games.itch.io
March 28, 2025 at 9:21 AM
Hey #indiegamedev! Do you like making #3dgames in #gamemaker? Welllll, I'll be releasing something on itch.io soon you might find useful!
LemonTrails! A 3D #meshtrails system for Gamemaker From LemonToast Games! Works in 2D too :P
March 27, 2025 at 5:13 AM
Making robust mesh trails in Gamemaker for my game RE:Ashes, the spiritual successor to Starr Maze DSP, which I worked on over a period of three and a half years before leaving the company that hired me.
March 25, 2025 at 2:35 PM
🚀 Check out this proof of concept for my upcoming YouTube channel, where an interdimensional cyber muppet shares his love for gamedev. Created in #UE5 & #Blender. Let me know your thoughts! #GameDev #IndieDev #Animation #noaudio
March 3, 2025 at 1:12 AM
I'm officially a member of 80 Level talent! 80.lv/talent/p/chr...
Chris Legasse
Meet the 80 Level featured job-seeker at 80.lv/talent
80.lv
February 25, 2025 at 10:09 PM
Fun work in progress piece for a client. The creative brief was psx meets ue5.
February 11, 2025 at 6:10 AM
Tried taking a long exposure pic with my phone. This was a thirty minute shot enhanced in Lightroom. I think it turns out nice. #outerspace
February 1, 2025 at 8:09 AM
Merry belated Krampmus.
December 26, 2024 at 9:39 PM
Yet another Architectural render. This time, I decided to visit brutalism washrooms.
December 24, 2024 at 3:21 AM
More Architectural Visualization, this time, a modern contemporary bungalow.

All done in Blender 3d and Photoshop.

#realty #architecturalRender #dothesethingswork?
December 19, 2024 at 3:11 AM
I wasn't fully happy with the previous living room render, some elements felt too flat and empty, so I've updated some of the lighting and filled in some of that empty space. I think this reads a bit better, and the splashes of color help to break up some of the monotony.
December 15, 2024 at 8:12 PM
More product renders, this time, Fairway Market's Hemp Lotion.

If you want to add 3D and motion graphics to your marketing strategy, send me a DM!
December 10, 2024 at 10:30 PM
December 9, 2024 at 12:00 AM
Reposted by CD Legasse
Same. I will simply block and move on with my life if you are a bigot, asshole, or if your vibes bug me.
November 17, 2024 at 2:34 AM
In my endless attempts to fund my life through creative means, I present to you some comic inks I've done.

Most of these were to see if it was actually something I could do for real, save for the pyramid, that was a professional piece done to advertise a Seattle area escape room.
November 17, 2024 at 1:50 AM
Reposted by CD Legasse
November 6, 2024 at 9:04 AM
Continuing the #GameMaker train! Here's a few BSPs that I've managed to load through nothing more than brute for decoding of the BSP and texture formats :P The third image is the lightmap from the second image, and the first image is a new Map from the Half Life anniversary re-release.
November 6, 2024 at 10:26 PM
Here, have a gander upon these rad 3D libraries I wrote for GM in action. Purr Engine, which handles static and dynamic mesh batching, complex prefabs, material systems with support for material instances, dynamic light culling and shadow casting, all from within GameMaker.
November 6, 2024 at 9:56 PM