breiter3d.bsky.social
@breiter3d.bsky.social
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Arcade machine, modeled in 3ds Max, textured in Substance Painter, and rendered in Marmoset.
An arcade machine for Doki Doki Literature club. Wanted to create a nonexistent arcade cabinet, and figured this would be a nice change of pace from what I usually create.
The wagon for the Misfit Marauders! Currently playing Beast World, and this is the wagon that my friends and I are using during that campaign. #wagon #D&D #BeastWorld #3d #hardsurface #noAI
December 4, 2024 at 7:01 PM
Modeled in 3DS Max, Textured in Substance Painter, and Rendered in Marmoset.
An item I noticed at the Vietnam Memorial Museum. I used 3DS Max for the modeling, Substance Painter for the texturing, and Marmoset for the Rendering.
November 30, 2024 at 1:16 AM
Modeled in 3DS Max, Textured in Substance Painter, and Rendered in Marmoset.
An old school diving helmet created in 3D.
November 30, 2024 at 1:13 AM
Modeled in 3DS Max, Textured in Substance Painter, and Rendered in Marmoset.
I modeled my Switch controllers, it was a nice exercise in organic and hard surface modeling.
November 30, 2024 at 1:13 AM
Modeled in 3DS Max, Textured and Rendered in Substance Painter.
Created Mjolnir from the Thor and Avengers movies. This was a very fun project to work on.
"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."
November 30, 2024 at 1:12 AM
Modeled in 3DS Max, textured and rendered in Substance Painter.
Antique camera I modeled in 3DS Max, texturing and rendering done in Substance Painter.
November 30, 2024 at 1:12 AM
Modeled in 3DS Max, textured in Substance Painter, and rendered in Unreal Engine.
Messy Alchemist table, my first render in Unreal. Modeled in 3DS Max and textured in Substance Painter, this was a fun one to work on and tweak.
November 30, 2024 at 1:11 AM
Modeled in 3ds Max, textured in Substance Painter, and rendered in Unreal Engine.
Here is my little homage to Silent Hill. I created this classroom environment and took it a step further by placing it in the Unreal Engine. Here is the download link: drive.google.com/file/d/1haKE...
November 30, 2024 at 1:03 AM
Sculpted in ZBrush, textured in Substance, and rendered in Arnold in Maya.
Modeled and rendered this character, based on a character design by: twitter.com/maniani0122
November 30, 2024 at 1:01 AM
Sculpted in ZBrush, textured in Substance, and rendered in Arnold in Maya.
Modeled and rendered this character, based on a character design by: twitter.com/maniani0122
November 30, 2024 at 12:58 AM
Modeled in 3DS Max, textured in Substance Painter, and rendered in Marmoset Toolbag.
Grenades, based on concept art by Jeffrey Read, (www.jeffread.com).
November 30, 2024 at 12:58 AM
Modeled in 3DS Max, textured in Substance Painter, rendered in Unreal.
I've never done a Sci-Fi type of hallway, so I figured I would give it a shot. I also created a hologram head for the door control panel. You can see it all animated in this YouTube clip: youtu.be/_g7A78mx7ZE
November 30, 2024 at 12:57 AM
Modeled in 3DS Max, textured in Substance Painter, and rendered in Unreal.
Waiting in the forest for the Hero of Time...
Wanted to create the Master Sword in the forest scene for a while now.
November 30, 2024 at 12:56 AM
Modeled in 3DS Max, Textured in Substance Painter, and rendered in Marmoset.
Created a ghost trap from the Ghostbuster series.
November 30, 2024 at 12:56 AM
Modeled in 3DS Max, textured in Substance Painter, rendered in Marmoset.
Recreated the Plasma Cutter from the Dead Space series.
November 30, 2024 at 12:55 AM
Sculpted in ZBrush, textured and rendered in Substance Painter.
Zombie Head I created, sculpted this in ZBrush, textured and rendered it in Substance Painter.
"They're coming to get you Barbara! Look, there's one now!"
November 30, 2024 at 12:53 AM
Modeled in 3DS Max, textured in Substance Painter, and rendered using Arnold.
It's part squid, and part gun! Put them together, it's: Squid Gun! Just a funny project I wanted to work on.
November 30, 2024 at 12:52 AM
Modeled in 3DS Max, textured in Substance Painter, rendered in Arnold.
An old fashioned toaster model. It always looked interesting to me, so I decided to model it in 3D.
November 30, 2024 at 12:51 AM
Modeled in 3DS Max, textured in Substance Painter, rendered in Marmoset.
A sniper scope based on the design from Fallout: New Dawn. I really liked the design and wanted to replicate the survivalist sniper scope.
November 30, 2024 at 12:49 AM
Arcade machine, modeled in 3ds Max, textured in Substance Painter, and rendered in Marmoset.
An arcade machine for Doki Doki Literature club. Wanted to create a nonexistent arcade cabinet, and figured this would be a nice change of pace from what I usually create.
November 30, 2024 at 12:47 AM